On the kill I used boots for movement speed, belt in order to have potions, and some basic staff to benefit from the base damage.
You can do this with many builds and character.
In my honest opinion, being able to beat the hardest boss of a game with no items and ignoring core progression systems is a problem, even for the 1%.
I completely agree. Currently you can do every Timeline boss naked apart from weapon + boots (ms) and most of them without a skill tree, While everyone might not be able to do it even if its just handful of people, It is still handful too much.
I can face tank empowered Abomination and I am not the one percent. so I agree there needs to be some evaluation of some things. But this is beta that is what this is for!
Nerf boots, belt and staves! They are clearly overpowered!!!1
In all honesty though, Iâm not entirely sure what the point of this is though. On the one hand, well done for doing something that probably only 3 other people could do, but so what? Do you want them to buff it so even you canât do it without gear? Do you want the devs to nerf ward even harder so that itâs even less useful? Do you want the to nerf the acolyte and the interactions between her skills?
Well done/kudos to you for having the skill/knowledge/reflexes to be able to do that, but, meaning no disrespect, so what?
Yes, letâs balance the game around the top handful of players, that sounds reasonable.
I agree, that is what beta is for, but If you arenât the 1%, where are the hordes of above average players who are agreeing that they have done this.
Clearly something is broken if you can completely ignore gear? i have done every single boss without gear on a Sorc with 200 ward therefore the issue is not ward. Gear should always matter and you should not be able to do endgame bosses without gearâŚ
Good point, but IMO, a player with your skills should be finding the absolute bleeding edge cases of what is possible with maximum abuse (or maybe that last one is boardman), not setting balance standards for a game meant for everyone else.
Maybe the problem is more about type of attack. I have tried twice on Abomination and got stomped. Warpath build first time. Maelstrom build second time. My sentinel has capped GB, capped CA, and about 65% block. Resists arenât crazy high, but like 29% while spinning. 70% when on block. Took me much much longer to kill even one of those soul chambers.
It also seems a non-targeted movement skill is near mandatory. That is annoying.
I know, but I suspect he didnât mean, âonly a handful of players should be able to do the most difficult contentâ. And I agree that not every player needs to be able to do all the content, Iâm ok with that even if it means me. Iâll either practice (increase my skill level), learn about the content (increase my knowledge), increase my gear (to try and mitigate some of my deficiencies), or say f**k it and live with it.
But just saying âhis words not mineâ, kinda sounds like youâre telling the entire community that itâs their fault they suck and that they need to âgit gudâ. Which I donât believe to be the case, but thatâs what it sounds like (though itâs also possible that feeling is just my bruised ego).
Dunno man I spent all morning helping new players beat the first boss, coaching over discord and stuff for people who asked, they all did it with some basic advise.
Its hardest boss not in game but in patch 0.7.9
Its just the first end game content we have currently.
End game content is not content to 1% player.
Iam sure that like in any other game we will have different challenges or modes that will satisfy different types of players.
2 . Another point. No nerfs were made to bosses in monolith 90+
The checkpoint system is not the nerf, its just common sense.
You want such kind of punishment as full reset. go play hardcore or maybe in future such mode will be added with better rewards.
Any boss fight player do has phases:
first you learn, then you kill first time , then you can trivialize it.
Some bosses we can meet in campaign and learn them easier like Lagoon.
But most of the bosses we can learn only by fighting them in Monolith.
The system we had before checkpoints in no way didnât help this process.
And once again there is no nerf to modifiers in this system.
You get back by around 10 echoes, and next 5 of them you cant spawn boss, so you get modifiers back.
The last boss fight has a design flaw - its way to easy to avoid being hit at all. All you need to do is to run out of explosion and run in and dodge breath, which is trivial. It can be done with 1 life and 1 damage. It will just take few hours.
But all boss fights could be done the same way. In other it would be harder to avoid 100% hits.
you did get hit a few times during this video, such as at 1:20 when youâre in the circle of souls, but you constantly generated enough ward from your skills for it to be a non issue. i agree that the boss needs more âmandatoryâ damage as a gear check, though.
the main issue this shows is how flawed the adapative damage reduction for bosses is. why wear gear that increases your damage if itâs just going to be automagically normalized to deal the same DPS as someone with 80% of their gear slots empty? it also demonstrates another big flaw of the adapative DR, by dealing infrequent bursts of big damage to circumvent the reduction. itâs just such a bad mechanic in so many ways.
I feel like this entire discussion about âhardest boss being too easyâ is completely pointless and premature. I come back and check the status of this game every month or so, and I always see the same nonsense. The same 1 or 2 people posting about things being too easy and telling dozens of other players that their complaints are invalid due to them just needing to get gud.
Not at all constructive for anyone, including Devs looking for feedback.
Show an assortment of builds and levels (not level 100, and definitely not edited save file characters with impossibly good gear) completing this fight as easily as this, then you can start a discussion about what is âtoo easyâ.
Kudos for doing this fight without gear and not getting hit. But how about next time you make suggestions (at at least attempt to) as to why âit is too easyâ, or how to make changes so that final bosses arenât trivialized by players that can exploit mechanics others canât.