Feedback on New Patch

I like the changes to everything but performance.

Loot Lizards are really fun and a great addition to the game, so are the new shrines, it adds a lot more variety and fun to the game.

The performance, not so much. The new patch has me either constantly stutter stepping (read: rubber banding), or just having massive stutters and slowdowns in general, especially around those new undead mobs from the event. Not to mention that buying stash tabs or reorganizing the stash tab can take upwards of a minute to resolve properly which just was not the case before. I also really donā€™t like how all the loot name is permanently spread out all across the screen instead of grouped up like it was previously. Itā€™s not even console friendly because the loot pile can be upwards of a screen away from the actual loot name. Pressing the disable/enable item tooltips key can ā€˜reorganizeā€™ the loot names but you have to press that every time, even multiple times to pick up a loot stack. Canā€™t imagine getting to the duplicate (x4) prophecies lol.

There really needs to be an option to go back to the old item name grouping where it was all clustered together and more accessible.

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This is not related to this patch. There is no ā€œold item name groupingā€. Item tooltips has always been scattered like that, and it gets worse the bigger the loot explosion is.

No it hasnā€™t, the loot tooltips used to be grouped up. 2 or 3 items used to not be so spread apart that each one has 1/3rd of the screen space between them.

This: Screenshot - acb65c6a56347200b7f14912bdeb9e63 - Gyazo, would only happen in instances where there was a ton of loot, not whatā€¦ 8 items in the image?

Hereā€™s an example of what it used to look like normally even for big piles:
https://www.reddit.com/r/LastEpoch/comments/1bh5o4t/endgame_cof_and_lootfilter/

Ahā€¦ so itā€™s actually not me alone!

And I thought I messed something up in my display optionsā€¦ wellā€¦ so much for that.

Itā€™s never been this bad with small amounts of loot from a single mob. Not even slightly.

Oh no, itā€™s definitely you. Youā€™ve even borked it up for the rest of us.

3 Likes

Oh my god. Itā€™s really bad indeed. I supposed it was the same glitchy behavior theyā€™ve always had.
Havenā€™t had much time to play since the reset, so I didnā€™t notice. Guess Iā€™ll find out soon in todays play-night XD

At least this is already in their Known and Being Investigated post.

1 Like

i hate shrines, all the mechanics that temporary gives you an awesome skill that you will never be able to have is awful to me.
There is a shrine with automatic divine metors, its awesome, and seeing it only reminds me i will never have that skills myself.
So i hate them.

Love the new shrines with skills. That could have been an entire cycle theme.
Loot lizards are fun
The undead stuff isnā€™t very noticeable? Maybe at higher corruption
Performance is good. Helps if you exit/reload every 5 hours :wink:

I love those new shrines. But I really hate shrines that summon monsters on non-summoner builds. They pull enemy aggro when I donā€™t want to, make enemy ranged and area attacks less dependent on my movement and therefore less predictable.

I hate them, so I donā€™t click them. Problem solved.