This game has a lot of potential, but it has lots of issues too. Bugs are rampant. I know over time you’ll squash those. My issues are related to boss balance and class balance. After playing the game a lot, I’ve come to realize the main issue is that most class builds just aren’t good enough to overcome the boss mechanics. Even if you skill kill the bosses, you’re still going to die most of the time for a paltry kill here and there. What does this leave us with? (Some classes just don’t have a feeling of becoming more powerful as you gear them when it comes to bosses. Not a good feeling.)
Well, we have to roll the meme builds that basically make the boss fights obsolete. So, I figured I’d give you guys some tips on what will make it better. Add 0.5s to the cast time of all boss abilities (or invuln frames to evade). Give the player more time to respond. Secondly, drop boss damage 15% across the board. That would probably settle things.
Further, if you guys aren’t going to be patching balance issues into the game during a cycle, you are gonna lose most people until the next cycle. Please address obvious balance issues as you become aware of them.
Also, consider combining legacy and cycle characters in the same world. Allow them to interact, but require new characters for the latest cycles. Let them trade/interact, but make it so using legacy stuff removes you from the cycle, or comes with a penalty. Anyway, do something new, don’t just copy the same system all the other games have,. Give legacy some carrots to chase.
Good luck!
Edit: One last thought. When people stop playing the game out of frustration, they likely never return. So, not addressing poorly designed balance issues during a cycle is going to prove catastrophic to the player base. 30K to 5K. Address the boss issue and balance issues now. Do not wait until next cycle.
Which bosses are you having issues with? Apart from Abberoth (not done him), I’ve never had any issues with the boss mechanics & I don’t do awesome high dps builds or good gear.
I completed all the bosses and abberoth. Still, having to sweaty skill kill every time sucks. Its just over tuned. When I play my best character whos geared to the teeth, I dont expect the bosses at say 300-350c to be challenging. Yet, you still get killed due to randomness. Skill killed everything! Its just tiring. It doesnt work in an aRPG.
My character can happily run 750-850c without issue, but bosses are hard. Theres no sense of progression on bosses. They are always hard on most builds. So, the only way to hit the power fantasy is with meme builds (unbalanced crap). That’s super bad, and it’s why the game has no one playing. Went from 70K players to 5K in the course of a month. I mean, the reasons are SUPER obvious. People are tired of the bosses and the poor balance across classes. Fix those two things and lots of folks would return. Further, playing the story over and over sucks. It’s nightmare fuel. let me build chars with ease after I play it once. Lots of little things that could easily be fixed by next week, but the developers are just clueless.
If people don’t return to the game on the next cycle, it’s because they don’t fix balance issues during the cycles. So, they come back for a few days, realize everything is still poorly balanced, and leave. 70K to 5K in a month. We’ll be at 3K in a week. I mean, its a ghost town of a game.
Fix the issues! Dark Souls style bosses don’t fit in an aRPG like this. People play these to make odd/cool builds work. Currently, most of the builds don’t work because bosses are just stupid hard for no good reason. All the time spent on making those boss fights was 100% a waste.
Yes, PoE’s new league came out with way more new content as well as new old content as well. Of all the complaints about LE, boss challenge is lower down on the totem pole, build balance (or lack thereof) is way higher. Even masteries being fixed is quite a bit higher.
I’m not saying this to denegrate your feelings/feedback, just that the mechanical nature of bosses isn’t why people have moved on to other games.
They really don’t though. Not like this game. This game the boss fights are over tuned and designed to be hard. The other games you can outgear everything (which is how it should be). When aRPGs don’t focus on gear progression they fail. Gear has to make life easier, and it does, but for bosses it’s minimal. I mean, when there’s 1K people playing, who are you gonna believe?
I know that POE dropped a season too, but if this game was good enough, people would have stayed. The jumped ship because the game just isn’t enjoyable with bad end game content.
Not really. You can’t do that in D4 (or couldn’t initially, haven’t played lately). You couldn’t do that for a long time in PoE either, before the current power creep.
Most modern ARPGs have boss mechanics that you are supposed to avoid and not try to tank. Which is why they’re usually very mechanical, usually always following the same skill rotation and with clear telegraphs. LE is no different in this.
You do realize that this happens to every game, including PoE? PoE has half the starting players after 3 weeks. Last week of last league was mostly under 10k as well. And this is a game that not only is considered one of the best ARPGs currently but also that has a TON of content to keep you busy. And yet it follows the same trend.
LE is a new game, it doesn’t have as big a playerbase as PoE yet, so it’s normal to have lower numbers and fall off faster, especially when there was a gold exploit that shattered MG economy in the first week.
Yes, LE still has some issues, but the main issue why it doesn’t have more players is simply lack of more diverse endgame content.
Uh, I’m sorry, haven’t played for at least 5 leagues, but did they remove Ubers Sirius, Exarch and Shaper, Uber Maven, or Uber Uber Elder from PoE?
I mean, I haven’t gotten to Abberoth yet, but I’m pretty sure he is not harder, nor more mechanical heavy, than any of those mentioned bosses from PoE. And all other regular bosses in LE, c’mon… they’re really not hard, and feel even easier if compared to bosses in PoE.
I’m going to stick with frequently bouncing between my 3 main ARPG This PoE and D4. However I would agree that the bosses in most cases are not the main issue someone would take a break from LE out of frustration and go play something else. For me it is the many issues such as the displayed area warning for on death effects of several tough mobs not being accurate, and many of them have been like that for a very long time. That is just one example out of many. Another is Logan being kind of fixed with a work around but not really fixed fixed.
Why still play this game at all?
-This game has enormous potential, the classes are well designed, the characters are charismatic, the story is better than D3~D4 and in my opinion on the same level as POE (but worse than D2). However, the game loses itself because it doesn’t know where it wants to belong.
-Half of the game is a good R(ole)P(lay)G(ame), like Hack and slash in the style of Diablo 2. BUT in the other part it becomes the typical buggy punishing SOULS where everything kills you for killing regardless of ROLEPLAY and ignoring the fact that this game has status, attributes such as resistances, blocking, dodges. One thing is that occasionally a mechanic is there to spice up the game but every elite is like that and especially poorly designed for a game with meeles because they were mechanics designed for games where the character flik around the screen walking with a controller and not with a mouse click and ALWAYS with infinite dash and not with a base move dependent on progressive attributes. In the final part the fights become a falguys, a gymkhana where you spend more time dodging circles on the ground floating balls or rays and lights the gymkhanas are so many that honestly I don’t even pay attention to the enemy making all of them trivial just treasure goblins. treasure that is useless since the game has a craft that does not craft the endgame attributes, there are unique items that are not unique since you have to forge them with potential 3~4 and they fall like rain without this potential making everything trivial and useless and the really good ones are a lottery of the drop, then a lottery when forging, and a lottery to get the base to use in the forge. and after all this you ask yourself: why are you making the same boss again, stronger and seeing it drop less?? so you turn off the game and go to the next one… this game is wasted potential because it does not assert itself and in its eagerness to please conflicting audiences it is a chimera whose objective is to make you waste time and not have fun.
It doesn’t have the content, that’s why the numbers are both lower & fall off quicker.
Over tuned is a subjective view point, which is fine, but designed to be hard is a design decision & you can be your arse that the PoE 2 bosses are going to be “designed to be hard” as well.
Pretty much this, once you are done with Aberroth, there is no further content to do.
And the character progression halts quite abruptly once you get 90% of the way there.
So for all but the most dedicated players, the amount of time to dedicate to 1.1 is relatively small.
At the moment I am mostly logging in to do some legendary crafting for future use, but once I finish my list of LP items to slam I will probably clock out until 1.2.
You are a fanboi. Nothing you say has any real substance. I’m giving my opinion on how I think the game is not doing well. For me, and my 7 characters, boss battles are horrible. I can kill them all, but they are no fun. They are just too hard. Even with insane gear they are sometimes sweaty battles. That’s stupid.
Then consider there are like 6 classes that trivialize the entire game by killing bosses so quickly that none of the mechanics matter. I don’t didn’t make these characters, and my choices, and the hundreds of hours I dedicated, were all met by REALLY bad, over challenging bosses.
The biggest complaint I see on this forum (which is a ghost town) and the steam forum is that boss battles are too hard for most character builds. It could be a matter of class balance, so I listed both boss battles and class balance. Gearing most characters has close to zero impact on success/failure in boss battles. That’s what people don’t like.
Every single aRPG including PoE 1/2, D4 (garbage game), and LE all suck when they have these stupid boss battles that are just stupid hard for no good reason. Challenge is ok, but if you can’t outgear or out build a boss to make is simpler, it kills the entire purpose of this genre.
My guess is that next cycle fewer people will return because the game content is going in the wrong direction. Devs are clueless with direction of end game. They spent their budget on story content that no one cares about. What they need to do is enhance the end game systems to be fun and give lots of different options for farming and gearing. Then they need to make creating alts less time sensitive by letting us skip the story and the stupid blessing farm.
Lots of easy ways to improve the game, but the devs just don’t seem to get it. The game continues to shed 20-30% of the user base each week. Like I said, there will be 1-2K people playing max in another week or two. Who is gonna play an online game that is dead? Not me.
From the sound of it you’d rather have bosses just sit there & do low level/consistent damage that you don’t need to move out of the way of, you’d just heal through. That sounds kinda boring.
That’s not how that works. Plus, if you’re willing to invalidate someone else’s opinion because you don’t like it or disagree with it don’t be surprised if/when others do the same to you.
Fair enough & OP/unbalanced builds notwithstanding, this mainly sounds like a “your taste” since there are so few threads about bosses being so hard/un-fun compared to other issues like MG OP, CoF OP, tradelords not being allowed to be tradelords, masteries being permanent, new players feeling punished by skill respecs, having to unlock monos/blessings/empowered/etc on every character, gold exploit killing MG. And that’s just off the top of my head.
I’m not denigrating your viewpoint/feelings, but this is the first thread I’ve seen making this complaint & I’m including the ancient thread about overpowered mobs. Most threads complaining about bosses turn into a help thread where the player gets some advice on either the mechanics or their build & then kills the boss & everyone’s happy.
'K. Did your eyes roll into the back of your head when you read “Ancient Era Story Chapter” for 1.2 & ignore “Primal Hunt Endgame Events” & “Primordial Uniques” for 1.2? Did you also ignore what’s coming in 1.3 & 1.4? We’ve not had story content since Ma’jasa & chapter 9 was added back in 0.8.3 back in Aug 21. That’s 3 years without any story.
You are providing whataboutisms. I just don’t care. The steam forum has more active users than here. The most common post is boss battles too hard. Go look. The game has serious balance issues, and I guarantee its going to continue in that direction because the devs aren’t taking feedback from most of us. They listen to people like you, fanbois who gave them money early on. However, if LE shuts down and stops providing a live service, I won’t care personally. I’ll move on and just think to myself “told ya so”. Right now the end game is horrid. The future cycles don’t solve the reasons it’s horrid they exacerbate them. People will return for a week and leave like they did this time. Then PoE 2 will release and people will forget this game existed.
I did. The most common post is connection issues (disconnects/infinite loading screens) followed by requests for campaign skips.
The most boss posts you have are about Lagon (not any other boss) and that is an issue that’s been around for a few years and is mostly just not preparing for the fight.
That’s just factually wrong. The devs take all the feedback into account. However, they don’t have to follow your particular feedback.
EHG isn’t trying to make the most popular ARPG ever. They’re trying to make the game they’d like to play. Which is why there’s no D3 loadouts or instant respec. Or any number of systems in other game.
So they do listen to the community feedback, including yours. They just don’t have to follow them when it goes counter to the game they want to make. And this also includes feedback from the “fanbois”.
EDIT: Honestly, you just sound pi**** off that someone actually likes this game, so you dismiss everything as “fanboi”, rather than entertain the notion that not everyone feels the same way you do and like different things.
Which is your prerogative & I’m fine with that. Your opinion (& mine) is worth it’s weight in gold.
Isn’t the steam forum more of a cesspit than Reddit?
It does, the skill/build balance is all over the place, the newest masteries/skills are often significantly more powerful than the other ones & I can only hope that they’ll have time to go over significantly more than just one or two each league. Personally I’d like every mastery & skill reviewed & reworked where appropriate (which will be most of them) in 1-2 leagues, but I very much doubt that will happen.
They are.
Yay for you!
Have you seen the PoE2 boss battles? They’re way slower than PoE1 & just as mechanical.
As of current season (s5) apparently there are builds that can quick kill (<10 seconds) the ‘torment’-level bosses… not me, mind you, I have no idea how they do that, but there are builds that can. The builds are all glass-cannon, I don’t know that there are any builds that can tank the bosses (I think no).
Exception is the pinnacle boss (Lilith) because she has timers.