I just started playing after a long hiatus and decided to play multiplayer;
this means a new character with nothing my other characters have earned, including gold.
This is probably why I never noticed this but the cost to gamble rings is 2400g; on a high level character with a million gold that is no big deal but the gold early game trickles in slowly. Couple that with a relatively low chance to get a unique item it ends up feeling like such a waste and ultimately pointless use of gold for early players.
The gold income to cost ratio feels extremely out of balance for a fresh/new character without a main supplying it. I remember what it was like before when prices were dirt cheap and understand why it was changed but perhaps we need a way for it to scale. At least with your first character.
TLDR: Gambling was balanced around end game and makes new players unable to get the benefits (mainly early level unique items, that are primarily used for leveling only).
Slightly offtopic but just FYI the ability to get uniques from the gold gambler was removed long time ago and also max level of items you can get is 40 (this affects bases as well). I think both of those are shown in the tooltip when you hover an item in the gamblerâs inventory.
And after mentioning that your feedback makes even more sense!
TLDR: 99% of the items you can obtain from the gambler are trash and you need a ton of luck to make even remotly good items out of it.
On top of it you donât need that much gear in the story mode anyway and after it you hav some spare gold to waste in whatever useless (aka gambling ^^) way you want. There is no inbalance and new players get equaly bad items as players who already played hundrets of hours. Itâs trash for everyone .
I agree. Costs are steep for low level characters that might find the gambler useful. By the time the costs are irrelevant, the items you can get from the gambler are also irrelevant.
At no point in the game is the gambler useful because of this. I wonder if they plan on just removing it honestly.
Gambled items are capped at lvl 40 & have low fp so youâre unlikely to be crafting on them. I agree that the cost of gambled items could probably do with being re-worked, but the last thing gambling is for is end-game. Or even late-game. Iâd even be surprised if it were used much mid-gameâŚ
The gold cost was originally put there so people didnât just play the gambler, though I think the low fp & low lvl bases probably make that mostly moot.
Dafuq in what world? If you feel the need to fill up 200 stash tabs thatâs on you and not on the game. You get more then enough gold to waste tons and tons of gold for stash tabs or the dungeon. last time I erased my Offline toons via registry to start fresh I scraped 1 billion gold because I used almost no gold.
As the OP shows new players go there. Gambling is just no endgame thing in LE but has endgame prices. The whole gambler system that is in place is just a bad joke that evolved from usefull to utter garbadge remove that piece of crap.
No⌠just no. I keep good items with at least 3 affixes that are usefull for a build I want to play. Everything else isnât even shown by the loot filter. On top of it said items need to have high enough tiers or they are not shown. I donât pickup every idol and most of the time throw them away if not both roll are usefull.
If you life the hoarder life to the fullest itâs on you. You canât even tell me you found that much good stuff for my taste in your 600h example because Iâm very strict when it comes to drops lvl 80+ and if I get one meaningfull item a week Iâm a happy panda (after crafting attempts/fails etc so one improvement).
The obvious solution is to not collect all crap that is thrown at you .
Well part of the reason why I took the time to create that report was to prove what I am describing was the case. After I had played 600 hours, it took about 18 hours to sort all the items in the bank. So just the sorting play time alone is something like 3% of the game. Thatâs not even including picking up items, sorting my inventory or going back to town to put stuff in the bank. If 3% of your game is inventory management, thatâs 3% of the time youâre boring the player stiff. (If you think of that in terms of 3 hours per 100 played and itâs actually a lot.) I didnât even really take the time to compare Idols and Exalted items to what I already had. Had I taken the time to do that, it wouldâve been a much larger percentage. And itâs impossible for a player to memorize what theyâve already seen past a certain point, so you really donât have any option other than to keep things or compare them.
But yes, itâs a real thing and it would be nice if they would just give characters individual storage so you donât have to think about it quite as much.
I donât understand what issue you are having ⌠The gambler is not for brand new characters⌠Itâs for characters under level 40.
The amount of gold you get in this game is absolutely ridiculous, mountains of infinite gold just from playing normally⌠I have never run out, even when running the one dungeon that lets you spend millions on rewards⌠Gold is so incredibly plentiful that I blow hundreds of thousands on the gambler constantly without concern, or running out.
For reference, I only have 220 hours of total playtime.
Gambler is excellent source of rares, and they are plentiful like gold. But youâre unlikely to be able to afford gambler items on a fresh character, because it provides so many rares.
Seems balanced to me⌠Its meant for mid level characters before level 40ish. If everyone could afford gambler gear from level 1-20 it would be unbalanced. Plus gear really doesnt even matter at all until over level 25, game is super easy without paying attention to gear until around that point.
I donât think rares are irrelevant in any way ⌠On my level 98 I still use mostly rares, but aim for exalted⌠Rares are the most used item type in the game I would say. At end game you want to aim for full exalted plus maybe 1 or 2 legendaries, if your build can use themâŚ
When i start a new character I immediately go to gambler and buy as many rares as I can, forge them to be amazing for my build, then proceed to wreck everything and mostly ignore upgrade items until Iâve massively outleveled gear.
Forged rares can last you a VERY long time when they are applicable for your build
IF, and only if, you play with the self-imposed added challenge of picking up everything. Your personal challenge was âall exalted and idolsâ, you could also try and pick up all rares and increase again your sorting time.
As pointed by Macknum, it doesnât come from the game, it comes from the highly specific way YOU decided to play it.
But itâs not 3% of the game, it is 3% of the way you chose to play. If you are âboring yourself stiffâ, thatâs an absolutely fine, if a bit weird, choice, but donât blame it on the game.
I remember reading about a guy who reached max level in WoW killing only boars in the starter area. Must have taken him thousands of hours, and boredom beyond belief for anyone else. Yet it was his choice, you cannot use it to say WoW is boring because it takes thousands of hours to levelâŚ
This is still a you problem . 3 Stash tabs for each toon plus 3 stash tabs for uniques with LP thatâs all I ever needed. If you donât look for upgrades and pick everything up taht may or may not be good for a build you might play in a year if nothing changes⌠well thatâs on you mate ^^.
I look for items (no matter what type) to be upgrades and not maybe good or not. That way I save tons of bank space ad gold.
When I start a new char I faceroll the content and slap stuff on my toon I find. I had some âenemys start to hurtâŚâ runs and looked at my toon just to see that I have 3 items slots not equiped. As long as equipment is so weak in this game it donât matter at all.
Hint from an old timer - dont gamble from the town gambler. Its pointless in the game and has been so ever since the lvl 40 limit and the possibility of getting uniques was removed years ago. Buy from the shop if you must but realistically, loot drops are plentiful and you should never need to gamble for anything.
Cost of gambling and its balance is totally irrelevant.
The Soul Gambler dungeon being the only exception but thats dungeon content and for after the campaign and even end game at higher difficulties.
No, you dont get. I dont know how you play the game but this is far from truth.
I guess its all for the type of player one is. âhardcoreâ players who want save itens, plan future builds, min-max builds, really have a problem with gold and sometimes slow down progress because of farming gold.
I farm 900+ corruption (rarity or corruption gives more gold) and with gold blessing and I can assure you gold is never enough.
Same state here. I have more than 70 stash. Your reasoning is on point.
Its acurate to have this amount of stashes if you play saving usefull itens (exalted, uniques, idols for future builds, and âtheorycraftingâ options for current builds).
Nothing to do with hoarding useless things.
And Im only focused in 2 builds (rogue and primalist) , having very phew itens of the other classes.
I noticed you said you just started into multi-player and its been awhile since you played, so I figured I would throw in my two cents, but I donât think you can get unique items from gambling any more at all. I could be wrong on that (Iâve been away for a bit too), so probably ask a few other people to be sure.
you ever look into the loot filter? absolutely no reason to pick everything up incase of a âuse caseâ for a character you havenât planned making yet.
Loot Filter is basic for someone who plays over 300 hours getting all sort of itens.
As I said before, its not a case of hoarding every shit item you find.
When you grind the game, when you acquire experience & read and debate all kind of informations, you know that the game is heavily sided with lot of RNG layers. And because of these layers getting itens for future builds is not that easy to just save the best of the best. You have to be prepared to save lot of exalteds to have a chance to achieve a BIS item, and you also need to save very similar & duplicates itens in case your legendary attempt brick the item.
And you learn to be flexibe enough to not restrict the loot filter too much, unless you are prepared to grind 10.000 hours waiting the perfect drop magically appear. Many of the great itens one use in a build were not dropped exactly with all the affixes ready, they drop with a good base and you craft the rest. So you need to save lot of potentially good options.