Hitting -20 FP is basically a fracture, however I agree with your point. The game can’t just have “no consequence” crafting.
Crafting every item “till the end” is a huge buff for leveling…
If i NEEDED the item to play i couldnt risk the last 1-2 crafts in the old system because a damaging fracture would have be a desaster. Now i craft everything i wear till “o” without any worry.
Exactly this. It’s a massive buff to both the accessibility and intuitiveness of the crafting system on the lower end, and a higher ceiling at the upper end.
Has anyone tried Crafting with the hotfix pushed out? I havent had time to test it as of yet.
Did you use Glyph of Hope or not?
Then you were clearly a lucky guy, i was one of the guys receivig the negative RNG with the old system. I couldnt be more happy with this new system.
Even before this last quick fix patch. I didnt mind the numbers to much but also thought that the range was a bit to high on the lower tiers etc but i was fine with the system how it was.
I mean…I’m almost certain that’s precisely what the devs do on the backend to test these systems? Not that they are going to show the details, but your sample size does at least backup what they have already said, that the crafts are weighted towards the lower end of the range.
Yes you can write a script but some of you guys seem to forget that in the end RNG is RNG.
So no matter what you think about the numbers and the system… If an automatic system or a player would test crafting with critical succes when RNG is involved, then a different player has a different outcome. Thats why its called RNG.
When you have a bigger sample size (not our noob numbers) then you can dictate more so you can tweak the system of course but still RNG is RNG.
Iam glad that EHG turned this system into a more positive RNG system in my opinion atleast
Please dont change anything about this Glyph! In my opinion there needs to be a risk reward somewhere indeed
Iam having a blast with that glyph. Sometimes my items fail with it and sometimes iam lucky and it works. I love this glyph
Just wanted to say THANK YOU for this work; Absolutely Amazing stuff. Barring bugs discovered or something someone else may find running a larger sampling, Im sold.
Long live the Gliph of Chaos
I’m sure that’s plays into it, but I would surmise at the most basic level that most players would only care what the expected result is, not necessarily the algorithm/data sets that go into getting there.
On the plus side, the tests you ran through should at least show from the player-side that the system DOES work in their favor as advertised. Sometimes it does boil down to just “seeing the numbers”.
I don’t understand this. You can Glyph of Chaos the affix you don’t want, then if you still don’t get what you want by the time it is T5, then YOLO a Rune of Removal like you used to do. The new system allows more chances at success.
Reduce the forging range at lower tiers / adjust it depending on tier.
This cleary needs more testing and will probably be changed in the next patches.
IMO: This new crafting is worse then the old one. Now you are lucky if you dont brick items With T2 affixes.
Well, yes I did get some luck on occasion, I will not deny that. However, I haven’t mentioned the countless number of items I junked/sold/destroyed as well. I was merely pointing out the process when it did go better than an “oh crap”
As I’ve mentioned, I’m not saying my initial opinion on it all is my final opinion it is just my current feeling on it. Neither am I advocating that I am right or wrong, I am merely expressing myself at this moment in time. I haven’t had the spare time yet to try things out since the new patch, but I hope to get some time over the weekend.
With respect, what you are advocating seems almost impossible. Firstly, I’d need very good luck to roll the affix I wanted with the chaos only eliminating the existing 3 types and leaving me with a 1 in whatever chance to get the new one I want. Even then, if that didn’t work, to assume I would be left with anywhere even approaching enough FP to attempt to burn a removal, THEN try raising a new affix from 1-5 I think I would possibly need a starting FP of about 150
I get what you are trying to say, but I suspect that after trying the chaos, that would pretty much be the end of my attempt on that item without some insanely incredible luck. I would probably have to sacrifice 100’s of goats to the Gods to get that level of RNG and I’ve never ever been in the good books of the RNG gods in any game I’ve ever played.
Still, it’s an interesting concept, and one I will remember to attempt to try at some point.
Yeah, crafting T19+ exalts with 40+ FP is extremely easy. It might be too easy.
Yes, I understand what you are saying and I acknowledge the benefits highlighted in your bullet points and they are good QoL. I did state in one of my early posts that there was a good chance, and often a probable one that the item would basically brick with a removal rune. The post above wasn’t a stand alone post, I had made more earlier.
My opinion is, and I did do a little testing last night, that I am still very uncertain about the new system as it is now. I think that the penalty for the removal rune is way too high, in line with average FP starting values. The removal rune already has a large risk, as you pointed out, of zapping out an affix you wanted to keep so why also give it a 1-10 FP cost?
Now, to again clarify a little further, I should point out that my crafting at the moment in the game is not to gear up a character for monos or for empowereds, or arena. I am using a highly tuned build and the crafting I am doing is to possibly upgrade items. Most of my items are T18+ at the moment before the patch, some are T20 and some are T20+. The item bases I use have been carefully selected to maximise things like resistances without having to use many affixes for that purpose. Those bases are also tied in with the blessings I currently have to maximise other things like Crit Resist, Armor etc.
So, the crafting I am doing is NOT typical crafting, and I should have made that clearer. Every one of my current pieces is already the desired base, and already has all 4 affixes I want on each.
So, my current opinion and testing is based around my character, and not purely a general test. I can see and I do acknowledge that the new system probably does outweigh the old one in potential for new characters and making new builds.
I did try with about 20 items last night the “chaos method” instead of the removal method and it did do exactly what I listed above in my example. Remember, this was trying to mimic what I was doing in the old system and my hopes were to basically change 1 useless affix to a new T5 affix. My loot filter is already set pretty high and so the sample size for my character is always going to be low due to initial requirements, and I did no crafting on anything below rare level, so only rares & exalted. In every attempt, the new system gave me another undesirable affix from chaos’ing, and therefore I ran out of FP.
For characters like mine, who are only looking to fine tune already finished gear, I have 2 possible suggestions to make the new system completely better than the old system.
- Make the Removal cost either 0 or very low say, 1-3
- Give the Chaos rune the power to re-roll at T5, or a new rune altogether, even if the FP cost is much higher for this last ditch roll.
These would make fine tuning attempts feel so much better in my opinion and they also wouldn’t really effect all the other types of crafting (low, mono start, std mono → empowered).
Just an idea.
For further clarification, here’s the build and gear I am “tweaking”.
Due to careful crafting/gathering/planning it has max resists on every resist type, max crit avoid, high HP, dps, mana + regen, leech, mana costs. It also has high armor (buffed) and decent endurance. I don’t take credit for the original ideas, I got them from @boardman21 as usual (who is a genius) and then I combined 2 builds and then tweaked that to my personal preferences.
So, all I am trying to do is further fine tune each base item and it’s very much a tweaking process. Again, therefore I fully acknowledge that my opinion on the new system is not a “catch all” opinion, it is very much based around a fine-tuning existing perspective.
Yep, just realized how frustrating that 25 cost can be I think a cost between 1 and 5 is acceptable to make this Rune far more interesting.
i agree that seems a bit on the high end