Flurry canceling itself with high attack speed

Hey guys,

Seems like animation canceling isn’t helping flurry at all. I found this thread:
https://forum.lastepoch.com/t/flurry-last-hit-gets-canceled-without-moving/39681/7

I went with a bleed variant. I have around +100% attack speed and haste shrine can break my build to the point I’m doing close to 0 hits, not sure if that’s the shrine or breaching some treshhold but after that my character starts to loose many attacks and I have to restart the game.

bump?

We’ll take a look.

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I was wondering if this was patched yet, I’m experiencing the same problems and only one thing fixes it briefly. I have over 125% AS and it just won’t get to the third or second hit. However, if you use synchronized strike you have a brief moment that it’ll work fine. (I have no nodes into SS)

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