Enemies DoT aoe damages are way to strong

because new players didnt know how it can be? im not talking from perspective of experienced players.

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if something is annyoing to deal with why wouldnt he just ask for it being nerfed, either they nerf it or they dont, whats ur problem?

Yes, but incoming damage over time was never a huge topic the last few patches, it mostly was a topic for very high corruption pushing.

Now one topic or a few persons starting this debate doesn’t necessarily mean there is a huge problem. If that would be the case we would have heard about it way more often in previous patches.

There is nowhere to stand. Entire screen is cluttered with garbage. Sorry it’s objectively bad design. At no point should more than 20% of the screen have clutter or ground effects on it in maps. Just do better design.

Wrong at no point should Dot damage be the strongest monster ability. We are still here talking about Dots and EHG needs to real it in. Again remove 90% of the Aoe/Dots from mob types. It’s oboxiously bad design. (It’s not creative, it’s not fun, it’s just a bad time)

Nothing to do with clear speed has to do with bad creature design and to many of them having Dots/Aoe

Having bad design be a difficulty check is still bad design making the game worse. How about we have good design and increase the difficulty in engaging ways. Which I have pointed out above.

Of course it’s true. It all stems from bad creature design. With the introduction of Champion mobs, more affix types they need an entire creature overhaul. Remove most of the Aoe, ground effect types from monsters and design better combat that is clear and creates a better gaming experience.

I always us a less dot dmg taken amulet, it feels mandatory: Inheritance of the Erased is really good

Yes but there are layers of garbadge, real evil stuff and then thre is this lonely puddle of cooking blood that looks like another tuesday. I know where I stand. Still no issue.

Okay if you are new to the genre and to LE you will get overwhelmed for sure but after hundrets and thousands of hours I simply outopilot that crap already. So Maybe you are right and I simply played to much and my experience makes it a non issue… but I doubt it.

Tell this to the enemies that rely on doing dmg with DOTs. You can build against DOT dmg with ease. If you don’t do it’s not the the enemies fault. They are cute and only want to play!

That’s one of the silliest thing in a long while but I give you some reasons why it comes down to killspeed (and why this is bad if you don’t play powerfull builds).

  1. If you don’t kill enemies fast there is more clutter on screen that does dmg.
  2. With more clutter on the screen you can’t move freely and get more dmg while you still try to kill enemies.
  3. In your futile attempt to do jack shit without killspeed enemies stack their dots on you and you take more and more dmg.
  4. You die… because you had bad killspeed.
    4.5. You could maybe be a mechanical god and life through it with enough experince and skill but guess what… experienced players like killspeed.

Well then what is good design? Enlighten us right here and now. Looks like you are up to something because it sounds like you know how to solve this genre wide issue without making the game bad because it’s far to easy then when you don’t have to care about anything.

@Arkantorex If you play a build with a lot of armor the affix that makes armor work against dots is very nice as well.

And btw, actually it´s not even wasted.As long as i have only 84% Crit Avoidance the Crit Reduction hat it´s Purpose. But yes, when i rech 100% of one or another the second Value is obsolet.

No this is a design issue, I can log into D2 and my screen isn’t polluted with Aoe, ground effects or dots. This is a creature design issue.

I’m at 1500 hours and it doesn’t matter if I play 15,000 hours the Devs need to fix the problem with Dots, Aoe and creature design.

It’s okay to have an enemy that does Dot damage but…BUT they should NOT be paired up with other creatures doing Dot damage and Aoe attacks and 30 of them on the screen. That is bad combat design.

If you want to have an creature called the Bombadeer that shoots an Aoe attack fine. Just have 2 of them on screen and protected by other creature types. Instead of overloading the screen with Aoe, Dot mob types. (It’s really not this complicated)

Again the build YOU are playing isn’t the issue. It’s the creature design issue and when you FIX that and Dots/Aoe it allows for more build diversity, and better gameplay sigh.

Bypassing bad design with a giga chad build is a bandaid fix by the player. How about we fix the game so we don’t have to do this. Get it? Good.

I already told you. Remove most of the Aoe attacks from common mobs and Dot types. Clean up the game. Every map shouldn’t have vomit all over the screen. It’s not engaging or good design.

It comes down to creature design and it’s okay to have certain mob types be threatening with Dots/Aoe but their numbers should be few and far between and these creatures should be paired up with mobs that don’t do Dots/Aoe so combat is engaging and visually the game can be stunning and fun to play.

And what other game is equal to it? D2 is decades old and they most likely wished for opportunitys to have that stuff back in the day because guess what… D3 had it and D4 as well.

It took you 1.5k hours to come up with this after the DOTs have been nerfed? Okay intresting ^^.

If you do so the game will be dead. You tell nothing but “Me WaNt DoT rEmOvEd Me NoT lIkE dOt!”. you come up with no solution but “remove!” what would make a braindead easy game baby mode while people already complain that the game is to easy.

if they remove DoTs and add oneshot mechanics to keep people awake people would riot. That’s the only Idea I could come up with to compensate. I still think DoTs are a very good thing in LE because they fuck up Glass Cannon builds hard.

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I’m pointing out that play time doesn’t change anything. Dots were nerfed but they are still a problem. We aren’t close to where we need to be yet. Lets hope EHG fixes the current problems with Dots/Aoe and creature design so combat is far better.

This makes no sense. You are saying we need badly designed combat and screen vomit for a good ARPG? No one thinks that way.

I said remove 90% of Dots and Aoe to create interesting combat. If you are going to just ignore the detailed responses I’m giving you then no need to keep discussing this. I already explained how to fix creature design and mob layouts on maps.

Me, a player new to this game currently doing timelines with 900 hp and no crit avoidance, looking at this thread with great despair anticipating what is to come.

Like man everything can already oneshot me if I do not clear it, just how bad will corruptions be?

Rn I am just farming a few legendaries that transform this build into a much better one, but surviving is a struggle still with 900 hp lmao

It gets very hard but you choose when it gets hart and you do it step by step. Farm your Equip and when you feel ready turn it up.

RN everything dies super fast, even bosses and thats with me missing a couple of key legendaries that elevate the build to insane heights, so I feel confident.

But the survivability is not really going to get any better until I get Atlaria rings and yeah…good luck farming that…

Just wanna say I’ve had 2 champion enemies on a narrow corridor and laser beamed me on both sides, there were nowhere to run and evade to, it melted me in a fraction of a second. big sad :frowning:

Why do you need ecpecially those Rings for Survivability? Most Times (til Mid Endgame) exalted Stuff can do the Job.

I don’t feel like it’s bad globally but some of the new things appear to be too deadly. Especially the effects from possession - they seem tuned like they’re a normal ability but they get cast for free with no enemy animation and on top of whatever else that enemy does so they’re kind of ridiculous. Stuff like the erased witch beam repeats so fast that if you can’t be out of range you need to be moving constantly as there’s almost no space between attacks and it deals very high damage even at 100-150 corruption.

It’s really weird to be able to eat highly telegraphed Harbinger attacks and not care but some random fast projectile from a champion or possessed enemy one or two shots me.

I find that it takes a pretty significant investment to be able to endure dot damage in high corruption. Otherwise you have to anticipate and completely avoid it. I believe this was designed intentionally. Though I would think adding even more measures to counter dot damage would be a good call.

With the introduction of Majasa’s Shield, and the enchants for idols there is a little help. Though I do find that on builds such as Rogues and Mages it is a little too inaccessible. Nice topic, hopefully in the future we see this addressed. Maybe with a new affix that targets this with ward and dodge to a similar degree as armor.

Well good news last patch fixed some Dots.

That necrotic Dot on the fateweavers were annoying same with that void Dot some champions were doing 1,000’s of damage.

Now they just gotta fix the Ghost champion Aoe which is sometimes invisible that 1 shots you. The above at least is a huge improvement. Thanks EHG.

Before this patch, Tundra Stalkers (and mobs like them) were absolutely insane with their “attack” that’s actually a super fast DoT. After this patch, they’re just a little less insane (but still rough).

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He presents himself as an uber player who can easily farm 10k corruption nekkid with his eyes closed, denegrates anyone who doesn’t agree with how he plays, refuses to back up his arguments with anything more than a “trust me bro I can push corruption with my eyes shut” & yet apparently prefers to complain rather than overcome. I’d have expected a “player of his calibre” to do the latter.