Yes, which I also mentioned.
It has not been showcased at all.
People are saying ‘but they only had 4 months to dial it in properly’… which is nonsensical, it’s simply a fuck-up of epic proportions in several ways at once.
They have over a decade of experience from PoE 1.
They had several years development while gathering further experience through experimentation in PoE 1.
They detached it from PoE 1 because of the experience being too different to handle in the ongoing game.
They had several play-tests before the early access.
And they had 4 months of substantial feedback amount from players on how their game feels.
The feedback also was clear-cut. ‘Campaign is hard but enjoyable, drop-rates suck though, we feel like we have no way to equip our characters properly, crafting is too lackluster, end-game is not fleshed out enough, several mechanics aren’t well placed or designed’. Fairly much a massive consensus on major points overall even.
Nigh nobody enjoyed Ascendancy being behind Sanctum or Ultimatum for example. And feedback was ‘Warrior feels clunky and slow’.
So what was their return? Broad nerfs through the bank… which is utterly idiotic to say it mildly. Everything brought down to ‘clunky and slow’ gameplay.
There was ‘meaningful combat’ during 0.1, outliers existed, they had to be reigned in, expected! Some bad ones also existed.
For example grenade based merc was ‘fine’, not well played since combination play without any major upside, explosive grenade sucks a little.
The answer? Increase cooldown from 3 seconds to 8 seconds! That’ll surely make it feel better! A clear no-brainer, right?.. That’s the level of thought which went into changes, they are mind-boggling.
But the follow up discussion was about a potential ‘yeah, it’s still too quick, so how could GGG make it reliably slower without sacrificing enjoyability?’ and that led to the necessary changes for mob speed, which since the focus is on combination play now (unlike what was promised in interviews before… ‘No, cooldowns in ARPGs is bad design!’ and ‘Combination play is bad, it’s just muscle memory!’) mandates severe functional changes on a basic level.
Obviously GGG won’t be able to provide that in a short time.
Hence their options are returning to the baseline before roughly… or taking another extra year for development at least. So they’ll return.
Also I don’t think Jonathan is a good Game Director, showcased today. Confrontational, dismissive, easily offended. If you wanna create a product beloved by a large crowd then you gotta take some hits for the ‘vision’… because visions also can be wrong simply, unenjoyable. So your options is to create something which you personally enjoy (hence a nice hobby) or something which customers will also pay for (A job, can come close to the hobby but still a job).
100% agreed, especially after today’s disaster of a interview.
PoE 1 director needing to save the ass of the PoE 2 director at nearly every… single… question. Big ‘ooff’ definitely.