Agreed, however as previous posts have said, perhaps it was the lack of gear with equal usefulness that was the problem. I think they could have made the changes more specific to the item type ie… makeing the block area smaller on BoH, then just a giant nerf bat hit. That’s my $.02.
Then why make it even more rarer? Doesn’t make sense to me
No idea honestly
I think it would be fine if it were converted to say Elemental Damage reduction rather than general DR. All-around DR is extremely powerful and even if the radius is reduced, most classes have access to movement skills that can close the gap easily enough. You also get into some consistency issues as Nearby is actually a standardized measurement within LE. It’s the border ring around the dummy at the end of time.
Personally I am just wary of any all-around DR with no trade off gear as they have an inherent advantage in my opinion. But that’s just one person’s opinion
I am interested in any information on what happened to zombies and parasites. I can now have 10 zombies instead of 6 (which was working great) and the parasites generated by them are significantly less, therefor generating 90% less ward. Nothing in patch notes about these changes. I dont know if this is a bug or not but yesterday I was soooo happy about not getting nerfed…and today…
Ok, done:
Note that Squirrels aren’t in the review because the focus is on the skills, not items. Still, they really don’t change the wolves rating on the scale I’m using. There is one skill that did beat that 3/5 rating though, so I do stand corrected I guess.
Werk it
uh, are you sure you put the keys in the loot list ?
Because 5h of farm maps (not only monoliths)
0 keys obtained.
I’m sure there are some but … where ?
That’s a known bug with the boss drops, it’ll be fixed in 0.8.5b.
ok, thinks
You can try farm the new arena. zthere are mods that guarantee a dungeon key drop from the boss.
Guess pet AI is still going to be atrocious, rip. Maybe next patch i can play the game
Dear EHG, when will the falconeer, runemaster and falconeer be released?
First, great response post. I do feel a little differently about this one though:
I get what you’re saying but in my opinion it would be better to get the new skills out before 1.0 to find out how they work and polish them up before final release.
Idk man. This looks for me just like an attempt to slow down the acquisition of high level item bases via gambling through RNG drop in Monoliths / unlocking higher dungeon tiers and finding keys in the first place.
Guess mission accomplished. Now additionally to a gold sink there is now a time sink as well.
This might be a dumb question, but is there a full changelog somewhere?
For example, it seems like the fix for the Beyond Death node in the Dread Shade tree isn’t mentioned anywhere. Maybe I’m just too blind but even with the search function I can’t find it listed in here.
I’m also asking because some people claimed that their characters feel very different now (weaker) even tho nothing should have changed (or just very minimal changes that should not explain the sudden drop in power) according to the patchnotes.
If it is not listed, then it is unlikely that it changed.
The people complaining about their characters feeling weaker are 90% playing some version of channelled flurry which got fixed/nerfed depending on how you look at it.
Rive new sound is… to be honest what game im playing for real. And the old End of Time song was better trust me.Congrats for the patch but i was expecting more as always
There are a bunch of changes that are undocumented in the patch notes. Just a few that come into my mind from a couple hours of play: area/tileset updates, model/object changes, lighting changes, etc.
So, I do think that there’s a decent chance for undocumented skill/passive/item changes as well.
Well this change is pretty obvious as it was the whole point of the Necrobomber build.
Then let me rephrase that: I’m also asking because some people that do not play a Flurry build claimed that their characters feel very different now (weaker) even tho nothing should have changed (or just very minimal changes that should not explain the sudden drop in power) according to the patchnotes.