Decoy Sonic Detonation Node with -100% duration

The sonic detonation node on decoy says it emits a wave upon appearing. But if I have short fuse and blasting agent relic, I can get over -100% duration, so the decoys explode immediately.

Does the immediate explosion ‘override’ the appearing part of sonic detonation on purpose so it doesn’t actually emit the wave? Or is the appearing part slightly delayed and not said on the node, even if its .1 seconds delayed? Shouldn’t the decoy and sonic wave go off at the same time, as the decoy has to appear to explode, right now its not emitting the wave if its insta exploding.

Seems related to this issue as well.

I confirm I have the same issue. Short Fuse + Blasting Agent does not make sonic wave work.

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