Trying to adjust to the craked increase in damage compared to Beta. I’m just laughing at the different abilities 1 shotting me. I’ve been 1 shot now in new and more interesting ways since getting into Empowered Monolith’s last night.
I don’t get it. Is it really supposed to be this hard of a EHP check? Thought my Necro build was solid and it’s 1 tap city. Anyone else finding the same?
For context I’m a Necro with 850 ward and 1485 HP with resist. So trying to figure this out. Do I just gotta go more into HP and get some endurance %. Ideally I never want an attack to do more than 50% of my life just can’t believe how insane the damage is in regular empowered.
Also even my minions are having some trouble in some maps with damage everywhere that can 1 shot me. I have 890% minion health too and they are well rounded. Just in Beta Empowered were manageable with this type of set up.
Want to get too where empowered monoliths are enjoyable/farm and I can unclench because in a milisec i can be 1 tap. This seems way overtuned for not End game. Idk.
For empowered monos you want atleast 2k hp and 50% endurance as well as 100% crit avoidance. You might be getting crit’d which is contributing to rippy’ness your feeling.
As for Ward, anything less than 3000 is really not going to do much in higher levels of corruption. Building into low-life honestly just feels better for Necro since more passives help build ward-retention in the passives tree.
(Low-life builds use ExSanguinous/Last Steps of the Living)
Yea the crits could be it. Idk though regular empowered monolith’s I look at as mid game leveling. At least that’s how it was and should be a mostly chill experience just shocked at how insanely challenging it is now. I can’t blink. I’d expect the defenses your saying for 200-300 corruption. Guess I’ll just have to adjust.
I’m not in high lvls of corruption it’s just 100. 850 ward is actually the most I’ve had and my Beta summoner was rolling empowered with less defenses.
Yea I put one on once and it just felt weird. Maybe I’ll give another go of it. Guess for now I’ll try to take the node for more armor per minion. Get more crit avoid, endurance and HP.
Thanks for the suggestions. Just shocking how crazy this damage is though in basic 100 corruption feel like I’m doing ultra end game lol.
Edit -Also I’m lvl 84 so idk if getting 1 shot over and over in my leveling journey feels good for players?
100+ Corruption is where the game actually begins. It took me a few hours to get to a comfortable point in running empowered monos. The difficulty spike is a real thing there.
For low-life builds you are stacking health to convert it into ward which as far as I know is the only way to get to survivable numbers of ward in its current state. I have about about 2.5k health and 47% of that HP converted to Ward + 400 rentention which gives me 9k ward out of combat.
The thing with low-life is any sources of leech is going to knock your ward down (items like death rattle are unusable with sacrifice + lowlife for example) since those items work on how much HP you are missing.
You’re either better off going full HP or going full ward.
I’m trying to post my build so you can see what I’ve geared to but LETools is not working right now!
EDIT: doing 250+ corruption myself and have hit a wall with minion surivivability from aoe attacks.
For Armor, I think you are looking for 50% DR which is about 2k armor.
Very true didn’t expect to hit a wall at just 100 lol. After getting 1 shot again I’m like well time to log and get ready for work anyways lol.
I actually got lucky on som +decay threshold gear. I have about 400. So when I add + ward per sec it really amps up my resting ward. That’s how I’ve gotten my war too 850 with only 260% retention. So I think you can get a few 1,000 ward with better gear and another decay item/ward per sec. Without doing low life.
Yea that’s definitely a lot of ward. Guess I’ll try and convert to something like that I’m more of a hybrid and started working Ward in to prevent 1 shots but I don’t have enough.
Wonder how this would work with all the new ward decay gear.
My armor is very low it’s like 700. It’s so hard to raise. I mean I’m sure once I’m farming Ill find ways and gear just didn’t expect to be gear checked before I got to farm.
Yeah that was my experience with armor as well. I think Dread Shade has a node that grants you an armor bonus based off of your vitality. I’m not sure if the Bone Golem’s armor buff applies to you as well.
I’m not using dread shade trying to play the typical lazy summoner but I can’t be lazy yet. I have to have cat like reflexes and hyped up off mountain dew to not be 1 tapped. Hopefully soon I can see my dream of being lazy and standing in stuff so I can relax and farm.
Oh boy you can’t push further with minions at the current state without Dread Shade. There’s a node in dread shade called lone watcher that will make it so you don’t have to spam it as often.
It’s unfortunate but minions alone will not do enough damage once you’re getting up there in corruption.
That’s unfortunate. I like playing a true minion build so talented into all minions. Only thing I spam is volatile zombie. Then I stand there and let them do the work.
If that isn’t possible then maybe I can at least just get too where I can farm 100 corruption and find gear for another class and reroll.
I feel you. There’s only two builds that can push that high in corruption and neither of them are 100% minions. We’ll have to wait for the minion rework to drop eventually.
I was looking at your build to see if it could solve my issues (I am getting one shot as well as I try to adapt to empowered monoliths). Clearly, having 0% crit avoidance is a major issue I must solve.
But, since I have a pair of these unique boots you have, I tried to put them on and see the results. I also had to switch for other gear everything that had life regen (I had a lot, like 160 life regen per second when I started).
But even with this, I end up with less total health + ward than before because I specced 16 passives points total in health regen
I am aware I can move them around. But since I do not have that body armour right now, how much of a difference would it do to go that route? Or should I go back to regular monolith first to farm it out and then make the changes for the low life high ward setup?
You really need at least 35% of life converted to ward (hence you need the boots and armor) I think for most people that ends up starting them around 6k ward (with around 2k hp).
I don’t think my necro build is updated but I’ve got 47% of life converted to ward along with 400% (ish) retention. I’ve got a stable out-of-combat ward of 10k. In combat, I get up to 12-13k.
You could try the Woven Flesh body armor. It’ll give you the 100% Crit avoidance until you get it on other gear. The boss from the Fall of the Outcast timeline drops it.
just to put things into context, on another thread (the infamous Spellblade flame thrower thread), a EHG person posted that they try to balance things for about 300 corruption. So if you can get to that level, you’ve succeeded
@Chaustrologic Seems I have been lucky. I went back to regular monoliths to farm for the unique body armour you are using. While searching for a Unique or Set body armour node, I found a Vessel of Memory. Since I had one of these nodes visited before, I reseted the web, went back for that node and…
I haven’t got Exsanginous. Instead, I got a 2LP Shroud of Obscurity, which kind of does the same thing from what I can see in the tooltip
I understand that the immunity to bleed not being there could be a problem but I’ll see in time what I do.
I only need to see what item I will merge into it to get a great legendary I guess.