Thank you too for the great job ! I dont know if it’s only for me or not, but some friend dont have the same FPS drop on the arena. But for The Las Archive, it’s the same problem for us.
I personally have kill related fps drop, the more mobs die on any map, the lesser i get fps.
I also thought perhaps thats why arena was reseting via load screen at every 15 waves but reading this topic i believe not?
And to be exact, if i stand still where i am, even if i killed a billion mobs, fps would be still good, but the moment i try to walk after killing a horde in same map, fps would be 1-2
We’ve been investigating the issue, and we’ve determined the cause. I can’t yet say for certain whether a fix will make it in for the next patch, but it is something we’re working on.
FPS drop for me is on every screen that has a large mob count. I know I’m in trouble when the screen suddenly freezes up because in the next animation, I’ll be surrounded, if not dead already. Glad to see I’m not alone in this.
Just as a means of comparison, I have no graphic problems in any other FPS/RPG/MMO no matter how high I set the graphics.
There’ll always be some performance impact caused by a significant number of enemies on the screen at one time, but the game certainly shouldn’t be reduced to a standstill.
The drop IS a standstill. When I get to a screen where there is a huge spawn, the game will freeze up and by the time it unfreezes, I’m in the middle of a swarm fighting for my life. LOL I’ve managed to win the battles, but not w/o a tactical retreat to regain some HP. Once the mobs are all onscreen everything goes just fine, but with a minor FPS drop, as expected. BTW, that’s even with a graphics setting of low. I have other games I play where the graphics are much more detailed and the spawns are similar, but experience no FPS drop and with settings on the highest it can go.
There are more improvements we are working on, but 0.5.3 has included some performance improvements. If you get the chance, it would be helpful to hear if your situation has improved any. Thanks!