Been playing past few days, everything fine and dandy, yesterday I shut down my PC instead of putting it to Sleep mode, started up the PC this morning, booted up the game, didn’t do anything else, didn’t download new drivers or anything, so between it working yesterday and today it not working the only thing that happened in between was the shutdown of the PC.
Boot up game, login, get to character screen, clicked Enter Game and the game was just stuck like that, decided to leave it for 10 minutes, nothing, still stuck, I can move the mouse but can’t click anything, have to use taskmanager to kill the process.
Feel like I tried most things that are suggested here and on the game’s subreddit.
List of things I tried:
- Backedup and deleted save files, let steam redownload them, didn’t do anything.
- Restarted Steam
- Verified game integrity files
- Downloaded latest Nvidia drivers and did a clean install
- Restarted the PC
- Uninstalled the game and Re-installed it on my SSD (it was installed on the HDD previously, wanted to do that at somepoint anyway)
- Launched game directly from the .exe instead of Steam
- Changed graphics settings to Low.
- Deleted character save file, disabled steam cloud saves, fired up the game, no characters, tried making a new one to test if that would work, game still freezes after cutscene.
- Closed every possible app like Discord, Nvidia, Logitech software for my mouse, sound blaster audio app, etc.
Nothing worked or made any changes.
Logs
Player.log:
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 31.0.15.1640
D3D11 device created for Microsoft Media Foundation video decoding.
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()
[ line 279]
(Filename: Line: 279)
Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()
[ line 279]
(Filename: Line: 279)
Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()
[ line 279]
(Filename: Line: 279)
Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()
[ line 279]
(Filename: Line: 279)
[Instantiation] Loaded Serializers:
PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
ConstantRotation - Generated.ConstantRotationSerializerGenerated
SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
FT_LineRender - Generated.FT_LineRenderSerializerGenerated
StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Caching.Serialization:GetSerializers()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initializing input.
Input initialized.
Initialized touch support.
The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘ChatTextTagged’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘T1_Gloves’) is missing!
(Filename: Line: 334)
A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)
The referenced script (RuntimeDevMode) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)
A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)
The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!
(Filename: Line: 334)
UnloadTime: 2.565100 ms
game version: 0.8.5f
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameVersionManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
GraphicsBackend.Options.GraphicsConfiguration:Awake()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()
[ line 606]
(Filename: Line: 606)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Rewired.UI.ControlMapper.ControlMapper:Awake()
[ line 606]
(Filename: Line: 606)
IMGUI OnEnable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ImGuiNET.Unity.DearImGui:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
UnloadTime: 4.466600 ms
Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683092.
Total: 761.983900 ms (FindLiveObjects: 24.562100 ms CreateObjectMapping: 66.652800 ms MarkObjects: 669.282900 ms DeleteObjects: 1.484300 ms)
Input Mode : Mouse & Keyboard
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpochInputManager:set_IsControllerActive(Boolean)
d__54:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
‘filter’ is null!
Did you add the ‘DomainManager’ to the current scene?
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
Crosstales.BWF.BWFManager:get_isReady()
Crosstales.BWF.BWFManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deactivating main camera
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
le_graphicsmanager.ini:
ConfigVersion = 3
MasterQuality = Medium
TerrainQuality = Medium
ShadowQuality = Low
HBAO Quality = Low
SetHX = Low
Reflections = Medium
ScreenSpaceReflections = Medium
GrassDensity = Off
antialiasingMode = FXAA
ColorGradingIntensity = Medium
Bloom = false
vertical Sync = Off
StreamerMode = false
LimitForegroundFPS = true
MaxForegroundFPS = 144
LimitBackgroundFPS = true
MaxBackgroundFPS = 30
SelectedMonitor = 0
ScreenMode = ExclusiveFullScreen
Resolution = 1920x1080
MemoryAllocation = 0
DetailShadows = false
Dxdiag report
DxDiag.txt (89.9 KB)