Crashing at 25% of Yulia's Prison at The Frozen Fortress

First off, I am running the game through the latest Whisky with the latest GPTK on Mac. While there were occasional crashes during the campaign, nothing was reproducible.

However, 10 times out of 10 the game crashes at 25% of Yulia’s Prison in The Frozen Fortress Echo. Logs point to “RendererManager+<>c.” which seems to make sense as well - I imagine something happens to her prison at 25%, but I am yet to experience what :slight_smile:

Log:

Summary

Initialize engine version: 2019.4.40f1 (ffc62b691db5)

[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.1]

Renderer: AMD Compatibility Mode (ID=0x66af)

Vendor:

VRAM: 49152 MB

Driver: 30.0.14023.3004

Dedicated video D3D11 device multithread protection failed (error: 0x80004002). Will use software video decoding.

Command line options:

IsDiagnosticLoggingEnabled = False

ConnectDirectlyToGameServer = False

DisableAutoLoginWithSteam = False

GraphicsOptionsFile =

UseLidgren = False

OfflineMode = False

GameServerIP =

GameServerPort =

PlayFabTitleId =

LidgrenPort =

EnableQueues = False

UseNativeProfiler = False

NativeProfilerConfig =

Profile =

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)

DG.Tweening.Core.DOGetter`1:Invoke()

System.Lazy`1:CreateValue()

System.Lazy`1:LazyInitValue()

System.Lazy`1:get_Value()

EHG.Multiplayer.GameplayEnvironment:.cctor()

VFXManager:BuildLookupTables()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Instantiation] Loaded Serializers:

UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer

UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

LE.Caching.Serialization:GetSerializers()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Initializing input.

Input initialized.

Touch support initialization failed: Call not implemented.

.

UnloadTime: 5.753200 ms

Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Locale changed to English (en)

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

PotionUseAction:Invoke()

Localization:OnTableChanged(StringTable)

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable)

UnityEngine.Localization.LocalizedTable2:AutomaticLoadingCompleted(AsyncOperationHandle1)

System.Action`1:Invoke(T)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)

UnityEngine.Localization.LoadTableOperation2:TableLoaded(AsyncOperationHandle1)

System.Action`1:Invoke(T)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)

UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()

System.Action`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Locale changed to English (en)

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

PotionUseAction:Invoke()

Localization:OnTableChanged(StringTable)

d__61:MoveNext()

PotionUseAction:Invoke()

System.Action`1:Invoke(T)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource1:Continuation(AsyncOperationHandle1)

System.Action`1:Invoke(T)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)

UnityEngine.Localization.LoadTableOperation2:TableLoaded(AsyncOperationHandle1)

System.Action`1:Invoke(T)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)

UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()

System.Action`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!

(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!

(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!

(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!

(Filename: Line: 334)

Unloading 7 Unused Serialized files (Serialized files now loaded: 11)

game version: 1.0.3.3

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

GameVersionManager:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DeathScreen opened: -infoProvider:

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

DeathScreen:OnEnable()

UnityEngine.Object:Instantiate(Object, Transform, Boolean)

UnityEngine.Object:Instantiate(T, Transform, Boolean)

UIPanel:GetInstance(Boolean)

UIBase:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Uploading Crash Report

NullReferenceException: Object reference not set to an instance of an object.

at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0

at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0

at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0

at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0

at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0

at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0

UnityEngine.Object:Instantiate(Object, Transform, Boolean)

UnityEngine.Object:Instantiate(T, Transform, Boolean)

UIPanel:GetInstance(Boolean)

UIBase:Awake()

(Filename: currently not available on il2cpp Line: -1)

Uploading Crash Report

NullReferenceException: Object reference not set to an instance of an object.

at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0

at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0

at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0

UIPanel:GetInstance(Boolean)

UIBase:Awake()

(Filename: currently not available on il2cpp Line: -1)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

GraphicsBackend.Options.GraphicsConfiguration:Awake()

UnityEngine.Object:Instantiate(Object, Transform, Boolean)

UnityEngine.Object:Instantiate(T, Transform, Boolean)

UIPanel:GetInstance(Boolean)

UIBase:Awake()

[ line 606]

(Filename: Line: 606)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

Rewired.UI.ControlMapper.ControlMapper:Awake()

[ line 606]

(Filename: Line: 606)

IMGUI OnEnable

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

ImGuiNET.Unity.DearImGui:OnEnable()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UnloadTime: 7.025400 ms

Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 802366.

Total: 1279.083500 ms (FindLiveObjects: 26.349500 ms CreateObjectMapping: 34.759700 ms MarkObjects: 1192.489300 ms DeleteObjects: 25.482200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)

UnloadTime: 7.028500 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 802371.

Total: 1014.013500 ms (FindLiveObjects: 25.288900 ms CreateObjectMapping: 34.207800 ms MarkObjects: 953.798800 ms DeleteObjects: 0.716500 ms)

No working integration, destroying EpochRGB

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

LE.Integrations.RGB.EpochRGB:UpdateRGBState()

LE.Integrations.RGB.EpochRGB:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Returning index -1 as region [australia-southeast] is not an available option!

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)

System.Action`1:Invoke(T)

SettingsManager:set_PreferredRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)

LE.Factions.ReputationChangedDelegate:Invoke(Int32)

UnityEngine.Events.InvokableCall`1:Invoke(T1)

UnityEngine.Events.UnityEvent`1:Invoke(T0)

TMPro.TMP_Dropdown:SetValue(Int32, Boolean)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()

LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Ignoring region change - australia-southeast is not a new region

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)

System.Action`1:Invoke(T)

SettingsManager:set_PreferredRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)

LE.Factions.ReputationChangedDelegate:Invoke(Int32)

UnityEngine.Events.InvokableCall`1:Invoke(T1)

UnityEngine.Events.UnityEvent`1:Invoke(T0)

TMPro.TMP_Dropdown:SetValue(Int32, Boolean)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()

LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Returning index -1 as region [australia-southeast] is not an available option!

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)

System.Action`1:Invoke(T)

SettingsManager:set_PreferredRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)

LE.Factions.ReputationChangedDelegate:Invoke(Int32)

UnityEngine.Events.InvokableCall`1:Invoke(T1)

UnityEngine.Events.UnityEvent`1:Invoke(T0)

TMPro.TMP_Dropdown:SetValue(Int32, Boolean)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()

LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Ignoring region change - australia-southeast is not a new region

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)

System.Action`1:Invoke(T)

SettingsManager:set_PreferredRegion(String)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)

LE.Factions.ReputationChangedDelegate:Invoke(Int32)

UnityEngine.Events.InvokableCall`1:Invoke(T1)

UnityEngine.Events.UnityEvent`1:Invoke(T0)

TMPro.TMP_Dropdown:SetValue(Int32, Boolean)

LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()

LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

FMODUnity.RuntimeManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

‘filter’ is null!

Did you add the ‘DomainManager’ to the current scene?

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

Crosstales.BWF.Manager.DomainManager:logFilterIsNull()

Crosstales.BWF.BWFManager:get_isReady()

Crosstales.BWF.BWFManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object ‘’) is missing!

(Filename: Line: 334)

2024-03-16T21:37:23.8171690+00:00 ClientSessionID=854382f27d234d3fb352c81356cadb36

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

LE.Telemetry.ClientMetrics:.ctor(String, String, Func1, Func3, Boolean)

LE.Telemetry.MetricsPlugin:Initialize(Func1, Func3, Boolean, String)

LE.Services.<>c:b__136_1()

DG.Tweening.Core.DOGetter`1:Invoke()

System.Lazy`1:CreateValue()

System.Lazy`1:LazyInitValue()

System.Lazy`1:get_Value()

EHG.Multiplayer.d__19:MoveNext()

PotionUseAction:Invoke()

System.Action`1:Invoke(T)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()

Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object ‘’) is missing!

(Filename: Line: 334)

[removed a chunk of logs to fit into the forum post limit]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2024-03-16T21:48:20.0378970+00:00 System.NullReferenceException: Object reference not set to an instance of an object.

at RendererManager+<>c.b__43_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0

at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0

at System.Collections.Generic.List1[T].RemoveAll (System.Predicate1[T] match) [0x00000] in <00000000000000000000000000000000>:0

at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0

at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0

at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageUnfreeze (LE.Multiplayer.Messages.ActorSync.MessageUnfreeze message) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0

at CraftingMaterialsPanelUI+OpenAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)

LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

Cysharp.Threading.Tasks.Callback:Invoke()

Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2024-03-16T21:48:21.1371220+00:00 System.ArgumentException: The Object you want to instantiate is null.

at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <00000000000000000000000000000000>:0

at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0

at RendererManager.freeze (System.Boolean timeLock) [0x00000] in <00000000000000000000000000000000>:0

at ActorSync.ReceiveFreeze () [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0

at CraftingMaterialsPanelUI+OpenAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)

LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

Cysharp.Threading.Tasks.Callback:Invoke()

Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2024-03-16T21:48:21.6873090+00:00 Received friend update signal: FriendID=2D6BE240033D573D

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)

LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)

LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)

LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)

LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

Cysharp.Threading.Tasks.Callback:Invoke()

Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2024-03-16T21:48:22.2567150+00:00 System.NullReferenceException: Object reference not set to an instance of an object.

at RendererManager+<>c.b__43_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0

at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0

at System.Collections.Generic.List1[T].RemoveAll (System.Predicate1[T] match) [0x00000] in <00000000000000000000000000000000>:0

at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0

at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0

at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageUnfreeze (LE.Multiplayer.Messages.ActorSync.MessageUnfreeze message) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0

at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0

at CraftingMaterialsPanelUI+OpenAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)

LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

Cysharp.Threading.Tasks.Callback:Invoke()

Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2024-03-16T21:48:24.2287960+00:00 Found stale entity 2D6BE240033D573D of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.

LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:LogWarning(Object)

LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)

LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)

LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)

LE.Services.<b__0>d:MoveNext()

Cinemachine.DestroyRigDelegate:Invoke(GameObject)

System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)

System.Runtime.CompilerServices.MoveNextRunner:Run()

PotionUseAction:Invoke()

System.Action`1:Invoke(T)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)

LE.Services.d__6:MoveNext()

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()

PotionUseAction:Invoke()

System.Action`1:Invoke(T)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)

LE.Services.d__10:MoveNext()

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()

PotionUseAction:Invoke()

PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)

Cysharp.Threading.Tasks.Callback:Invoke()

Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()

OpenAction:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Crash!!!

SymInit: Symbol-SearchPath: ‘.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\windows;C:\windows\system32;SRVC:\websymbolshttp://msdl.microsoft.com/download/symbols;’, symOptions: 534, UserName: ‘crossover’

OS-Version: 10.0.0

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (0000000140000000), size: 667648 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe’, fileVersion: 2019.4.40.50731

C:\windows\system32\ntdll.dll:ntdll.dll (0000000170000000), size: 3354624 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\ntdll.dll’, fileVersion: 6.1.7601.24059

C:\windows\system32\kernel32.dll:kernel32.dll (000000007B600000), size: 1720320 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\kernel32.dll’, fileVersion: 10.0.18362.1350

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C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (0000000180000000), size: 27131904 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll’, fileVersion: 2019.4.40.50731

C:\windows\system32\USER32.dll:USER32.dll (000000023D820000), size: 7213056 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\USER32.dll’, fileVersion: 5.1.2600.2180

C:\windows\system32\advapi32.dll:advapi32.dll (0000000330260000), size: 1236992 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\advapi32.dll’, fileVersion: 10.0.10240.16384

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C:\windows\system32\version.dll:version.dll (00000002F1FA0000), size: 131072 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\version.dll’, fileVersion: 5.1.2600.2180

C:\windows\system32\ole32.dll:ole32.dll (00000002E8F10000), size: 5787648 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\ole32.dll’, fileVersion: 10.0.0.0

C:\windows\system32\combase.dll:combase.dll (0000000327020000), size: 1634304 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\combase.dll’

C:\windows\system32\rpcrt4.dll:rpcrt4.dll (0000000231AE0000), size: 2691072 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\rpcrt4.dll’, fileVersion: 5.1.2600.2180

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C:\windows\system32\WINMM.dll:WINMM.dll (00000003B8F00000), size: 1806336 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\WINMM.dll’

C:\windows\system32\msacm32.dll:msacm32.dll (00000001C8B40000), size: 491520 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\msacm32.dll’

C:\windows\system32\OLEAUT32.dll:OLEAUT32.dll (00000002739C0000), size: 5132288 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\OLEAUT32.dll’, fileVersion: 6.0.6001.18000

C:\windows\system32\IMM32.dll:IMM32.dll (00000003AFD00000), size: 417792 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\IMM32.dll’, fileVersion: 5.1.2600.2180

C:\windows\system32\WINHTTP.dll:WINHTTP.dll (0000000358120000), size: 1245184 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\WINHTTP.dll’, fileVersion: 5.1.2600.2180

C:\windows\system32\jsproxy.dll:jsproxy.dll (0000000346BA0000), size: 319488 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\jsproxy.dll’

C:\windows\system32\ws2_32.dll:ws2_32.dll (00000001EC2B0000), size: 679936 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\ws2_32.dll’, fileVersion: 5.1.2600.5512

C:\windows\system32\bcrypt.dll:bcrypt.dll (00000002D4D40000), size: 335872 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\bcrypt.dll’, fileVersion: 6.0.6000.16386

C:\windows\system32\HID.DLL:HID.DLL (00000001F51E0000), size: 208896 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\HID.DLL’, fileVersion: 10.0.0.0

C:\windows\system32\CRYPT32.dll:CRYPT32.dll (00000001DD3F0000), size: 3653632 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\CRYPT32.dll’, fileVersion: 5.131.2600.1243

C:\windows\system32\winemac.drv:winemac.drv (000000006BAF0000), size: 626688 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\winemac.drv’, fileVersion: 10.0.0.0

C:\windows\system32\uxtheme.dll:uxtheme.dll (00000002F7230000), size: 786432 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\uxtheme.dll’, fileVersion: 10.0.0.0

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (0000000061590000), size: 105967616 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll’

C:\windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (0000000067AA0000), size: 577536 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\IPHLPAPI.DLL’, fileVersion: 5.1.2600.2180

C:\windows\system32\dnsapi.dll:dnsapi.dll (000000029CFC0000), size: 311296 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\dnsapi.dll’, fileVersion: 5.2.3790.4318

C:\windows\system32\nsi.dll:nsi.dll (000000028DFA0000), size: 131072 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\nsi.dll’

C:\windows\system32\d3d11.dll:d3d11.dll (0000000100300000), size: 114688 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\d3d11.dll’, fileVersion: 10.0.17763.1

C:\windows\system32\dxgi.dll:dxgi.dll (00000001002E0000), size: 65536 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\dxgi.dll’, fileVersion: 10.0.17763.1

C:\windows\system32\wbem\wbemprox.dll:wbemprox.dll (0000000108600000), size: 1458176 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\wbem\wbemprox.dll’

C:\windows\system32\winspool.drv:winspool.drv (00000001C4EE0000), size: 864256 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\winspool.drv’, fileVersion: 5.1.2600.2180

C:\windows\system32\mmdevapi.dll:mmdevapi.dll (0000000336850000), size: 671744 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\mmdevapi.dll’

C:\windows\system32\winecoreaudio.drv:winecoreaudio.drv (0000000103160000), size: 516096 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\winecoreaudio.drv’

C:\windows\system32\rsaenh.dll:rsaenh.dll (00000002DE970000), size: 774144 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\rsaenh.dll’, fileVersion: 5.1.2600.2180

C:\windows\system32\xinput1_3.dll:xinput1_3.dll (000000010CBB0000), size: 225280 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\xinput1_3.dll’, fileVersion: 9.15.779.0

C:\windows\system32\icmp.dll:icmp.dll (0000000100320000), size: 8192 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\icmp.dll’

C:\windows\system32\bthprops.cpl:bthprops.cpl (00000001004F0000), size: 114688 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\bthprops.cpl’

C:\windows\system32\xinput1_4.dll:xinput1_4.dll (00000003A93B0000), size: 225280 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\xinput1_4.dll’, fileVersion: 6.3.9600.16384

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FF001A10000), size: 3305472 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll’, fileVersion: 0.2.0.21

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (000000017C800000), size: 679936 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll’

C:\windows\system32\VCRUNTIME140.dll:VCRUNTIME140.dll (000000026ED50000), size: 106496 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\VCRUNTIME140.dll’, fileVersion: 14.29.30153.0

C:\windows\system32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (000000017C8B0000), size: 208896 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\VCRUNTIME140_1.dll’, fileVersion: 14.29.30153.0

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (000000017C8F0000), size: 278528 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll’, fileVersion: 5.69.73.98

C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00000001F2360000), size: 23003136 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamclient64.dll’, fileVersion: 8.18.16.37

C:\windows\system32\imagehlp.dll:imagehlp.dll (000000017DF80000), size: 245760 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\imagehlp.dll’

C:\windows\system32\dbghelp.dll:dbghelp.dll (00000001C5FC0000), size: 2981888 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\dbghelp.dll’, fileVersion: 6.1.7601.17514

C:\windows\system32\PSAPI.DLL:PSAPI.DLL (0000000104250000), size: 69632 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\PSAPI.DLL’, fileVersion: 5.1.2600.3264

C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (000000017F780000), size: 1667072 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\tier0_s64.dll’, fileVersion: 8.18.16.37

C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (000000017DFC0000), size: 733184 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\vstdlib_s64.dll’, fileVersion: 8.18.16.37

C:\windows\system32\MSWSOCK.dll:MSWSOCK.dll (0000000104AD0000), size: 114688 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\MSWSOCK.dll’, fileVersion: 4.0.0.0

C:\windows\system32\Secur32.dll:Secur32.dll (000000017E080000), size: 692224 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\Secur32.dll’

C:\windows\system32\Kerberos.dll:Kerberos.dll (00007FF001D80000), size: 180224 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\Kerberos.dll’

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll:LogitechLedEnginesWrapper.dll (00000001031F0000), size: 36864 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll’

C:\windows\system32\MSVCR120.dll:MSVCR120.dll (0000000215E60000), size: 3932160 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\windows\system32\MSVCR120.dll’, fileVersion: 12.0.40664.0

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (000000022E560000), size: 655360 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll’

C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (000000010DDC0000), size: 131072 (result: 0), SymType: ‘-deferred-’, PDB: ‘C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll’

========== OUTPUTTING STACK TRACE ==================

RtlLookupFunctionEntry returned NULL function. Aborting stack walk.

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:

  • C:/users/crossover/Temp/Eleventh Hour Games/Last Epoch/Crashes

After more searching, I have found that adding -disable-gpu-skinning flag in Steam launch arguments helped others with similar issues - and it did help me, too!

Problem solved :slight_smile: Thanks for the awesome game!

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