Game hogging GPU. Causes shutdowns if I keep it running

medium settings, limited background fps, vsync on (60). Somehow it pulls more fucking resources than cyberpunk on ULTRA.

Settings:
https://steamuserimages-a.akamaihd.net/ugc/1812111461569452473/89B782E2C119828A8B6AC476A1983CFE52CBE6BD/

GPU whilst LE is on background:
https://steamuserimages-a.akamaihd.net/ugc/1812111461569441984/17C8A1E36AA523221966C258A0D24D4CF85A6DFB/

System info:
Processor: AMD Ryzen 5 2600X Six-Core Processor (12 CPUs), ~3.6GHz
Memory: 32768MB RAM
Card name: AMD Radeon RX 6800

CYBERPUNK ON FUCKING ULTRA
https://steamuserimages-a.akamaihd.net/ugc/1812111461569473547/172C99A33C119FB78BF442A0F2B55F415D80D572/

CYBERPUNK ON FUCKING ULTRA GPU METRICS
https://steamuserimages-a.akamaihd.net/ugc/1812111461569483050/C093BC85851713C27762F2163C70AE256DDED039/

Hey…

This is a known problem with graphics on LE in its current state… Usually noticed more by people with higher end systems / components. LE can run away with a GPU if its not restricted somehow.

You didnt provide ALL your system information (like dxdiag), in-game settings or game logs so I am just going to assume that EVERYTHING is Medium or less and that you are running Windows.

EDIT: Looking at the screenshot - have you just changed the Master Quality to Medium or each individual item to Medium or less? Some people find that the master quality keeps resetting and not affecting the individual settings below so they think they are on Medium but the other settings keep changing…

I also cannot really tell if there is any underlying issue without the game logs and dxdiag info. so I have to assume that everything is patched, there are no overclocks on CPU or GPU and all the drivers on the system are up to date?

One immediate thing that I see is that you are using vsync… I have noticed that it doesnt always work compared to framerate limiting option… It will also depend on what you have the windows driver settings set to… The general concensus is that limiting the framerate prevents LE from maxing the GPU. I would suggest you try that instead of Vsync. (obviously still setting it to 60 to test)

Background GPU limiting has problems and doesnt work properly on all setups - seems to be something to do with the window mode but its not definite - this is also a known issue and the devs are aware of this one specifically.

Imho, there really isnt that much difference between Medium and Low graphics quality so you may want to dial it back even further to see if that makes a difference.

I actually I think I’m having the same problem my GPU fan has been blowing like a hair dryer and it’s on seems like it’s only been in like the last two weeks about since I’ve noticed it but right now and temperatures are going up a little bit like 70° but that’s not that crazy hot so there’s something seriously wrong I’m basically

Hi, Thanks for including more information… although I believe it would be easier just to include the txt files than upload a screenshot …

I doubt the game will @#$% up your PC… At most it can cause overheating if there isnt sufficient cooling when it maxes out the GPU but the components you are using should prevent permanent damage by switching off / throttling etc.

86% GPU still seems a bit high if you are running at 1080p, 60fps ratelimited and everything on very low… In fact, I barely get 70-80% GPU usage max on my 1060 at that resolution and settings.

I see your graphics driver is dated 05/02/2021… There is a new driver for your card dated 03/29/2021… I would recommend you update this ASAP…

Can you confirm that you are not running anything at the same time that could be competing for GPU resources? e.g. streaming, video capture etc? Are you running any other things on your system at the same time? Services?

Can you confirm you are not running any overclocks on your GPU or CPU?

Looking at your DXDIAG more closely… I see at the end, the diagnostics are showing crashes in MULTIPLE games:

Cyberpunk2077.exe RADAR_PRE_LEAK_64
Hearthstone.exe RADAR_PRE_LEAK_WOW64
Gunfire Reborn.exe AppHangTransient
Gunfire Reborn.exe RADAR_PRE_LEAK_64
HeroesOfTheStorm_x64.exe RADAR_PRE_LEAK_64
PathOfExile_x64.exe RADAR_PRE_LEAK_64
steamwebhelper.exe AppHangTransient
Dorfromantik.exe RADAR_PRE_LEAK_64

I dont see LastEpoch.exe in the list, but this is worrying that your system seems to be pretty unstable… Its unlikely that ALL those games are causing the same problem on your machine… Personally I would be seriously concerned if my system started reporting these kinds of errors… irrespective of what I was doing…

If you do a search on some of these items you will see a wide variety of potential issues - most around drivers & memory problems…

I would suggest you make sure your system is actually OK… Run things like https://support.lastepoch.com/article/140-running-a-memory-diagnostic-scan or MemTest86 - Download now! as a start…

I would also comb through my system Error logs and see if there is not something happening elsewhere… or at least something that could explain what you are seeing…

I would run something like HWMonitor to make sure that I could see the system temps etc…

LE may be in Beta and can definitely cause problems but in my opinion, there is something else happening on your computer that needs to be found first…

Hi,

Have you tried any of the suggested graphic settings changes to test?

Please consider posting your own thread and/or include your system information as suggested above.

Yep, thats whats so strange about it. The game shouldnt need that much from the GPU. Even after the driver update it still persists.

I run Last Epoch alone (via steam) No other programs enabled. No overclocking of any kind.

Now about the errors showing inside dxdiag, that is really weird. I never crashed in any of them.

I’ll go looking.

Yes… but LE has issues so it can… What is odd is that even with framerate limiting (not vsync) its still high usage - which makes no logical sense… That GPU should be twiddling its thumbs at 60fps. My lowly 1060 barely works up a sweat at the same settings… very very odd to my mind.

No Steam or graphics card overlays or things like that?

Apparently these errors can show up if a game encounters a memory fault but doesnt have to crash - can be on the system or a fault in the game… Thats why I suggested checking the Windows Error logs to see if there is anything that can explain these errors or something else that is happening…

Indeed, it should. Steam always has it’s own overlay, as do newer cards have their software that runs in background. But no browser/discord/other games. Basically anything that doesn’t have to be on isn’t on.

Windows error log shows nothing apart from a Distributed COM message, which can be safely ignored.

Yip… and Steam overlay is known to cause problems and unless its required for something specific (like multiplayer invites via Steam) I usually switch it off. The card manufacturers ones - dont usually cause problems but its just something thats easy to test.

Again yip…

Honestly dont understand why your GPU is doing this even with the “fixes” in place… It doesnt make sense…

Devils advocate idea here - set the fps ratelimit to something absurd… like 5fps… and see if the GPU is still taking such a high usage?

Another long shot… Are the Windows graphics driver settings letting the app/game chose or are they forcing specific settings on/off?

Another question… From the DxDiag I see your monitor supports 3840 x 2160(p) (60.000Hz) but you are running at 1920 x 1080 (32 bit) (60Hz)… Can I ask why? I assume that you are changing the in-game graphics resolution in LE to 1080p for the testing - but why are your running your Windows res at 1080p when you dont need to… Just trying to understand…

Not all games support the bigger resolutions. Hence im still using 1080p.

Windows graphics settings arent enabled.

turns out the minimum frame rate in game is 15.
https://steamuserimages-a.akamaihd.net/ugc/1762572100989086112/3A80DE46A0B09BAF70F822E6B6F2DBAD8108731C/

Still huge spikes.

Hi,
I’m french, So sorry for my “english”.

I have same kind of trouble with GPU on LE.
-It’s unplayable in 4K, even in verylow,
-It’s playable in 2K, in veryLow but with 90% use GPU and my fan Begin Crazy with 100% power and 75° GPU.
-It’s fine in 1080p.

But it’s a Bit Sad because i have a good config :
Ryzen 7 3800X at 4.5 GHz
RTX 3070
32 go RAM
So if my computer at almost 2K euros cant run LE in 4K or 2K, my question is : who can ???

I play AC Val in 4K very Hight without any trouble.

Play LE in 1080 with my 4K LED and my computer is a bit dispapointed.

Resolution in Windows vs games… Imho thats pretty odd… Personally I loathe running Windows in less than the native resolution of my monitor because it always either gives black border bars or the auto scaling isnt crisp and text looks crap… and obviously I paid for a high res monitor so I’d want to use high res… at least in windows… most game allow you to change their resolution in-game so you shouldnt have to change windows resolution… but hey, each to their own for this preference I suppose…

Windows drivers are not overwriting the in-game settings - OK.

Minimum framerate at 15 - ok… what this tells me that at least the setting is working and not being ignored because your usage has dropped to 10% spikes - which it should do - and this is not “huge” - there is a minimum amount of work that the GPU has to do…

What I dont understand is why 60fps with the same setting is spiking so high to 86% usage… If you assume that 15 fps gives spikes of 10%, then doubling, each time you get 30fps 20% 60fps 40% spikes - which is within a margin of error what I get if I change my own settings on my 1060 and test. My system is incapable of faster than about 80fps in town so I cannot scale it any higher but even on 75, my GPU hovers around 60-70% usage - which I would expect for an older GPU - obviously the performance curve has to drop…

Hey, Welcome to the forum…

You really should have created your own post for this but your situation is not unexpected… You are describing the exact same thing that virtually everyone with high end systems have as they expect the game to perform to the capabilities of their hardware - which it cannot do right now.

LE Is in Beta and the devs have NOT addressed performance & optimisation issues yet.

Comparing LE in its current state to released games that you can run on high res and ultra settings is like comparing a sports car that is still in the workshop to a fully tuned dragracer… You couldnt win the race with a “half repaired car” and you are likely to explode something if you tried racing with your foot down.

LE is in the exact same place as the super car in the repair shop right now… There are performance & stability issues if you push the graphic settings.

While you definitely will struggle to play 4k at high settings with decent framerates, there are plenty of people playing at ultrawides like 3440 x1440 or 2560 x 1440 and 2560 x 1080… I dont recall anyone specifically playing at 2k tho.

There are people with high end systems very similar to yours that play at ultrawide resolutions, medium graphics settings (or less) and use framerate limiting to 120fps or less.

This combination of settings (and variations thereof) seems to be the sweet spot right now. Limiting fps & in-game settings are the important items… resolution is more of a multiplying factor - i.e. the higher resolution the less fps/less stability based on the fps limit & in-game settings.

Obviously when the devs get to dealing with the performance & stability issues then we should all be able to dial the settings back up… but for now, expecting more of the “supercar in the shop” just will not work.

Hope this helps explain the current situation for you.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.