If you quote the whole post, the forum removes the quote, as you’re simply replying in that case. It only keeps it when you either quote just a part of do separate quotes for the whole thing (as in, addressing each part individually).
I get it. But it’s frustrating lol. Sometimes I want the full quote for context. In threads like this, it’s whatever, but in longer threads it helps to have the full comment being replied to in the post.
You can quote the whole thing and leave out the last dot or something
Also, I think that if you edit something in the quote, it will still quote it, like changing a word or adding a space.
Please explain how I am exaggerating anything, it is literally in the game, in a monolith, and happened at least twice for like 20 mins
Just to clarify, I didn’t mean that you were doing something shady, but more putting emphasis on how bad the minion AI by standing there and doing nothing to showcase that the minions will literally just stand there.
I used “exaggerated for effect” because in standard play, you wouldn’t just be standing there watching one minion attack while the other two dick off by your side. You’d direct them back in, even if it’s out of frustration.
So you didn’t do anything wrong, you just showed how they act without player input, which is not typically how it would go in standard play. I’ve literally experienced what you’re talking about as I sighed and pressed A to send them back into the fray.
No one is proving you wrong??
I’m just saying that 99% of players aren’t naturally going to stand around and not do anything while their one minion is fighting and the others just dick around. So your post is exaggerating the bad AI to prove your point. Which is a legitimate thing to do.
A hyperbole is a figure of speech in which exaggeration is used for emphasis or effect; it’s an extravagant statement. In adjective form, the term is hyperbolic. The concept is also called overstatement.
Key Takeaways: Hyperbole
- When you exaggerate something, you’re using hyperbole.
- Hyperbole is everywhere, from a conversation about a good meal you ate, to comedy acts, to literature.
- A simile or metaphor might compare things, but they don’t have to be exaggerations.
Your video is a form of hyperbole as you’re not showcasing gameplay that a player would typically perform to showcase the way that minion AI operates.
Again, you didn’t do anything shady or wrong. And I wasn’t proving you wrong.
I’m just saying that 99% of players aren’t naturally going to stand around and not do anything while their one minion is fighting and the others just dick around.
See, the thing is, it’s not exaggeration because this happens when I am actually playing the game, and not testing minion behavior. Even when I am actively casting spells and watching what is going on on the screen, one of the minions would do something stupid like this, and it could take me some seconds to notice it, before I can react
I’m just saying that 99% of players aren’t naturally going to stand around
Ever saw people talk about getting killed by spires? Hint: it wasn’t while moving So yeah, your 99% is bullshit.
Not to mention that minion builds are commonly used by players that have various physical limitations.
and not do anything while their one minion is fighting and the others just dick around.
In case you missed it, all three minions were fighting.
Two fighting minions defeated their targets, and they stopped attacking. Instead of attacking the third target which was
- in combat
- right next to the minions in question
What you described as “hyperbole” is literally THE PROBLEM he’s talking about.
I’m just saying that 99% of players aren’t naturally going to stand around and not do anything while their one minion is fighting and the others just dick around.
I have to side against you on this. As a long time minion player I can say that a big part of the gameplay is simply to get close to a pack and then stay still (unless you’re being targetted by something) until the minions do their job.
And you don’t necessarily have to notice that a couple have stopped fighting, especially in bigger packs. You’re just waiting for them to return to you after killing everything.
If I managed to capture this on a video, imagine how often it happens!
I think Minions usually will only engage a new target until it is not too far away from you, else they return to your side and wait for new valid targets to enter the aggro range.
If they are already engaged with a target, they continue the fight until you move even further away.
What seems to happen is that the Putrid Wraith and the Revenant finished their targets, but the target the other minion was fighting against was outside the range they engage new targets at, so they returned to your side,
What I notice is that your problems always seem to revolve around the top of the screen to the sides.
People use the term ‘isometric’ incorrectly when talking about a 30 to 45° camera angle in 3d games. LE is not an isometric game. You have a camera position in a 3d environment, leading to perspective distortion.
Distances on the screen are not equal from bottom to top. I think I wrote this already in your other post.
For demonstration, I quickly made this little circle graphic and took a screenshot from a perspective approximately like it is in the game. It shows how a circular radius gets visually distorted. The monster is farther away from you than you might think.
https://i.imgur.com/eEFbIHW.png
Just a technical explanation (speculative) of what is going on, no judgement of the quality of the minion AI or a lack thereof.
Edit: One should not forget to add the image
Ever saw people talk about getting killed by spires? Hint: it wasn’t while moving So yeah, your 99% is bullshit.
My full quote is
I’m just saying that 99% of players aren’t naturally going to stand around and not do anything while their one minion is fighting and the others just dick around.
Meaning no one is just going to watch one minion fight and not do anything while their others stand next to them. It has nothing to do with players “not moving.”
In case you missed it, all three minions were fighting.
Two fighting minions defeated their targets, and they stopped attacking. Instead of attacking the third target which was
- in combat
- right next to the minions in question
What you described as “hyperbole” is literally THE PROBLEM he’s talking about.
Yes. And I agreed with him that this is a problem? I even said
So you didn’t do anything wrong, you just showed how they act without player input, which is not typically how it would go in standard play. I’ve literally experienced what you’re talking about as I sighed and pressed A to send them back into the fray.
Why are you coming at me?
I mean, I can only go off my experience as a player and as soon as I notice (even if it takes a few seconds) that my minions aren’t fighting. I’m not going to just sit there and watch the last minion continue to fight as shown in Sartheris’s video.
Yes, players are absolutely going to miss their minions failing to stay in combat in the heat of the moment. Sartheris wasn’t in the heat of the moment. He literally had 1 enemy left and left it to the last minion still fighting it. Unless you’re not watching the screen at all, this would never happen in normal gameplay unless it’s to showcase how bad the minion AI is, which is what Sartheris is doing.
I mean, I can only go off my experience as a player and as soon as I notice (even if it takes a few seconds) that my minions aren’t fighting. I’m not going to just sit there and watch the last minion continue to fight as shown in Sartheris’s video.
Yes, but the point that he was trying to show is that minions often just disengage randomly. And very often you don’t notice it in the heat of battle.
And even when you do notice it, you still have to manouver the minions back into battle and already lost some seconds of DPS. And if this is a recurring issue, you’re effectively losing DPS to bad AI.
So it is a problem, even if you don’t just stop and stare at the screen.
That being said, minion AI is notoriously difficult. EHG has been improving it over time and we can expect more improvements in the future. Mike has addressed this issue in his stream and said it’s something they’re usually always actively working on.
minions often just disengage randomly.
Nope. Not randomly, but after finishing current fight with all aggro targets in their list, then checking player-minion distance and moving back to master
Watch vid again. Mob is dead - minion goes back
Yes, but what also happens very frequently is that a minion kills an enemy, has another enemy in range, but they will still move back to the player before going back into combat. I see this quite often even when I’m close to the packs, especially with melee minions.
Is it because the enemies are outside its melee range? I don’t know. But it does happen often enough to be noticeable.
No. Not in range, in their “to kill” list. Range has less priority. + p-m recheking
As I see it is because this “to kill” list is personal for every single skeleton and other minion, but not a group list. Like hey u r hitting my bro - I’m in!
I never denied this. I don’t know why everyone seems to think I did. (edit: hah! Hyperbole in action.)
All I said was, that Sartheris used exaggeration, by not playing how a typical player would, to emphasize how bad the minion AI actually is.
He showcased that, with 0 player input, the minions will ignore enemies right next to them and then just stand around.
In standard play, as soon as the player noticed this, they’d use the tool at their disposal (aka, ‘A’) to redirect their minions back into combat. Sartheris didn’t do this, because his point was “minion AI bad” not “it’s annoying to have to press A to keep my minions in combat.”
He’s right. Minion AI is bad, I never said otherwise lol.
I call it the “Mommy may I.” As in the minion goes out does something then comes back to get praised before it goes back out again… if it does go back out
But do we want minions to always act as a group? I am often annoyed that they focus their aggression too much. I rather have them engage multiple targets, covering more area and binding more aggro.
I don’t particularly like it if monsters come close to my necro and my minions fight somewhere in the distance.
Stances. We need stances. Then players can temper the minion experience to their taste.
What I can tell: squirrels are hyper-agressive compared to wraiths. They will engage new targets beyond my visual range. I tried for an hour to replicate the behaviour in the OP’s gif with them, no chance. It worked in seconds with wraith on my necro.
The solution might be to just increase the default aggression / return to player distance for wraith and some other minions.