Game exit during The Ulatri Cliffs Loading Screen

I make it through the Southern Plateau, get the load screen for The Ulatri Cliffs, and a few seconds later I’m looking at my desktop. I am playing with a mage.

steam_sys_info.txt (79.8 KB)
Player-prev.log (79.6 KB)
le_graphicsmanager.ini:

ConfigVersion = 3
MasterQuality = VeryHigh
TerrainQuality = VeryHigh
ShadowQuality = VeryHigh
DetailShadows = true
HBAO Quality = VeryHigh
SetHX = VeryHigh
Reflections = VeryHigh
ScreenSpaceReflections = VeryHigh
GrassDensity = Full
antialiasingMode = TAA
ColorGradingIntensity = Bright
vertical Sync = Off
StreamerMode = false
LimitForegroundFPS = true
MaxForegroundFPS = 60
LimitBackgroundFPS = true
MaxBackgroundFPS = 30
SelectedMonitor = 0
ScreenMode = MaximizedWindow
Resolution = 3840x2160

I attempted to run with lower graphics settings, lower resolution, and a different character. Always the same crash.

Hey there…

First thing I would do is verify the game files to ensure that your install is fine… This is the go-to option for when the game is crashing at a repeatable point on all your characters or you are experiencing a repeatable graphics related issue. Game corruption is possible… especially if things are unstable.

Next is the errors that are in your player.log… There are errors lik Failed getting crunch texture info., Failed to decompress Crunch texture data - the devs are going to have chip in here… I am not sure if this is an OpenGL driver issue - there is MESA 21.3 available from AMD so maybe upgrading that could have an impact.

Higher settings in-game are known to cause instability - which almost ALWAYS shows up when loading a new map / taking a portal etc… I dont think your hardware should have any issue at the settings you are using BUT higher settings tend to cause more instability - irrespective of the hardware you are using - the state of the game is a more important factor… If you want to test, you need to go Very low, all features disabled (shadows, grass, AA etc) and 1080p with 60fps limits - any other config will not really help as a specific setting that is causing the issue might still be active… (remember at your resolution, everything is exponential in terms of the GPU load and potential instability)…

Turns out I have a corrupt Steam filesystem. It’s thinly-provisioned (Stratis seemed like a good idea at the time), and Steam is refusing to install after a destroy and create. I’m backing up the contents of the rest of the pool so that I can wipe and replace it with conventional filesystems. I’ll report back once I have Steam working again.

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Hey there… Thanks for the feedback…

When I did look up the texture errors with Unity some of the issues were related to read/write permissions etc… from your Stratis use / messed up Steam, it could have something to do with that too…

As a side note… have you tried the standalone Linux launcher instead of the Linux Steam version? You can get it from here https://lastepoch.com/player/account/overview Maybe it will work better than the steam version?

The problem was the corrupted filesystem. Stratis behaves very badly if you fill a pool - xfs seems to become convinced the disk is full, even when you clear out several hundred GB. After hitting it for a while, I got Steam and Last Epoch reinstalled and verified. This problem, and the missing ground from my other bug report are both fixed. Thanks.

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