So the ratio’s have always been off unique drops and not kills on the monster that drops that loot? Bro I think my head and heart both exploded at the same time lol - either way the reason I used this sword was because it has a low as heck drop rate to start with then on top of that low as heck drop rate a low as heck LP rate vs some really fkn sick items which drop all the time, vendor with runes all the time and then pop off lp3 easier than getting fentanyl Baltimore~
You’re right though and balance is definitely needed. When they first dropped the WW items I was like this is cool as heck but then soon realised it’s kind of a lazy way of building in a unique which tons of classes can use just by rolling the right 'fixs on and then clothos was super insane, got a nerf, still insane and then some WW’s just sit there trash lol
I loveeee new items being added and appreciate it to frick but the OG ones some of them look awesome and could be really fun if they just 1: dropped more as an item and 2: when dropping actually had LP
Anyways ima go cry a bit now and lower expecations on those drop rates and try not to think about once getting that 1 in 234348923 drop then failing to slam that second T7 on it because it rolled the T1 D:!
Ooof, imagine having to use ChatGPT to do the maths.
The chance of this is zero, since ww uniques can’t get lp. Last I checked, 0 was less that 1 in anything (that’s not infinite). So maybe you did need the “mansplaining” which wasn’t a mansplaining.
And what does the line below that do? I can’t quite remember…
Yes. But Kulze apologises for mansplaining that to you.
But yes, older items are more likely to be disappointing or less useful than newer ones, same as masteries.
I disagree with your whole premise. There are some insanely good unique items that are very old and still staples.
There are always some good and some bad uniques and sometimes the rarity doesn’t match with the power level, but that is ok.
Also keep in mind the numbers for drop rates and LP are base values at area level 100. This does not include CoF and corruption, which massively boost the numbers.
Also you seem to not really understand the item
Did you even bother finish reading the item? This is no downside really if you finish reading the rest of the affixes on the item.
Also as a side note A LOT of even newly added items are often not very popular and not used by a lot of people. I think EHG does get better at balancing power levels and rarity/LP chance, but there are still items from patches as far back as 0.7, 0.8 or 0.9 that are still staples and used to this day very commonly.
I don’t really agree with this. It’s to be expected & it’s normal, but this is a balance issue so it will be a constantly moving feast as new things are added.
Yes, but I suspect that most of those have been tweaked in the past few years & those that aren’t used particularly frequently are in the majority. I’m ok with some being used as levelling legendaries, but even those are few in number.
Huh? How so? Unless they’re intended to be ‘filler’ items… but given we get a ever bigger amount of variety this has less and less need to exist and is hence in need of an overhaul.
The game is not so well off in variety yet that it can afford ‘dead items’ to exist relatively regularly. There’s an issue currently still there. One which solves itself with time… but that’s a long long timeframe and not really viable to build upon as it causes issues until we reach that point sometime far in the future.
One of the things LE needs is a good threshing of items, skills, and affixes. There are many that are not used for one reason or another. This happens in all games but seems to be a lot here in LE.
It’s fine to have a couple (or few) that fall into this category, but I think there are way too many in LE. I’ve been thinking for a while now that LE needs to go through these things with a fine tooth comb as this would help immensely in my opinion. I just don’t know how they are using the resources they have to know if some can do some of this now.
With more major updates down the road where more Uniques and skills (and maybe more) being added which will contribute to this, it’s something that I think is really needed.
Pretty salty there champ. If you reveal a weaver item and it gets 3 different 'fixs on it it’s in essence the same as an LP3 item. I’m really sorry you didn’t realise what I was getting at with that information. Too busy with those sick maths burns I guess.
Re: your comment on the sword - taking 30% more dmg on a shot you can’t avoid will you kill you more times than not when you’re actually playing at a high corruption and not toddling around at low level corruption so not sure why you pointed that out really.
Yes & no, weaver uniques are specific & can never be-rerolled. So while I agree that the end result is similar-ish, if the weaver unique ends up with some bad rolls (which is likely) you’d just junk it, while the unique can be retolled until you get lp again & then re-legendarised. Though weaver items drop a lot & don’t require an exalted with the desired affixes.
But it’s very simple maths, I’m sure my 14 year old could work it out. I guess people are just lazier now.
It would if you couldn’t then take 1 more t1 “reduced bonus damage from crits” affix & since t1 is 35%43% you could seal it ridiculously easily & since that is a stat you want to cap (or get near it & 70% probably isn’t a near as I’d like but at least that stat is less punishing than not capping crit avoid) the “can’t avoid crits” stat on the sword really isn’t an issue.
So I’m not sure why you pointed it out.
Though if you’re toddling around in low corruption monos at lvl 41, more power to you. I guess.
Umhhh… you realize that the sword is one of the most powerful items related to getting crit immunity? As you should’ve anyway on every single character by default?
It just means you only need invest 30% of the Affix rather then 100% in total.
Look I know you guys don’t play at a very high level and aren’t great at the game - I mean, knowledge yeah sure you guys know heapppps! Especially maths but crit immunity on that sword is nothing great. It’s easy enough to get it via blind or a few affixs when you have lp3/4 and other ways. It sounds great to people who don’t roll with maxed out gear at very high corruption. You guys can sit here, like you have since I started playing this game a year ago and continue with your high horse approach. If you need me I’d say find me in game but think I’ll have another break here. See below for something neither of you will ever achieve, ever. Lol. “Hyuck get crit immunity, hyuck uber sword, hyuck you use chatgpt” smh lurkers, lmao
Blind is detrimental compared to immunity.
Enemies can still be un-blinded when they hit you, be it off-screen, be it during the alpha hit at an engagement, be it mismanaging timing or it simply being awful luck.
It’s not a reliable method for the vast majority of players.
Literally the reason I used this sword as an example was the fact its older, looks cool but hardly drops and when it drops it has low LP on it - I am unsure why we’ve gone down the tangent of crit/cant be crit other than I said I think it’s a pretty shit stat for the sword, all beit maybe back in the earlier versions it was much harder to be crit immune capped than it is now.
Points : 1 old weapons would be cool with a rework 2 Llama is great at maths but average at gameplay 3 thank you personally for the info on unique drop rates.
The point of 70% reduced bonus damage taken from crits is not to get any critical strike avoidance, but rather get another 30% reduced bonus damage taken from crits which essentially serves the same purpose as having 100% critical strike avoidance.
Because you presented it in a way that there is a “downside” on that sword, but in practice it is not a downside. Because getting another 30% reduced bonus damage taken from crits is waaaay easier to get then 100% critical strike avoidance(which doesn’t work with that sword anyway)
Funny enough is, that I think you had the “high horse approach” here all along
You telling everybody multiple times how high/how much you have achieved and yet you don’t understand basic affixes, while giving feedback on that particular item.
And even is superior then avoidance (through blind specifically) as it’s not circumstancial but always active.
Yep, plainly spoken a bit hilarious how someone having high skills and hence the ability to sidestep the usual downfalls of builds boasts how high the corruption level is
It’s obvious that this isn’t the norm for players to achieve because of skill-level… and it’s clearly at a range where one-shots are the norm, hence sidestepping mechanics is mandatory instead of tanking things. Which absolutely removes any need for defenses anyway, which is what the majority of players rely on.
It’s completely backwards hence and in a area where the game-design has already broken, providing no limiter on the player anymore despite being supposed to. It’s a completely worthless boast hence, even showcasing the opposite as lack of understanding of game-design is shown.
Kinda just mentioned it once and posted a pic don’t think I was really on a high horse but if it came across that way apologies for doing what I was criticising.
I didn’t present it as a downside I said "no insane “cant avoid crit” debuff. I was more trying to point out that compared to other items, new items that’s not really an outstanding stat people would chase a weapon for. If you compare it to other 2 handed swords and their modifiers it’s just not great for the drop rate of the sword in general then add it to the LP drop rate.
In reference to the modifier itself - taking 70% less dmg on a 25k crit is going to kill you regardless, generally. You’re probably going to say “well depending on the type of attack and your mitgation against it if it’s physical or if it’s void dmg and you have this specific stat which does X less void dmg as well on top of that crit reduction” - have fun with that. End of the day its cool looking sword. It hardly drops, when it does the rolls are pretty shit end a lot, when it drops LP its mostly LP1, sometimes 2 - again low rolls then you need a juicy double / trip T7 to try slam and hope you dont hit that non 7… ORRRRRR you could run Folly maybe 15-20 times and get a nice base rolled clothos (super common) and roll it with a 7/6 or 7/7/ or 7/7/5 if you’re lucky or even a 7/5/5/3 and your sword will shit all over that carver.
I love having to reiterate my personal thoughts because of attempts at nit-picking but it’s ok we all get bored and love a lil troll
PS in case my wall of text wasn’t clear “I PERSONALLY don’t think that modifier on that sword is good and the sword is very rarely seen in great builds” (I also know someone who hates me is now going to take their uber gear’d char, chuck the sword on and kill uber and then post a video lol)
You did without taking the other affix on the item into consideration.
The crit damage reducing is not the reason anyone would pick that weapon, since it is a regular Stat that you can get on 2H melee weapons anyway.
You just don’t get it… This is like saying getting 30% crit avoidance on an item is bad because you will still get critted 70% of the time… Of course because you will combine it with other sources of the same Stat to essentially become crit immune.
I don’t say that Leviathan Carver is a great item, but with what and how your tried to underline your argument we’re pretty bad things…
You realise my entire arguement wasn’t an arguement right? I said they should update old items then I used the carver which you just said isn’t great as an example, I pointed out a modifier literally saying nothing bad in my initial post about the debuff, purely implying I didn’t think it was great and holy fkn shit you’ve all jumped to the rescue of a sword which I will remind you again YOU JUST SAID ISNT GREAT trying to say that the crit reduction is infact awesome.
I said taking 70% less damage on a crit when you’re playing against uber/high corruption is not useful as you get hit so hard. I also said crit immunity and reduction can be achieved easily with other items and you can max it out pretty easily.
A weapon which has a primary function of dealing damage, having a crit dmg reduction stat is crap, it really is.
Argue all you like my opinion on it won’t change. I didn’t say the buff was shit in fact you guys have just popped onto my feedback and example implying the carvers modifier is actually amazing.
Weird bro, weird.
It was feed back - “would be nice to update old weapons/items or drop chance/LP on them - here is an example of one of them out of about 30” next thing “you’re an idiot, you use chatgpt for maths, crit reduction is the best thing in LE, you’re showing off on a high horse, your penis is small”
Ok the penis thing, look thats my problem. The rest of it boys, honestly wasting your time with comments and replies on feed back over a shitty old item that might have been good a few years ago - if it ever dropped with good base stats and LP - chances are it didnt.