Enemies DoT aoe damages are way to strong

I’m playing a rogue, and i’m having a massive survivability issue with one specific element: enemies aoe attacks which inflict their damage over time, like fire breath, void aoe from nemesis, the new green beam some enemies do. Their damage are way to high, last one did 2k5 damage in the tic which killed me.
I’m lvl 90, 2k7life, 70 crit avoidance, 30% crit reduction, i have 1k armor and 1k dodge and all res 60% at least and i’m playing CoF, so getting the perfect gear is a bit more time consuming. And yet when i get caught in one of those attacks, that many times pop without even an indication, if i take the first hit, i’m sure to die becaus they melt me the time i try to dodge roll out of it. This is becoming really frustrating because i’m dying way to much and to easily when farming monos. I don’t know if is just an impression or if is a shared feeling. Right now i dont know how to solve this issue. If investing in “armor applied to DoT” well, i need to farm content to get the loot, not get melted by every dot aoe i fail to avoid.

Sounds like you might need to boost your regen, it’s the most direct counter to dots.

I’m not talking about bleed, poison etc, i’m talking about AoE which inflict quick tics of damage. When i see the “killing blow” i find around 1k damage from the last tic. I wonder how much regen i need to counter that. I farm logon as i need the weapon from the Harbinger, and even if i fail to dodge his eye beam or fail to dodge a wave i do not get melted the way rares or champions do in monoliths.

Yes, that’s usually a DoT. It’s not affected by dodge, armour, block or glancing blow. It’s only countered by resists, sustain (leech/regen) & generic damage reduction.

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And the most important ability: Not standing in stupid shit.

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I am having the same issue. I have pretty decent character with beefy defenses and strong recovery but aoe spells especially necrotic beams are absolutely overtuned. i hope they can nerf it a bit because you literally die so fast you barely cant move away from it.

Bro, DoT dmg is nothing rn. In 1.1 it was truly nightmare

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That one weaver boss that does the WW and puts necrotic dots on you that do 1,000’s per stack is obnoxious. I thought we were fixing Dots.

Dot damage should be minimal, it’s not engaging or fun. They need to nerf Dots by 50% then do it again by 40%. Clean up the screen clutter and ground effects please and thanks.

First things first:

I got no baseline to work with, which corruption level are we talking about?
It’s definitely not 100… but what is it? 300? 500? 700? Without that information I cannot give a proper answer, only poking in the dark and generalizing, so I’ll do that.

As for the overall options:
Defenses, yours are fairly low. 2,7k life is decent, but neither is 70% crit avoidance (because 30% of the time it happens anyway and kills you) or 30% reduction. Plainly spoken the 30% reduction does a lot more important work then the avoidance.

Avoidance needs to be exactly 100% or it is utterly useless as it will happen sometime and become frustrating, reduction works always no matter how much, the more the better.

As for ‘perfect gear’… use the blessings to fix resistances to 75%, that’s one of the most important things to handle, provides a good baseline.

Next up, those mechanics you speak about are to be avoided, the game is primarily about that. Usage of evade to get out of the space they’ll occupy, optimally never getting hit. At most 1-2 ticks are ‘allowed’ to be eaten, anything more is usually a death sentence with the stronger attacks. That’s where the skill of players comes heavily into effect.
So that might be the case, a simple ‘git gud’ scenario, which happens over time with respective amounts of repetition.

Especially with that:

They have a very clear indication, it just happens quickly. Reaction time basically is a must for them.
Albeit visibility is also an issue when things get crowded, definitely so. My personal suggestion is to forfeit dodge and instead work towards endurance and armor, absolute reduction. If possible getting gloves with armor reducing DoT damage hence (does a LOT) and/or the amulet for DoT reduction.

As for ‘not getting melted’. Pick a timeline with 100 corruption and farm there, ensure to stay on lower corruption. With the addition of the weaver content quite a lot can be alleviated with drops happening there regularly already.
Especially the new idols are extremely powerful, focus on defensive ones to avoid ‘being melted’.

I recommend another timeline then and postponing that, even going so far as to change the build to one which has no need for Black Blade of Chaos until you’ve gotten the proper equipment for it.

And last - but definitely not least - the most important suggestion from my side is to use a ranged build for the beginning and a melee build only after getting respectively solid in gameplay, it’s a vastly easier experience.

While it’s a good advice, it’s not really relevant to the issue, since DoT doesn’t crit.

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Tbf, not entirely true though. It’s totally relevant to the issue if a player gets hit with a huge crit right before the AoE DoT drops down. Then they get insta deleted by the first DoT tick and think it was all the AoE DoT killing them. And that happens quite a lot when people are not crit resist capped.
That sure helps to increase the sense of “constantly getting melted” newer players often report they’re experiencing.

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Yeah weird I thought they nerfed it a bit for this patch but on a char I was using this morning with capped poison during the campaign he was being savaged by the poison on the ground it was weird as because prior to that I’ve never noticed much at all ever during campaign on any chars it almost felt like it was bugged or something

I generally have no issues with DoTs but somehow there seem to be some which kill me in 2 seconds or so (Sentinel 3,3k health, full res). Only thing which helps is to spam hp potions and pray that you realize it instantly

EHG needs to remove a lot of healing and ward buildup from builds so people get a real picture of stuff that is happening. My Pala is stupid and heals through everything. I don’t even feel dots because smite and HH healing just keeps me topped up all the time. Maybe this changes with higher corruption but it gives a flawed picture.

My Beastmaster with only a fraction of my Palas healing feels like paper most of the time and has a hard time to stay alive with leech only and I work through my pots often.

So the first issue to know is the build, then the defences and then the good old armor works against dots and dot mitigation items the toon has. If dots are realy that big of an issue export your toon into the builder so we can look at it because something feels not right there.

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This amuses me. The most leet player on the forum dislikes a thing so he asks for it to be removed because he he doesn’t want to have to deal with it.

As I’ve said before, if there were less sustain then they could refuce the incoming damage so that we spent more time in the state in-between full hp & dead.

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i have tanky VK build in 400+

I’m not that much of a newbie in the game so i know the basics. i’m currenty at 140C (as logon is a pain so i keep C low for easy harbinger), and i’m using umbral blade which works pretty well. What i notice is the DoT of new enemies mostly seems to bee to high. I tried for the sake of science to slack on AoEs of different nemesis just to test. I could survive a few sec on all of them, giving me time to react, eccept the new one of Void, with the first tic doing more than 50% of my life, and i tested it with all my res capped.
Also i’m not saying Logon is hard, i was comparing how i manage to survive logon’s beam, which is know to be deadly, but i get melted by champions in monos before i get time to react.

For this i can agree, i know capping it is important, but is part of CoF, takes time before you get what you need. Most of the content i do not feel survivability issues. Is specifically some enemies do way to high damage with their DoT compared to the rest, and you have no time to react. For me this is a real balancing issue. If i take a boss AoE and i get melted, that is on me, i’m the idiot who did not dodge. But when a lot happens and a DoT slips, i should not die with no time to react.

I think DoT telegraphs got a lot easier this patch and it is really noticeable. I don’t think they need to be turned down even more.

However, some Posessed Mods, like the Necrotic Beam from the Witch posession is crazy overtuned.

I feel like a lot of the “unfair” stuff stems from Champions and Possession Mods.
These need soem fine tuning and then we should be in a much better place.

I recently died to a Champion and the death screen showed “8k damage / 8k overkill damage” lmao

I have the same Problem, til empowered Monos everything is easy, but the Moment i start empowered it´s not like a new Level of Damage it´s a hole new Game. All Res at 75% ,85% Crit Avoidance, 53% Crit Reduction and some Damage kills me instant. AoE and ranged Attacks especially. So i watched some skilled Gamers hoe they did their Builds,mine are way tankier.OK, i move like a blind Dog but when you fall instant there is something wrong.