Crafting Changes coming to Eternal Legends Update (0.8.4)

But we don’t really know how the new system works in game and you already making conclusions…

that ‘almost’ costed my some exalted with 98% success fractured at first try :smiley:

We do know how it works. Its in the OP of this thread. Each craft loses 1-X FP, and X is higher as the tiers get higher.

It is not possible, I am very sure that the current formula for starting instability is:

“highest affix tier + the sum of all tiers - 5”

Which is why I am using averages … :slight_smile:

I mean we3 don’t know all the nuances. Like how much FP is taken per which tier. You can only guess

The OP shows 1-20 on a T4 melee speed, and the EHG Dev said in a subsequent post that T1s are more like 1-10.

But avearages not good for the new system because you have much more chance to take only 1` or 3 FG than 7. Unlike old system where it was a pure random process.

If you’re saying “1-10” isn’t a 10% chance for 1, 10% chance for 2, 10% chance for 3, etc. to 10% chance for 10 (i.e. an uneven distribution) then sure, you’re right, that changes everything.

We need exact values of FG taken on each tier. Then we need the bias formula that weights the chances in the player’s favour. Then we need somehow to add that all in one nice equation and then maybe… we can compare.

That is what he is saying and he’s right. We haven’t given out the exact numbers for it because we are still massaging the numbers.

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Thanks! I didn’t notice that.

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You also used Glyphs of Stability and Guardian in your example but no Glyphs of Hope for the new system? That was not fair :smiley:

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Haha, I don’t even blame you, my first post was very true I guess.

I feel like this is one of those system, regardless of how much or little they write, this need to be experienced.

And I am more than sure, that there will be a lot more feedback coming in, when people get their hands on it.

Oops, I missed those. Base on Mike’s reply and Hope glyphs, it might be more “same-same” at least for Rare crafting. We’ll see. (I edited my post to add in GoHope.

Seems like the pro of this system is you can target the affix you want to seal by crafting the affixes you don’t want to seal to tier 5.
Seems like the con is incentives like what happened with preferring an item to drop with open affixes–getting a tier 5 affix of what you want to seal is now bad.

I hope you also massage the numbers as well. :wink:

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No idea what you’re talking about :eyes:

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That is what I said like 60+ posts ago.

I appreciate your effort to make crafting better, but in my opinion, it is still not good. The main issue I see is very high RNG and if you are unlucky, you can break your item very quickly and it can be very frustrating. Roll range from 1 to 20 is too random when crafting potential is +/- 30. I hope those numbers can be changed before release.

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