Game Crashes After Latest Update

I was playing the game just fine this morning, but I downloaded the latest update, and now the game crashes when I start an echo. I can play for about 4 or 5 seconds before it CTD. Nothing else has been updated except the game itself. Here is the player log:
Player.log (521.3 KB)

I made the log a downloadable file. I’m a nitwit. The error has bee included; the rest deleted.

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable1, Boolean)
MonsterGenerator:InstantiateOneActor()
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238872]

Failed to create agent because it is not close enough to the NavMesh
RectangleSpawner:placeObject(GameObject)
Spawner:FinishInstantiatingOneActor(Actor)
MonsterGenerator:Step()
BaseSteppedQueue:DoSingleStep()
AmortizedSteppedQueue:OnUpdateTick(Single)
LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
LE.CustomUpdate.UpdateSystem:Update()

[ line -1903238168]

Turns out it’s a Melonloader error. Disregard.