- Its hardest boss not in game but in patch 0.7.9
Its just the first end game content we have currently.
End game content is not content to 1% player.
Iam sure that like in any other game we will have different challenges or modes that will satisfy different types of players.
2 . Another point. No nerfs were made to bosses in monolith 90+
The checkpoint system is not the nerf, its just common sense.
You want such kind of punishment as full reset. go play hardcore or maybe in future such mode will be added with better rewards. - Any boss fight player do has phases:
first you learn, then you kill first time , then you can trivialize it.
Some bosses we can meet in campaign and learn them easier like Lagoon.
But most of the bosses we can learn only by fighting them in Monolith.
The system we had before checkpoints in no way didn’t help this process.
And once again there is no nerf to modifiers in this system.
You get back by around 10 echoes, and next 5 of them you cant spawn boss, so you get modifiers back.
Yeah this post is asking for level 100+ BUFFS only, didnt even mention low level stuff
The last boss fight has a design flaw - its way to easy to avoid being hit at all. All you need to do is to run out of explosion and run in and dodge breath, which is trivial. It can be done with 1 life and 1 damage. It will just take few hours.
But all boss fights could be done the same way. In other it would be harder to avoid 100% hits.
Precisely.
Which is good and community-minded of you & all, but I don’t see what that has to do with my post. I help people in chat as well. So what?
Edit: what do you want to get from this thread?
you did get hit a few times during this video, such as at 1:20 when you’re in the circle of souls, but you constantly generated enough ward from your skills for it to be a non issue. i agree that the boss needs more ‘mandatory’ damage as a gear check, though.
the main issue this shows is how flawed the adapative damage reduction for bosses is. why wear gear that increases your damage if it’s just going to be automagically normalized to deal the same DPS as someone with 80% of their gear slots empty? it also demonstrates another big flaw of the adapative DR, by dealing infrequent bursts of big damage to circumvent the reduction. it’s just such a bad mechanic in so many ways.
This^^
I feel like this entire discussion about “hardest boss being too easy” is completely pointless and premature. I come back and check the status of this game every month or so, and I always see the same nonsense. The same 1 or 2 people posting about things being too easy and telling dozens of other players that their complaints are invalid due to them just needing to get gud.
Not at all constructive for anyone, including Devs looking for feedback.
Show an assortment of builds and levels (not level 100, and definitely not edited save file characters with impossibly good gear) completing this fight as easily as this, then you can start a discussion about what is “too easy”.
Kudos for doing this fight without gear and not getting hit. But how about next time you make suggestions (at at least attempt to) as to why “it is too easy”, or how to make changes so that final bosses aren’t trivialized by players that can exploit mechanics others can’t.
Buff the hardest content in the game so its hard.
Define “buff”…
Im not a dev, this info is for the devs so they can make their own choices. if they are ok with us beating the game naked, its all good.
I have no idea how to change it, all i know its it was too easy, so i let them know.
Im just a player who plays.
I am just saying for the top 1% that usually push 400 to 500+ arena I can not do that and arena is harder. that is the top 1%. I am more about the middle of the road and can still do as stated in the monolith.
that is why i am saying I am not the best player and it can still be not challenging to a decent player
A swift solution would be - adding few adds. Some who shoots and melee. And BOOM, fight just became 100 times harder and has a certain gear check.
This is not true. You can just kill those adds very quickly with any decent skill tree and skill.
The boss has adds already that are made of paper
Devs could make them tough enough so that you can’t kill them so easy. The specific numbers not the case.
There are limitations to boss fights in ARPG games. In Marvel Heroes, the hardest content was based on dodging high damage boss skills, hiding behind obstructions based on line of sight or rotating between targets based on stacking buffs/debuffs. In summary, it was knowledge and reflex based.
For a new game, it is going to be tough to stack the game with complex boss fights right from the get go. The game developers are still getting their sea legs under them and the player base is undergeared or relatively inexperienced in the class mechanics.
In the interim, they could increase cool downs on movement skills and force you to weave in and out of the fight depending on when the AOE attacks are coming. But, beyond that I don’t know how you could make a boss ‘player proof’ in an ARPG. Certain WoW bosses required farming certain items or certain resistances to succeed, but that tends to just wear you down during the farming process, rather than excite you when you finally overcome the boss.
Adds could be invulnerable near boss, so you need to lure them out, or smth. It could be done. The point is that, at the moment existing mechanics are way too easy to avoid. That what makes fight trivial.
Maybe I’m just “getting my head turned by numbers” (like that 150k ward thread). I’ve not seen any of these boss fights since I’ve been afk since shortly after 0.7.9 was released (and I have a job so I can’t play in the day & wife/kids so I don’t get to play much in the evening).
But from my point of view, you’re selling yourself short. If it were that easy where are the hordes of other “above average” players complaining that it’s too easy? You should have seen the bug forum every man and his dog was posting new threads about fire skill graphics being ****ed, you’d think none if them had heard of a search function.
Maybe you’re just much better at managing bosses rather than hordes of mobs in arena? Doesnt mean you’re not “1%”…
As I’ve said, I’ve not seen the fights so I don’t know what they’re like, but the devs do have an awful lot of external source material for challenging boss fights that they can draw inspiration from. They wont get it right first time and will need to iterate on the balance somewhat. But I think we can all agree that staves, boots and belts are too dangerously op and need to be nerfed into the bedrock.
honestly I dont like the implicit message here, bosses in LE are NOT easy, you can just do that because you have good mobility and still very good dps due to level 100 and passive.
Also lich form and leech allow you to avoid the rest…that not the case for the vast majority of build.
i.e with my necro full pet black sun at level 87 was not an easy fight and I die twice because lack of mobility with huge area that I just cannot avoid.
So the message hey I did that so nerf class or buff boss is nothing positive