If said rewards are just cosmetic, I don’t see that as an issue at all.
Same for me. I don’t like the idea because I’m not a “deathless” guy, but I’m totally OK with losing cosmetic rewards.
I have around 25 heroes left, only one is deathless, a level 72 Paladin. All others died at least once.
But maybe “deathless” means “during the whole timeline” only.
On the latest dev stream Mike stated, that dying in an echo in the new MoF system will lock you out from that specific echoes guaranteed rewards.
So this is not the same as a “deathless” character, but generally the new MoF system will give you alot more rewards if you don’t die, but dying will not hinder your progress within the system that much(except redoing that eco), as it seems, we will have to see.
Oh, okay. That seems perfectly fine.
That seems quite reasonable.
I think deathless in that term is like a PoE Lab run.
I don’t know what this is.
In Path of Exile, there is a portion of the game for the character’s ascendency, which is the same as mastery in LE. That part is called the Labyrinth or Lab for short. In this mode, it is essentially like our Echoes in that they have to be done deathless or it resets and has to be done over.
There is an entire website dedicated to it PoE Lab. This is the type of future content that LE can develop over time. The lab is outdated in PoE but it’s mandatory for most builds that want to use the ascendancy points to further the build.
Either I did not understand correctly or I strongly dislike it. We would be forced to be deathless? If it’s very easy OK, if not it can be gamestopper.
Interesting, though.
Deathless for that portion of the content, it works similar to LE echoes. You die in an echo you lose a portion of the completion. Just in PoE Lab, you run that same general layout over again. The website I linked earlier gives a deeper explanation.
It’s more of a problem in PoE because of trading and MP. You have to leave to trade and buyers occupy a party slot that isn’t available in a full party. Sellers often ignore requests for cheap items like maps, uniques, low currencies when doing “hardcore” content, ROTAs (6 man map rotations), or organized group farms. Actually this is true even in six portal maps. And buyers often spam dozens of sellers and invite the first to actually respond. Some wealthy (in in-game currency) players buy a reseller service on TFT Discord to avoid missing trades. Less wealthy players might leave if they just started, or if the value of the trade exceeds the expected value of a completed run.
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