Depths of Eterra Update - Beta 0.8.5 Patch Notes

I am interested in any information on what happened to zombies and parasites. I can now have 10 zombies instead of 6 (which was working great) and the parasites generated by them are significantly less, therefor generating 90% less ward. Nothing in patch notes about these changes. I dont know if this is a bug or not but yesterday I was soooo happy about not getting nerfed…and today… :frowning:

Ok, done:

Note that Squirrels aren’t in the review because the focus is on the skills, not items. Still, they really don’t change the wolves rating on the scale I’m using. There is one skill that did beat that 3/5 rating though, so I do stand corrected I guess.

Werk it

uh, are you sure you put the keys in the loot list ?
Because 5h of farm maps (not only monoliths)
0 keys obtained.

I’m sure there are some but … where ?

That’s a known bug with the boss drops, it’ll be fixed in 0.8.5b.

ok, thinks :slight_smile:

You can try farm the new arena. zthere are mods that guarantee a dungeon key drop from the boss.

Guess pet AI is still going to be atrocious, rip. Maybe next patch i can play the game

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Dear EHG, when will the falconeer, runemaster and falconeer be released?

First, great response post. I do feel a little differently about this one though:

I get what you’re saying but in my opinion it would be better to get the new skills out before 1.0 to find out how they work and polish them up before final release.

Idk man. This looks for me just like an attempt to slow down the acquisition of high level item bases via gambling through RNG drop in Monoliths / unlocking higher dungeon tiers and finding keys in the first place.

Guess mission accomplished. Now additionally to a gold sink there is now a time sink as well.

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This might be a dumb question, but is there a full changelog somewhere?
For example, it seems like the fix for the Beyond Death node in the Dread Shade tree isn’t mentioned anywhere. Maybe I’m just too blind but even with the search function I can’t find it listed in here.
I’m also asking because some people claimed that their characters feel very different now (weaker) even tho nothing should have changed (or just very minimal changes that should not explain the sudden drop in power) according to the patchnotes.

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If it is not listed, then it is unlikely that it changed.

The people complaining about their characters feeling weaker are 90% playing some version of channelled flurry which got fixed/nerfed depending on how you look at it.

Rive new sound is… to be honest what game im playing for real. And the old End of Time song was better trust me.Congrats for the patch but i was expecting more as always

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There are a bunch of changes that are undocumented in the patch notes. Just a few that come into my mind from a couple hours of play: area/tileset updates, model/object changes, lighting changes, etc.
So, I do think that there’s a decent chance for undocumented skill/passive/item changes as well.

Well this change is pretty obvious as it was the whole point of the Necrobomber build. :wink:

Then let me rephrase that: I’m also asking because some people that do not play a Flurry build claimed that their characters feel very different now (weaker) even tho nothing should have changed (or just very minimal changes that should not explain the sudden drop in power) according to the patchnotes.

:wink:

I can say that my wife reported me the same problem, basically after the patch the necro that I build for her as a ward generator (super slow but really hard to kill cause lot of ward) feel basically useless.

After some testing I also see that now there is 10 zombie max?? but also really less parasite as you said, but also dread shade dont work properly, or at least like it was before. now I see that it’s applying really less frequently and I feel to the same target?? basically before the 6 wraiths (look super nice now btw!) get super fast each one of them the shade, now it’s only 3/4 max before they die, so again less ward here.

I hope it’s only bugs and not new hidden/not in patch note working as intented!

It is understandable for graphical updates to not be included in the patch notes. PoE usually just has a line in the patch notes saying something along the lines of “continued to improve graphics etc etc”. After all, if they included the details of every single model, texture etc that has been improved, it would be a very long and bloated patch note.

That being said, I do agree that there has been a lot of feedback about people FEELING that their characters are weaker. However, without something specific like what Volcko said above, it is hard for them to actually investigate the issue.

Some of the feedback seems to be surrounding minions and ward gen etc. I find it hard to believe that they might have left out major changes like that in the patch notes. If it really has changed, I’m more inclined to believe that it might be a bug rather than a stealth change. And if they somehow did leave major changes like that out… Yikes

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You’re correct, it was accidentally omitted. I’ve updated the patch notes:
Dread Shade’s Beyond Death now only raises a single Volatile Zombie (previously used Volatile Zombie skill tree to determine amount of zombies raised)

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i checked and from what i see and when i used the zombie skill when it came out the 30 percent chance on minion death for zombie to be created doesnt come from zombie or parasite death. dont know if this was a old or new change.