Hey everyone,
I’ve been sinking a ton of hours into Eterra lately (369 hours and counting!), and as I push deeper into empowered monoliths I am currently farming at 1135C. I’ve hit a wall that I’m sure many of you have felt. It’s that point where you can spend 60, 80, or even 100+ hours completely stalled, without a single meaningful gear upgrade.
It begs the question: if the drops feel just as unrewarding at 500 corruption as they do at 1000 corruption, what is the long-term motivation to keep pushing?
ARPGs are built on a core power fantasy: the idea that your time investment should provide a tangible reward. When that loop breaks and 98% of the loot is filtered out, the endgame chase can start to feel less like a thrilling hunt and more like a pointless grind.
I believe we can improve this for everyone. These suggestions are for the dad who only has 30 minutes to play and needs that session to feel impactful, just as much as they are for the dedicated player at 2000+ corruption who is striving for those tiny, incremental gains.
With that in mind, my thoughts on elevating the long-term experience boil down to three key areas:
1. The Ultimate Chase: Fated Drops
Crafting is, and should remain, the most reliable way to build powerful gear. But to keep the spark alive after thousands of monster kills, we need a “lottery ticket”—that one-in-a-million moment that gets your heart pounding. I propose a new, exceedingly rare drop type: a “Fated Drop.”
A Fated Drop would be signified by a unique visual and sound effect—a different colored beam, a distinct chime—and would guarantee an item with perfectly-rolled affixes.
- For Exalted Items: A Fated Drop would represent the pinnacle of monster-dropped loot. Instead of just random high tiers, it would guarantee an item with four highly synergistic affixes (for example, all affixes are fire-related, or all are for melee bleed). Crucially, at least one of these affixes would be guaranteed to be T7, and all four affixes would have perfectly maxed-out numerical rolls within their respective tiers. This creates an electrifying moment: you’re not just getting a random T7, but a perfectly rolled, build-defining item. As the absolute pinnacle of this system, there would be an ultra-rare chance for this Fated Drop to also manifest as an item with two synergistic T7 affixes, creating a true once-in-a-cycle treasure.
- For Unique & Set Items: A Fated Drop would roll with perfect stats on all of its implicit and explicit modifiers, along with a very high, but not always perfect, Legendary Potential (e.g., a guaranteed 3 or 4 LP).
To make these items truly legendary, the “perfect roll” property would be an inherent quality of the item itself. This means if you use a Glyph of Hope to upgrade a max-rolled T4 affix on a Fated item, it would automatically become a max-rolled T5 affix. This unique quality makes them not just perfect drops, but also perfect crafting projects, preserving their fated power as you continue to enhance them at the Forge.
2. Smarter Loot: Making Exalts a Foundation for Crafting
This is the most crucial point for the health of the day-to-day grind. The biggest source of frustration is spending hours farming for a single viable Exalted item, only for it to fracture on the first craft. The problem isn’t the crafting risk; it’s the scarcity of items worth taking a risk on.
The solution is to make Exalted items drop with more synergistic affixes. The loot system should be weighted so that affixes on an item have a higher chance of making sense together.
Imagine the difference:
- Current Drop: A Warlock’s Helm with
T7 Minion Health
,T2 Dexterity
,T3 Bleed Chance
, andT1 Fire Resistance
. This is instantly shattered or filtered out. It’s a dead end. - Smarter Drop: A Warlock’s Helm with
T7 Chthonic Fissure Level
, which then has a higher chance to roll with complementary affixes likeNecrotic Resistance
,Intelligence
, orIncreased Damage Over Time
. Now, even if the tiers are low, you have a coherent base. This is an item that sparks excitement and is worth taking to the Forge.
This change would directly reduce player frustration. A crafting failure would sting less if you knew you had two or three other viable bases in your stash. It would make short play sessions more rewarding and ensure that when we see that flash of purple, it’s a moment of genuine potential, not a likely disappointment.
3. Divine Favor: Progression That Unlocks Build Diversity
Hitting level 100 should be a milestone, not an end to character progression. A post-100 system, which we can call “Divine Favor” would provide a slow, steady sense of growth. More importantly, it would serve as a powerful tool to free players from “mandatory” gear choices and unlock true build diversity.
The core problem this system solves is the “solved slot” issue. How many builds feel locked into using a specific Unique simply to acquire one crucial stat? A perfect example is spell critical strike chance. Many Mage builds feel compelled to use gloves like Grasp of the Blood Mage
just to reach a viable crit level. This removes choice and creativity from a key gear slot.
Divine Favor would address this by allowing players to source these crucial stats directly through character investment.
How It Works:
After level 100, the XP bar continues to fill. Each time it does, you earn an “Attunement Point.” To encourage varied gameplay, you could also gain points from major endgame milestones (e.g., clearing a T4 Dungeon for the first time, reaching wave 300 in the Arena).
These points could be spent in a dedicated tree with finite nodes. By investing enough points, a player could gain the +4% base crit chance they previously relied on their gloves for. This frees up the glove slot for a well-rolled Exalted item with defensive stats, or another Unique that enables a completely different playstyle. The system becomes a tool to liberate build choices, not just to stack more power.
Example Nodes:
- Character Power (Character-Specific): These nodes would have caps to prevent infinite power creep and allow players to target the stats they need to diversify their gear.
- Focus: A node where you can spend up to 40 points, with each point granting
+0.1% Base Spell Critical Strike Chance
. (Max +4% Base Spell Crit). - Might: A node where you can spend up to 50 points, with each point granting
+1% Melee Damage
. (Max +50% Melee Damage). - Vitality: A node where you can spend up to 50 points, with each point granting
+8 Health
. (Max +400 Health).
- Focus: A node where you can spend up to 40 points, with each point granting
- Quality of Life (Account-Wide): Minor bonuses that make the game experience smoother for all your characters.
- Affinity: A node that slightly increases your chance of finding shards for your equipped skills.
- Prosperity: A node granting a small, capped bonus to Gold Find or Item Rarity.
- Cosmetic Unlocks: Reaching significant Attunement milestones (e.g., 100, 250, 500 points spent) could unlock subtle cosmetic effects or titles.
This system ensures every play session contributes to progress. It gives players a meaningful long-term goal and, most importantly, provides a clear path to breaking free from meta-defining items, fostering both build creativity and diversity.
I believe these three interconnected ideas would create a more dynamic, exciting, and durable endgame for all players. What are your thoughts?
Cheers,
Marcavian