Nah, you don’t deserve it, that’s obvious.
The scale doesn’t cause a reason for actual hate… it’s not at the size of loosing anything substantial. Just happens so often in the gaming sector that it’s projected from former disappointments to the new ones, hence it builds up.
But it’s not messing your financial situation up so you have suddenly a different lifestyle magnitude wise.
But… you are absolutely to expect it happening with any sizeable group of people.
That’s the point I disagree on.
I’ve seen and played enough games which have ‘deproved’ actually.
The prime example of one I’ve personally played? ‘Star Wars Galaxies’. Had a really interesting progression system people were too dumb to know how it works… but it was a fun game.
Then it was having the same issues monetary as EHG currently has, with having to sell.
New owner comes in, game changes how stuff is handled… now they re-work the whole core progression system and it’s not not action-based (You get good at what you do and build from base stuff to top-end stuff) but instead is a simple level system.
Enshittening basically 
And milder versions of that also count, doesn’t have to be thoughtless massive actions like that either. Things like exchanging the DR mechanic with the Boss-Ward one… which keeps the same amount of issues just switches the places which ones it has. Leech solved… low DPS builds screwed (which are primarily played by the more unskilled players since it includes build progression knowledge heavily) since combat-time substantially increases for them… the group which needs a slight nudge from behind instead getting shoved from the front suddenly. Such stuff.
The overall rule is generally ‘don’t interfere with existing content, add onto it instead’. And nigh every time any live-service game doesn’t follow this rule (even for the long-term needed stuff) it causes issues. Well received content at the beginning turns annoying as it inserts itself when it’s not the centerpiece anymore. And stuff which has been established long-term being changed causes people to be pissed off for it changing even if it helps long-term.
So no:
Since this sentence isn’t upholding.
If the ‘more’ enforces itself into the things you enjoy without you being able to get rid of it then the things you enjoy have now become ‘less’ for you.
That’s the whole issue there.
Then provide a way to support it properly instead of simply donation. It’s a damn product. Customers expect value to return to them for using their currency.
I wanted a MTX for my detonating arrow build actually… none available. So how am I supposed to pay when nothing is there to pay for?.
I also made a zoo necro build at the beginning which I switched into my Wraithlord one over time. When it was a zoo build I wanted to have a way to make my minions look more eerie. Instead I have the option of making my bone golem look like a monkey. Only now the summon skeleton MTX was added as well… when zoo builds are atrociously bad, so nigh nobody plays em! No shade reskin available. The only thing available was skeletal mages… and that only came with 1.0, at which point I switched to wraithlord.
Also EHG completely lacking in providing fitting MTX after finding out which skills are played during a Cycle. ‘Oh… our playes love Erasing strike in 1.2? Nigh everyone plays it? Maybe we should… do nothing!’ Because where is the Erasing Strike MTX? Ah yes… there is none.
So plainly spoken a hard ‘no’ with your argumentation line.
It’s their damn job to bother.
Tough luck, work isn’t always sunshine and rainbows. You gotta do the uncomfortable things at times as well.
It’s always the same excuse there. ‘But if it’s all negativity then the devs might not bother because it’s so mentally taxing!’
They are a 100 person sized company… they gotta have a community manager. That community manager is there to provide human takes towards the community to keep them excited and calm, moolah rolling in. And that person is also the one which is supposed to sift through all the shit which isn’t directed at the community manager after all and then provide the results in a emotionally removed form to the ones which actually are supposed to act on feedback.
Wrong, the point of a weapon is first and foremost intimitation. A showcase of power. Has been in history at every step of the moment.
That’s why since Hiroshima no atomic bombs were used anymore but they absolutely exist. Weapons are a deterrent. ‘If you do something we have the means to strike back’.
Unless you got some form of power you’re never in a position of diplomacy. You got nothing to offer if you cannot have any form of impact.
The possibility of the threat has to be there, the usage though… that is supposed to not happen on the other hand.
In our case force is exchanged with financial impact. Visibility of negativity causes warryness in customers and hence a direct hit to the income of a company.
The moment a company does something good you support them. If they do something bad you act and show them ‘we don’t take it’. If they rescind negative actions then you pull the threat of a permanent stain in their reputation back.
It is entirely about change. Though you don’t like the means through which it is achieved.
The feedback also has happened already and nonetheless a more severe option has been taken.
And discourse is not happening from the other side. People want answers, people want clarity, but EHG has not provided them.
What’s the mechanics of the class? Price-tag? How many will be be able to expect to come in the future? Is this the only free expansion for ongoing players or will every expansion solely be a change in base-price now? When is the expected release date of the expansion? How will you guarantee it doesn’t become P2W?
Those are all the ongoing questions flying around. There hasn’t been a answer since a week. That’s simply not acceptable. As little is it acceptable to wait 7 weeks for a roadmap which is basically ‘Yeah, we’re not shutting down the game, that’s all, bye!’.