This is starting to get hilarious. @Maelstromicus has laid out the old system, what worked and was pleasant and efficient, and just because it has become more RNG-based (like EVERY other ARPG in existence) its somehow now better. Because, Lets be Clear: Devs said their main goal with the new system is getting rid of the Fractures, failures, and “feelsbad” of Crafting. So, it stands to reason that if the new system does negative things (i.e. Chaos only allowing random pulls of affixes, T1 addition of CHOICE affixes being costly, etc), but gets rid of the other Positive benefits of the old, It needs adjusting.
The Devs have already stated that they prefer Deterministic Crafting for their game. Whether you want to call that an ‘Item Editor’, "Easy Mode"etc., thats what they said they want. If you prefer RNG, there are plenty of other game options for that. I imagine due to the feedback in this thread, they are hard at work taking down our feedback, and doing deep-dives on both systems to get back that Deterministic feel. The quick hotfix patch they dropped seems to hint at this, as by increasing the amounts of FP (and lowering some costs), it allows more leeway to play with the system for Deterministic purposes (by eliminating the net losses experienced by “gambling”).
What I find also telling is that no one has (yet) challenged the example he put out concerning the Wand. Last night, someone even mentioned in chat that “as long as you are happy with the pool of affixes the system is great”; I even mentioned the same thing in chat concerning dropping the cost of T1 affixes would solve the problems and no one contested the option. The vast majority of those saying “its so easy to make a T20!!” are just making items with no clear purpose in a Deterministic build (even I have done it! Doesnt make it worth anything to myself); they are just crafting for the sake of it to prove a point. Which anyone can do.
Its clear that the system has become more RNG, and most of the ones who come from PoE or other ARPGs are cozy with that because that is what they are used too. However, LE Devs have (Time and Again!) stated that they arent trying to be “like everyone else”, and the large majority of this playerbase has bought into this game explicitly for this purpose. I, for one, will say that if they should decide to join PoE and the others with more RNG crafting, I will also eject like I did those games; ARPGs dont have to be RNG based. Thats just what some individuals prefer (especially those with a lot of indisposable time on their hands, of which I am not).
Again, based on what little information they have put out (and changes already implemented), the system will get tweaked (albeit very carefully) back toward its Deterministic roots, and RNG slowly threaded back out.