Pros
- Hit Harder than ever before with up to 500k crits
Kill bosses before they can even phase.
No longer worried about mana. 100% Uptime of sigils!
Cons
- Will definitely get the nerf hammer sooner rather than later
Updates
Initially posted December 10th 2020. Viable for 0.8.0.
Passives
SentinelPaladinVoid Knight
Skills
SmiteAnomalyLungeRiveSigil Of Hope
Idols
The main affix on idols you want is % Increased rive critical strike multiplier and melee void damage % increase.
Gear
Below is a Tunklab Gearplanner link that has been put together from the gear shown in the build video. This gear is not be min-maxed correctly but should give you a basic idea on how to get started.
Hello .
I have a problem with unlocking the skill tree.
I play Sentinel, I have 83 plv, unlocked level 25 on the tree, but I cannot unlock Paladin above level 25, apparently I have to complete some mission to unlock the mastery? what should I do . Thanks for the hint
You can’t, that’s the point. Open your passive screen & if one of the bottom 3 tabs says “mastered” then you’ve chosen a mastery (which you have to have if you’re lvl 83 & completed the campaign).
Hey Boardman, question for you on here. I noticed that you don’t have any crit avoidance on your gear. Typically I get crit avoidance on my ring/belt/ring to hit the 100%. However, Sentinel has the gearing option for chest/helmet to get 70% there instead. To hit the 100% CA, would you say it’s better to lose 140% void damage on the chest/helm in favor of the 70% CA, letting you use other affixes on, for example, the belt (hybrid health and % health, rather than giving one up), or is it better to sacrifice those affixes?
Asking because I’m at around lvl 87 on my VK, and finding myself quite squishy despite 1400 hp, stupid amounts of leech and maxed resist across the board, with around 34% armor mitigation too. Still hitting like a truck (easy 85K crits regularly), but finding that on higher end content I am suffering some ranged 1-shots. Only have 54% crit avoidance, and wondering where to swap that out to cap it.
Hi, I’ve been working towards this build and there’s one thing I’m kinda having issues with - When I set lunge and smite to autocast, lunge keeps pushing the cooldown of smite back, causing it to rarely be cast once I’ve engaged an enemy or pack. I’ve tried delaying the intiial cast but they always end up lined up together. As far as I can see, the only CDR in the build is from anomaly and I have that, so I’m a little stumped. Could it be related to using “move and attack” to use rive?