Endgame Dungeon System

Hello Travelers,

First off, I just want to say that I LOVE the new changes to the end game coming up in 0.8.2. EHG YOU ROCK!

This is just an idea for something that would be very challenging and extremely endgame!

ENDGAME DUNGEON SYSTEM (4-6 MAN DUNGEONS)

ALL ITEMS OBTAINED IN THIS ENDGAME SYSTEM CAN NOT BE TRADED

Requires tanks, taunts, heals, dps, cc and teamwork to defeat these very hard dungeons.

These dungeons would introduce chase items in the forms of :

  • Unique Set Pieces (1 Set for every classes mastery)
  • Relic Set Pieces (1 Set for every classes mastery)
  • EXTREMELY RARE Items (not set pieces) that can have entire builds based upon the items because it is that strong. LOW drop rate.
  • Rare Crafting Components
  • Much More Items/Accessories/Crafting Materials Etc.

HOW TO OBTAIN ACCESS

+ATTUNEMENT PROCESS+

  • Slay 7 Ancient Dragons (or insert your favorite monster/creature) & Collect Their Heads.
  • Why 7? Each one represents an element and uses that element as their own unique barrage of spells, skills & DoTs.
  • FIRE - LIGHTNING - COLD - PHYSICAL - POISON - NECROTIC - VOID
  • Each fight would require you to have high resist for each epic battle.
  • For Example: If you are running a poison build you would have a hard time with the POISON Ancient Dragon as his/her resist to that element would be very high. This leads to changing builds or making sure you have penetration on your build. These bosses would require preparation and planning.
  • How would you hunt these Ancient Dragons? They would be random time anomalies that spawn on random maps in the Monolith / Campaign (after you hit level 100) or whatever future leveling system that might/could be added (think Diablo 3 Adventure Mode).
  • Once you acquire all 7 Ancient Dragon heads you than go to a special map to summon an intense boss fight that utilizes all elements and has multiple phases.
  • Beat this boss and you NOW have access to the Endgame Dungeon System!

The attunement HAS to be completed solo (even if your an MP player).

Why?! This is a rite of passage proving yourself that you have the reflexes, gear and grit to complete this attunement. It is a way to ensure the players wanting to push the endgame dungeon system are legit and willing to put hard work into making teamwork fun and having that feeling of accomplishing a difficult feat together.

I know, this is pretty much an MMO type setup but it’s really not. It’s Last Epoch! :slight_smile:

8 Likes

Iam a simple man, i read dungeon i press like :laughing:

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There is just something about dungeons… gotta love them!

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Although I’m very much a fan of MMOs and the experiencing of partying up and fighting in dungeons for awesome loot, doing so in this game would have the unintended consequence of basically forcing players to engage in multiplayer if they want certain items. ARPGs like this one are designed to be as playable solo as they are MP, so I don’t think a system like dungeons would really work for a game that wants to stay SP friendly.

8 Likes

Dungeon and DosBox dumpster diving are strong in this community. EHG will need to give more info on the details of MP. I think though from the first comments that it is limited to 4 players and that the Solo / MP worlds are separate, so the disassociation that @McFluffin mentions may be mitigated.

I agree with you, I know EHG wouldn’t want to make content for a certain demographic and leave the solo players out BUT I still think this would be very fun!

I’m not quite sure what everything in your post means, but even on MP servers it’ll be possible to play SP. It will connect players to all of the MP functionality, including trade, but allow them to do all of the content on their own. In that regard, a dungeon system would undermine the goal.

Yeah it definitely would be fun! Historically my background is in MMOs and I only transitioned to maining ARPGs a few years ago, so I definitely love the idea of having MMO elements in an ARPG. Maybe a game like Lost Ark will fill that niche for us.

Edit: Or there could always be a dungeon type system that is still Solo friendly, but scales well for MP :slight_smile:

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From what I have read those that stay SP do not get the same server connection as MP. I could be wrong, if you can find a quote from EHG, please post it.

There is going to be both single player offline and server authoritative play. The second is where you can play either solo or with others. It’s pretty standard fare for an ARPG to operate this way on a server authoritative system, and LE is no different. I don’t know how to offer you a quote on this, but I assure you it’s 100% the case.

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I fully agree with @McFluffin here. While this could be fun, I’m sure EHG don’t want an activity that is strongly multiplayer-oriented. And I personnaly don’t want it either.
I will probably play mostly solo online, which means that I’ll be open to play with anyone, but I don’t want to be forced to do so. And I also want to be able to enter all activities of the game.
EHG already said there will not be a fully healer class, they want all classes to be ā€œmulti purposesā€. They really view characters as heroes who are fully independant but can work in groups if they chose to. I like this position.

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I know what you mean. My group always expected me to be the kama-wielding madman of destruction in the NWN, NWN2 series. I had a unique build that I never let out in public that allowed for a dual-wielding 16 APR, 12+ dev crit on hit in the 3.5 ruleset. It was a brutal killer.

Love this idea however a dedicated healer isn’t going to work.
Everything else 10/10 ideas.

I’m largely okay with most of it, but an attunement process is a hard pass for me. If this went up on a poll, I’d slam that ā€œNoā€ button on this basis alone.

Do have those bosses. Do have MP-oriented content. Do NOT have MP only drops. Do NOT have attunement.

At first, I was like no-no this is a bad idea, because it would force MP onto people, who need specific items for a build or just want them. But if there would be no MP-only drops, I guess it would be fine. Though, even just a better drop chance for specific items might make people feel pressured to do this.

Difficult decision to create specific dungeons. Might just be easier to just keep creating normal boss encounters, which, of course, with the introduction of multiplayer, will be able to be killed with a party too. Definitely more flexible and where I probably would lean more towards, if I were a dev.

I’m perfectly happy for MP to enjoy better rates of exp, gold, drop rates, etc. I just don’t want build-defining gear to be gated behind it.

3 Likes

I like the idea of multi user dungeons. It’s someone I would love to see that since I have friends to play with and we all love those things and another parallel system to MoF is great because it’s another play option.

What I dislike are the better rewards. No one should be forced to play one gameplay to have better, or different, rewards.
I don’t like to play with people that I, or the ones I play with, don’t know and forcing me to play with them just to do some content is a no go.

There’s probably more people who share this view.

So, 4 to 6 people dungeons it’s a big yes. Better rewards from it it’s a big no.

EHG already said multiple times that they don’t want to force anyone to play multiplayer. So there probably won’t be rewards for MP only.
What they’ll be releasing soon is rewards for deathless. While I personnaly dislike that (I die a lot), I do understand and acknowledge it can be cool.

My 60 Sorc is deathless and I haven’t even tried that hard, lol. Wore white/blue gear to almost 40. It’s funny. My melee Rogue, on the other hand, has died 4x before Ch 4 to random one-shots, despite wearing multiple uniques/rares.

I’m curious what these ā€œdeathlessā€ rewards might be and how the distribution of builds they end up rewarded across look. I’m not someone who thinks it necessarily needs to be equal, but if the rewards are too significant, I can see it creating a problem for the devs if the player base reacts negatively to it.

I just hope they’re not time-limited. Otherwise, I think it’s a cool goal to work towards.