Hello everyone i am a player with four hundred something hours played and i have some concernes about Last Epochs longevity i think is important to adress now in a somehwat early stage because i truley care about the games development.
First off all the skill point system both passive and specialized is incredible, a good portion of the early monolith grind dosent feel like a grind because im allways comparing each run with the last chasing skill points in order to compare and make my very own personal and fun synergy or all around optimal way of beating the game. This theorycrafting fun took a tiny hit with the last patch which makes leveling skills up to twenty in the earlier stages not even possible. But when reaching monolith 90 it is possible again.
Now when all your testing with your characters feels like it has reach an end and there isnt anymore to try out and you have cracked the code on how to beat the game and what items you need to do acquire, Last Epochs monolith philosophy falls a apart.
The whole filosophy about revissiting the same quests in a diferent timeline has the player running fast fast fast from A - B, and then repeat.
The maps are allways the same, the quests are allways the same, the monsters are allways the same, the quests behave identically the same. Rush from here to there as efficient as possible ,repeat that thirty something times before getting a shot at the timeline boss, ofc many more when you die. (Death having consequences in a game is good, affects every decision that a player make, im not saying anything about that)
Now lets add some modifyers such as slow, chill, dodge, crit avoidence, having you run at -18 movment speed not able land attacks from here to there only adds to the teadious nature of the monoliths which is all about getting from A - B, repeat, same scenery, same layout, oh no im starting to repeat myself.
I know Last Epoch is in Beta and hopefully many things will change, what im saying
is that monoliths is boring and there is a tremendous lack of curveballs thrown at the player.