The jump from Normal to Empowered is always the hardest difficulty spike in the game, especailly for incoming damage.
And usually if you are relatively effecient you get access to Empowered way before Level 80, so empwoered is 20+ levels above you.
There is nothing wrong with staying in Normal a bit longer and farm mroe levels/passives/blessings. If you are in a zone that is more than 10 levels above you don’t get any extra exp anyway.
These are wasted together. You either take one or the other. Crit avoidance is only worth it at 100%. At 85% it means you’ll still get one shot about 1 in 7 times.
Either get crit avoid to 100% and drop crit reduction, or drop crit avoid and focus on crit reduction (reduction is more effective even below 100%).
Yes, champions are overtuned currently, nothing standing against that.
Some have ridiculous attack patterns with damage numbers combined, the death of a few builds with nigh guarantee.
That needs to be balanced. But it’s not simply DoT, it’s all over the place.
Just that EHG is so prevalent to implement DoT based abilities
Yes, that’s a big point for balancing. Especially in visually demanding settings it feels bad. Welcome to the state of what PoE 1 has troubles with since… 8 years now or so? LE cought up quickly there Not sure if that’s good or bad… but there hasn’t been a proper solution found for fast paced Hack’N’Slash games with a large variety to alleviate that issue without making the gameplay feel monotone.
Just one of the messier issues existing overall in the genre.
I know the Game,played it several hundred Hours. Even if i´m no Progresser and more a Twink Player i know the Mechanics. And something feels different to previous Patches. The incoming Damage is to inconsistent in my Opinion. Of Course is empowered significantly harder than Normal Mode but some Things need a Fix.
Well then it seems like we have vastly different experiences, because I think progression and difficulty spikes are really good with 1.2 (except Champions and Possessed Enemies, which are new).
Especialyl once you start going to 300-500 corruption incoming damage voer tiem feels way better. Still deadly, but not 1-shot-y
Dots in this game are a design issue. There are too many, they are too strong and way too many Aoe ground effects. You should be able to run several maps without encountering Aoe, ground effects or dots. There should be a tiny % of mobs doing these damage types which creates more engaging clear combat.
I just don’t understand why almost every mob has Aoe, dots and creates pools of death on the ground. It’s just bad creature design and combat. So it makes us want to play builds that nullify the bad design of EHG. (this is the reality)
It’s up to EHG to do better with creature design, remove 90% of the Aoe, dots and ground effects. Then if they want to have Champions or specific mobs have theses effects and be powerful that is fine! Since we see that mob or affix and realize okay, danger this is a mob that does Dot/Aoe attack. Now we can focus on mechanics…tada better gameplay.
Kind of with the ability to stack them or to get them stacked on you.
If you stand in shit or in one spot and get hit by everything then yes.
Nah
Yeah sometimes there are a lot if your killspeed is lacking yes.
Beacause the game is already laughable easy and if you remove those you remove a lot more difficulty because it looks like it works against some players rather well.
Well I play builds where I don’t need to care about almost everything because I’m lazy af. I know 2 ppl who retired their Falconers because they deemed them to squishy while they built glass cannons. There are ways to get tankier and life through stuff the game throws at you.
That part is true. While I like the style and everything about enemys they often feel rather blunt. Either swarm or shoot or pounce.
Yes, but incoming damage over time was never a huge topic the last few patches, it mostly was a topic for very high corruption pushing.
Now one topic or a few persons starting this debate doesn’t necessarily mean there is a huge problem. If that would be the case we would have heard about it way more often in previous patches.
There is nowhere to stand. Entire screen is cluttered with garbage. Sorry it’s objectively bad design. At no point should more than 20% of the screen have clutter or ground effects on it in maps. Just do better design.
Wrong at no point should Dot damage be the strongest monster ability. We are still here talking about Dots and EHG needs to real it in. Again remove 90% of the Aoe/Dots from mob types. It’s oboxiously bad design. (It’s not creative, it’s not fun, it’s just a bad time)
Nothing to do with clear speed has to do with bad creature design and to many of them having Dots/Aoe
Having bad design be a difficulty check is still bad design making the game worse. How about we have good design and increase the difficulty in engaging ways. Which I have pointed out above.
Of course it’s true. It all stems from bad creature design. With the introduction of Champion mobs, more affix types they need an entire creature overhaul. Remove most of the Aoe, ground effect types from monsters and design better combat that is clear and creates a better gaming experience.
Yes but there are layers of garbadge, real evil stuff and then thre is this lonely puddle of cooking blood that looks like another tuesday. I know where I stand. Still no issue.
Okay if you are new to the genre and to LE you will get overwhelmed for sure but after hundrets and thousands of hours I simply outopilot that crap already. So Maybe you are right and I simply played to much and my experience makes it a non issue… but I doubt it.
Tell this to the enemies that rely on doing dmg with DOTs. You can build against DOT dmg with ease. If you don’t do it’s not the the enemies fault. They are cute and only want to play!
That’s one of the silliest thing in a long while but I give you some reasons why it comes down to killspeed (and why this is bad if you don’t play powerfull builds).
If you don’t kill enemies fast there is more clutter on screen that does dmg.
With more clutter on the screen you can’t move freely and get more dmg while you still try to kill enemies.
In your futile attempt to do jack shit without killspeed enemies stack their dots on you and you take more and more dmg.
You die… because you had bad killspeed.
4.5. You could maybe be a mechanical god and life through it with enough experince and skill but guess what… experienced players like killspeed.
Well then what is good design? Enlighten us right here and now. Looks like you are up to something because it sounds like you know how to solve this genre wide issue without making the game bad because it’s far to easy then when you don’t have to care about anything.
@Arkantorex If you play a build with a lot of armor the affix that makes armor work against dots is very nice as well.
And btw, actually it´s not even wasted.As long as i have only 84% Crit Avoidance the Crit Reduction hat it´s Purpose. But yes, when i rech 100% of one or another the second Value is obsolet.
No this is a design issue, I can log into D2 and my screen isn’t polluted with Aoe, ground effects or dots. This is a creature design issue.
I’m at 1500 hours and it doesn’t matter if I play 15,000 hours the Devs need to fix the problem with Dots, Aoe and creature design.
It’s okay to have an enemy that does Dot damage but…BUT they should NOT be paired up with other creatures doing Dot damage and Aoe attacks and 30 of them on the screen. That is bad combat design.
If you want to have an creature called the Bombadeer that shoots an Aoe attack fine. Just have 2 of them on screen and protected by other creature types. Instead of overloading the screen with Aoe, Dot mob types. (It’s really not this complicated)
Again the build YOU are playing isn’t the issue. It’s the creature design issue and when you FIX that and Dots/Aoe it allows for more build diversity, and better gameplay sigh.
Bypassing bad design with a giga chad build is a bandaid fix by the player. How about we fix the game so we don’t have to do this. Get it? Good.
I already told you. Remove most of the Aoe attacks from common mobs and Dot types. Clean up the game. Every map shouldn’t have vomit all over the screen. It’s not engaging or good design.
It comes down to creature design and it’s okay to have certain mob types be threatening with Dots/Aoe but their numbers should be few and far between and these creatures should be paired up with mobs that don’t do Dots/Aoe so combat is engaging and visually the game can be stunning and fun to play.