Hello everybody, can i get an explanation on how dmg is calculated ?
What is the base dmg on which the final dps is calculated ?
I mean, no weapon has a base dmg on it like in any other arpg i ever played (like base dmg 10-30 physical).
So, all the nice stats we see, on which base are multiplied ?
It’s really hard to decide which weaps is better than the other without such an info … especially spell wise …
Same goes for armor etc.
I really don’t get the itemization in this game …
EDIT: For example when you start from scratch you have a base dps of ie. 16, then you equip a bow and same dps goes to 0 … im puzzled really … how this game calcute dps for melee, ranged and spell ??
Every weapon has base damage (well, flat damage that’s added to the skill’s base damage) on it:
You take the skill’s base damage (which isn’t often stated),
then add any relevant flat added damage (like on the above weapon) & multiply it by the skill’s added damage effectiveness (100% unless otherwise stated) by element
then you sum up the % increased damage on gear & passives and apply themby element, each skill gets 4% increased damage per point of an attribute, this is one of the % increased modifiers that you would add up, but it applies to all elements
then you take any instances of % more damage (generally only from within the skill tree) & apply them individually, eg, (% more 1) x (% more 2) x (% more 3) etc
then if the hit was a crit you multiply but your crit multi (200% = x2)
The “basic attack DPS” number only works for melee at the moment, they’re working on changing it to also work for bows.