Hello fellow Travellers,
I played more intensively recently after taking a little break and came to notice some…things. I took me a while to consider if I should really make this post - for one because it’ll propably be pretty long and because those a delicate topics where people get - for whatever reason - upset.
I’ll first set the context for my ideas and feedback. I’m happy for any input but please read the full post beforehand, otherwise we propably gonna talk about different things on a different basis. Also, this is based on my opinions and experience. Those don’t need to overlap with anyone elses.
But hey, here it goes. First, there’s a little
Disclaimer
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I’m not here to offend anyone. If anyone feels offendes please think twice, sleep a night, maybe think a bit more and reevaluate. I won’t sugarcoat anything but my intension isn’t to step on anyone’s toes.
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No, I’m not jealous of anyone. Why should I? Are you jealous because some machine you can rent can do the same “work” as you faster and more effective?
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No, I don’t bot, I don’t RMT and I have no positive feelings towards those who do or those who offer it.
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I’m not a complete casual, but neither a no-lifer who play only this one game until the end of days. I’m somewhere in between as I got other things to do - alot of them, actually.
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No, I don’t want anything “spoonfed” to me. I don’t want “instant gratification”. No, I’m old. I value my time and I want to have quality time, especially while gaming.
So here it goes…
Why do bots and RMT exist?
Well…this question is as trivial as “Why do cleaning robots exist?” or “Why were dish washers developed?”. In the world we live in, there is ALOT to do, fun things, not so fun things, tedious things or interesting things. People tend to value their free time more and more and thus, tend to “outsource” activities that aren’t fun or tedious.
This is true for the “real” world as it is for t he “virtual” world. While there is value in the real world for goods, defined by their scarcity or need of resources, this scarcity is completly artifical in the virtual world (the need of energy aside).
But what does that have to do with Last Epoch?
Taking the text above into consideration, the reason is tediousness. I experienced it myself the last few days. If you want a specific item in LE it’s largely RNG - or trade. The latter meaning you farm gold.
So, after having completed about 20 Monos without finding an upgrade or a boss unique with LP I could use I stopped and decided to think about what really nags me about it and where the problems of the economy are - in my opinion.
So, I could have rent a bot for - I took google for a few rides - 25$ a month to run Monos. Nonstop. Until I get the item I want.
Consider this from another perspective: If you have the choice to wash the dishes yourself for an hour every day or pay someone 25$ a month to do it for you - while you got 3000$ a month to spend - would you do it or not?
What I want to say is, farming monoliths feel like dish washing to me after a while. It’s OK from time to time, even fun. But if you need something specific it gets boring and tedious. This is true for all ARPGs but Last Epoch already does so many things so much better than all the other ARPGs, why stop there?
So much text, but whats the solution?
There are several, but the TL;DR is basicalliy: Increasy availability
This might hurt some peoples’ feelings but this, basically, is it. You wanr RMT and botting to be unprofitable? Make it easier to aquire stuff.
I again “google’d” a bit and take the “Twisted Heart of Uhkeiros” as an example (because it’S widely used): 2LP sell for about 55$, 3LP for about 400$.
IF you EVER want to ruin their business practices, people need to be able to aquire those items in a more deterministic and less tedious way. That said, it’s NOT the monos per se, also not the boss fights. It’s the fact I got to complete the mono over and over again to be able to kill the boss and…get nothing. I “farmed” the THoU - got two, with no LP.
Now for some ideas
The core concept of the ideas is to make loot, especially uniques, matter while still needing to play the game. The ideas are not necessarily exclusive and could be combined.
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Crafting
The basics are there. Introduce a rune to increase LP while needing something else. Like a similar unique or other resources. -
Dungeons and fusion
Either introduce a new dungeon or use, for example, the Temporal Sanctum. For example, you beat it on Tier 1 and can now throw two uniques there to fuse it to one unique with LP1 (e.g. 2 THoU with LP0). If you are on Tier 2, you can do the same with two LP1 and so on - like you do with uniques and exalteds, basically. This would make lower/no LP uniques matter again. -
Prophecies
They’re already there. Maybe add a prophecy where you select a specific unique, type of unique or whatever and when it drops it’s (for example) at least LP2.
But what’s that about?
Well, like I said the idea is to offer people more options in a more deterministic way to obtain specific items while still making it worthwhile to farm them. If you farm a unique you can either keep the doubles to craft a better one or you get lucky and find the really rare, high rolled LP3/4 instantly.
People with more time will still be rather far ahead of people with less time, but it’ll offer people that can invest less time with a way to reach their goal eventually while still playing the game!
In the end, botting and RMT will be reduced, maybe even by a great amount because you can get what you want/need easier/more planable. Prices will lower and it won’t be profitable to sell gold, items and the like.
I could be wrong about the last parapgraph - it’s a gamble to a degree. But the fact that you need to play for 1-3 hours with someone to be able to trade an item won’t make a LP3 unique for 5$ profitable by any means.
Final words so far
Thanks for reading, to anyone who managed to do so until the end and didn’t rage-reply Just kidding. I wish you all happy gaming and lucky farming. Take care!