PoE introduced a maximum negative resistance recently. Maybe we need something like this to make poison not scale indefinitely in multiple ways. If you can reach a cap for resistance shred at some point, e.g. -100, you have to adjust your gearing from more duration and attack speed towards other more sources from skills or other things.
Would make it at least way harder to scale it in the end while keeping its general idea.
That’s actually a great idea, a slight variation would be with “softcaps”: As example: any value past -50 gets halved, past -100 gets halved again (25%), you get the idea.
Is not just double, actually you scale in 4 dimensions: attack speed or DoT application speed, dot damage, increased duration, and effectiveness, add the shred as a fifth one. It’s quite crazy.
Yeah, you can scale it in many ways but I was referring to the double dipping of the poison debuff on its own. More stacks does not only mean more ticking debuffs but also more damage from all available stacks due to more poison shred.
This conversation makes me wonder if I was running into a bug with my poison Spriggan form or just missed a skill to tie it all together. My spirit thorns tooltip with the unique I had equipped showed 9000+ dps but I was struggling to take down bosses.
For me, bleed feels perfectly on the money. Bleed flurry is very strong but not busted as heck. Ignite probably needs some work, but its not unplayable yet.
But then you have frostbite and poison.
With the release of snowdrift, even weird gaspar helmet things aside, there is a reason so many people are playing it. Getting double dipping effects from your ailment is just too strong. You stack freeze multi, which makes you freeze more, do more damage with DoT AND also freeze more from frostbites freeze debuff.
And poison is just silly. Especially since effect buffs the damage AND the debuff, so it scales out of control once you start minmaxing it with stuff like salt the wounds.
Poison should probably be nerfed a bit, frostbite is fine once gaspars gets some touchup, and they certainly need to help ignite.
Also non ailment DoTs seem perfectly fine and balanced. Maelstrom and entangling roots werebear is slow and tanky, exactly what you would expect from a DoT melee build.
They are far too weak still, Maelstrom tree needs a full rework instead of slapping in a Unleash node that nobody uses because optimal is via being a Bear, the skill tree has never been touched the whole time ive played that I can remember
New player here, anyone have a build link I could follow for one of these wild poison builds I’m hearing about? Currently playing bleed and I’d like to compare. Thanks!
I never took the chance to try a rogue and this poison dot appeal me, wich speciality you will recommend for it ? marksam or bladedancer? (outside of necro I am a noob)