For example: Perfect implicit eternal gauntlets (24%) with with T7 Experimental Armor applies to Damage over Time (30%), perfect Champion Regalia (17%), and 100 attunement with Iron Attunement at 5/5 (50%) would get you 121% of armour mitigation applied against damage over time.
Does that cap out at 100%, or would tht cause armour to be more effective against DoTs than hits? Character sheet and game guide a lot tell me nothing on this front, and it’s not really clear.
Yeah, I’m just looking for somebody who knows how it’s coded (via datamine or dev knowledge) to confirm that. The stat phrasing is unclear, it was next to impossible to go over 100% last season, unlike now. It probably shouldn’t go above 100%, but I’m only looking for mechanical confirmation whether it does, which nobody seems to know at all.
…Unfortunately, my easy access is mostly based in the Sentinel mastery trees (and I don’t have an acolyte).
I also don’t know what mobs deal consistent DoTs aside from standing in Aberroth puddles – the game is very unclear what is a DoT outside of debuffs, which I have too much health regen to track the damage of.
There are dozens of mobs, just off the top of my head:
Lagon (you can use story version), any mob possessed by the Witch (green laser), Covenant of Dominion, Poison and Sand Twisters from both Gorogn Versions… the list goes on.
Also, I knew there was a thread discussing exactly this, and I did manage to find it… It’s still open, and OP got some findings he shared there. I didn’t bother to recap on everything I missed since I last read it, but you should give it a look.
According to OP on that thread, armor-dot-mitigation is indeed capped.
I asked a dev on discord as well – it does indeed cap at 100%. Otherwise it would be possible to stack enough to become fully immune to all DoTs, which would be pretty funny (especially since a lot of slam-looking stuff is just AoE Hyper DoTs).
Still, good to know, and thanks for pointing me that way, alongsid the useful info. Good find on the old thread!