Then you clearly need some tea & crumpets or cricket bat-based re-education.
How uncivilized.
That was rather the point. I like to mix it up & confuse people a bit, like at work, are they going to get me in a hoodie or a suit & waistcoat. Being consistent would be boring.
Like serving coke with the biscuits?
Depends which type of Coke youâre talking about & the audience. If it was the Queen King & Nose Ajax, then probably not. If it was my kids & appropriately diet (for the daugher)/full fat (for the boys) then probably yes. Though they might be a bit confused about trying to dunk their biscuits in the Coke.
if you are doing monoliths, you arenât exactly a fresh character.
and if youâre doing monoliths well before level 55, then you donât have much of a leg to stand on, as itâs not near level content for you.
Hello,
Iâd like to bring my point of view to the discussion.
Having played Diablo 1, 2, 3 and PoE, and tried for a short time D4, Grim Dawn, Titan Quest and Wolcen.
A good part of what I like in ARPGs is making my own character, with my own build (even if other players happen to make the exact same build, itâs not an issue, the important part here is that the build was the result of my own choices).
I find that the respec systems I dislike the most are those that allow changing instantly your build to an entirely different one. The worst offender for that is Diablo 3. Not only does it allow you to change at will your build, but it heavily incentivizes you to do so.
Diablo 2âs respec system (added very late in the gameâs life, and not properly thought out) is very bad too. It doesnât incentivize you to respec, but when you do, your character is a blank slate, negating any of its previous history.
PoE, on the other hand, was pretty good at the time for my level of play. You could tweak your build here or there, but making a massive change required spending a heavy amount of Regret Orbs, making it more viable to simply make a new character. I canât speak to the level of play where you can afford to wolf down whole buckets of them, as I never got to such a point, but if I ever did, I guess the system would be equivalent to those where you can simply respec by spending gold : the cost is insignificant, so itâs barely better than Diablo 3 (at least, most of them donât incentivize you to massively change your build).
That being said, I think that Last Epochâs skill system is a very good compromise. While it does incentivize you to respec during your gameplay, the need to relevel the skills makes it so that it doesnât render the previous choices meaningless.
The passive tree respec isnât good, though. Itâs way too easy to change everything, and I would prefer for there to be more hurdles for respeccing.
I do understand, however, that this is not a universal point of view, and that others do not enjoy the same things in ARPGs. And just as I do understand that, please do understand that I am not the only one to enjoy the game better with those hurdles.
Please do not advocate for the removal of those hurdles for everyone, as they are important to people like myself.
I think that the only proper compromise would be to create an option âactivate free respecâ that you can activate (but never deactivate) whenever you want on your character, similar to how you can make a character SSF, and can deactivate that option, but never reactivate it.
Again, and I cannot stress this enough, it is very important for part of the community that there is always at least the option to have those hurdles.
PS : I would also appreciate the possibility of a similar hurdle on passives, but maybe in a less steep manner, like every passive points you reallocate, you lose one tenth of a level. Again, this would need to be an option on character creation, not something forced on the whole community.
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