Cheers guys.
I’m going to bite the bullet and attempt to level a new build up to at least 100 corruption emp monos. I’m not using any of my old stashed gear (shame, I have tons of it). This may take longer than it did previously, but I am determined to see how easy/painful this is. It may be my last test build or not, depending on how getting gear goes. I’m also going to try a completely different class, so I’m not tempted to use old bases for crafting. Clean sweep, but keeping my crafting runes etc.
I’m certainly not going to repeat my previous mistake and stick with something if a long term policy decision to go rng based, rather than deterministic has been made for whatever reason. I already wasted 3 years elsewhere doing that and I’m not going to repeat that madness, however much I enjoy a game. RNG creep is now my “try something else again” Bat Signal.
@Shrukn If I’m still stuck with magic gear at 90, I’ll be calling it early and playing something else.
@alexandre_avion Thank you for your post and taking the time to read my posts properly. I am pleased that you understand what I am trying to achieve. I am flabbergasted that others seem to think I am calling for some sort of “easy mode” due to not reading that I have suggested carefully.
@Gandhar Yes, thank you for your post. I’m trying pretty much what you have been trying, and it has failed miserably for me too. That’s why I’m going to try a completely new class/build and see if the problem is my current requirements or whether it’s simply the new system.
and lastly, my friend @vapourfire who I have probably spent more time in these forums discussing various things with than anyone else.
I have completely changed my approach, my loot filter, and also tried crafting not only 200+ Corr Emp mono gear, but also starter Emp mono gear, starter Base Mono gear, and late campaign gear. None of the above worked for my current character, despite trying both deterministic crafting, and the “chaos spam” route. Every time I tried the chaos spam, I got completely useless affixes for my build, and I do mean COMPLETELY USELESS.
Tried that, only using fresh exalt drops. Still run out of FP. On one craft just last night, I lost 27FP on a single upgrade attempt, using a glyph of Hope. Also, when you get a nice T6 but it comes with 2 crap T5’s what other option do you have than to remove those T5’s? I suggested a high penalty Chaos alternative above for T5’s, but as that does not exist (yet?) then you have to try to remove, and this bricks the item even if it works due to the insane FP cost of removal attempts. So RNG for which affix it removes, then more RNG of Hope proccing or not, then more RNG for how much it might cost. That’s THREE LAYERS of RNG for just one glyph/rune??? That is the stereotype of PoE logic, and it’s the insanity I came here to escape.
I do this now. My crafting is deterministic, so even under the old system I needed good bases. Now, with adding affixes borked, it’s even more paramount to get a good starting point. For testing, I have maxed out my filter, so I have a mix of my “great bases” filters, and my “average bases for testing” filters. However, due to my specific requirements for starting types & affixes, I seldom get many drops at all on my high level filters, in fact zero drops on my “red” 4/4 section at all since the patch.
I agree. However, this is due to the insane FP costs of some types of crafting. I’ve not really bothered even trying with anything below 25, and yet every item has still “bricked”.
Agreed, in theory… See later.
This is pretty much the only purpose I have found for exalted’s since the patch now.
Errrrrr, yes, a TON of luck. I’ve yet to see a Disco roll add an affix that fits my build even remotely. Therefore I’m back on the Chaos merry go round of RNG. Every single time I try this approach.
In theory, this is terrific. In practice, it is not. First, I have to see a single Exalted item drop with more than 38FP, not one and I’ve been farming 200+Corrupted monos for days now.
I haven’t been able to try to add more than 1 affix, as they drop mainly with 3+affixes anyway. Rarely I get to try to add 1, and the cost of adding a T1 SELECTED affix takes the FP from Exalted levels back down to Magic levels, so that’s just GREAT. The old system adding a T1 to an empty slot on an exalted was bullet proof.
Discovery + Chaos - much more efficient. That’s subjective. It might be more mathematically efficient on the RNG wheel of madness scale, but it’s hardly more efficient when you’re hunting for 2 specific possible affixes out of a remaining 12 types available.
I came to LE to escape “Lady Luck”. If I wanted to play a game of lady luck I’d play online poker or PoE. I enjoyed CRAFTING under the old system. This new system is nothing more than an advanced Gambling House for the most part. No, just No. Fine for those that love RNG, let that part of the new system remain the same, but at least allow us Min/Maxers some deterministic crafting. See my suggestions way way above. I clearly outlined how to add in some determinism without affecting the current rng system.
Disagree. Once again, the theory is sound but the practice is different. That “last craft option” appears at least 4x faster than a fracture under the old system. I’ve now tried many hundreds of items under the new RNG system, and this is consistently the case across the board.
If only my friend, if only.
Very true, but if you looking for specific bases and prefixes/affixes, then this is not the case. The vast majority of those exalted items need a lot of modification to actually be useful. Under the old system this was also the case, but at least then we could make DETERMINISTIC T18-20’s to offset all the fractured exalteds. Now, we rely on exalted bases, why??? Because the ugly truth is that Rare items are now RNG crafted and therefore largely useless to complicated builds, OR the forging ranges are so out of whack with the starting FP numbers that you cannot realistically craft TARGETTED T18-20’s. Again, not a single person has proven me wrong on this by making my challenge item listed way above. Talk is cheap, advocates of the new system…
YES, yes, my friend. This is one of the changes I listed way above, and for the exact reasons you have made. It wouldn’t affect the RNG lovers, but it would be a massive QoL for those of us who are not interested in “spin to win” lottery wheels.
You must pay for your RNG subscription matey. I’ve yet to see a single one anywhere near 50. I think I might have seen one over 40. Everything is pretty much mid to late 30’s, and I’m running emp monos all around 200 corr.