Divine Bolt - No Trigger

Hey everyone, thanks for your time.
I have been testing some of the Paladin mechanics and I have found that Divine Bolt does not seem to animate or trigger. This is the Paladin specific passive chain that can have +5 bolts and also heal other players. At first I thought the skill simply did not heal myself in single player upon unlocking the full chain but I have been looking through my stream vods for any proof the skill actually works. Currently I have no proof that the skill triggers at any point with any amount of passive allocations.

2 Likes

It seems that it does not work.

I have done about 5 hours of passive tree reworking for a few reasons. I thought first that the healing bolt 1 point passive caused the bolts to not fire since no multiplayer; disabled the node and still no bolts. I then thought the extra bolts 5 point node caused the bolts to not fire due to some accidental ^% coding reducing chance to below 1%; disabled all 5 points one at a time and still no bolts. I then disabled all other on hit effects and removed all chance to cause bleed, ignite, or poison to guarantee that my warpath damage was not modified in any way. I made a short clip of warpath damage with and without the point in Divine Bolt. The damage numbers appeared at the same frequency for the same values. I’m calling the skill broken until I hear otherwise.

1 Like

Thank you kind sir

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