It doesn’t quite miss the mark as hard as appealing to the disabled like you care a single lick about their ability to enjoy games beyond using them as a talking point to sound enlightened, though.
I’m actually one of them, although not physically missing a limb or anything like that, but still. I am disabled and do require a more laid back experience. That’s exactly what arpgs have always offered, and it’s why I love them so much and am so passionate about them. With the exception of PoE, all the ones I’ve played have catered to all types of players. I see no reason this pattern can’t continue. This is the first one I’ve played with any mention of adding dodge rolling boss mechanics as a core interaction. My previous, however, were only d2 for a brief stent, d3, grim dawn, poe here and there but it’s way too complex for me just yet, and torchlight 2. But to just say “well maybe there’s some games you can’t play” to me feels like exclusion, and we need more inclusion in the world and in the world of videogames, for all, including those of you who want and appreciate the ramped up difficulty. I think we should spend more time focusing on how we can all have what we want and less time focusing on why it has to be either or. And for the record, I do think if they add this it’ll be closer to, say, no rest for the wicked, than other arpgs.