It is, and i actually did already if you configure the Control’s shemes a bit. Sorry to copy&paste my older post for this but:
Don’t mind the A, it’s my “forced move” button, but you simply need to switch the left-button to “move and attack” (click on the left-click skill which allows you to change to move and attack) which use the skill on the right button-slot, and change the controls from Q to Right Mouseclick, W to Q, E to W. and R to E.
That’s it, now you’re set up to classic controls (i guess if you want to be more classic you also can assign the QWE to 1-3 or 2-4 Numbers if you prefer it that way), have a left-click attack / skill, a rightclick Skill, and three Skills bound on QWE.
And for your forced move (that’s also an extra setting in the custom-key settings) you set it to your liking (i did on a).
/Edit: So basically after setting “leftclick” to Move & Attack, you assign the first Skill to the Right-Click and the rest of the 3 Skills to your choice. And than set a seperate button for forced move.
Thanks for the suggestion @RawSuicide , but it does not respect my requirement #2 : when I left clic to an empty area, the character attacks whithout moving.
Didn’t they change it a few patches ago such that if you used a melee skill and weren’t in range then you’d move into range? I know it doesn’t work particularly well (like if you’re holding down the melee attack & the first target dies & you move on to a second target that’s out of range you won’t move).
I tried various configurations but cannot get my 3 requirements. It seems that my requirements #2 and #3 and mutually exclusive, which is very sad and ruins the fun to me.
I don’t get the complaints about this, to be honest.
I recently configured my g13 gaming keyboard for LE and switched many key bindings. For the first hour of playing after this I accidentally opened a tp instead of drinking a potion. But the brain adapts to this very fast. And now I cannot think I could ever player with another layout.