Our next update, Patch 0.7.3, will include the following improvements;
Companions will now teleport to you when you respawn after dying.
Enemies will now have color-coded names above their health bars;
Normal enemies will have white names.
Magic enemies will have blue names.
Rare enemies will have gold names.
Unique enemies will also have gold names.
The names of unique enemies are paler than the names of rare enemies.
Hardcore characters will now be converted to non-Hardcore characters on death.
It will now be possible to abandon challenge modes (e.g. Solo, Masochist) after character creation. Please note that it won’t be possible to re-activate them for that character.
Skill trees which receive substantial changes in a patch will now sometimes be flagged for free respecs. The decision on whether to grant one will be made on a case-by-case basis.
Color-coded enemy names?! What a wonderful addition to the game.
How come unique and rare enemies both have gold names? Wouldn’t it make more sense to make uniques red/orange.
Visibility is also a priority and darker enemy names proved difficult to see in some areas. Unique enemies still have a different style of health bar that helps distinguish them from rare enemies.
Glad this change got implemented. I was about to suggest to consider going red\purple\green for Unique Names but then I saw this reply. Thanks, looking forward to the changes.