Llama8
April 24, 2020, 10:58pm
9
Maradeus:
Sub-class lock and skill leveling, it is obviously ONLY there to make the game have a longer lifespan. This is all good and dandy BUT in a game where to actually build a viable character for end-game you need a hell ton of miss and match of skills, passives and items, not being able to do it on the fly is pretty restraining, also the fact that i need to lvl 10 characters just to try all the class combinations makes no sense, ESPECIALLY if you implement a ladder system. Suggestion: Subclasses are not permanent choices, costing gold to change (or speciall drops maybe?), Skill respecs only cost 1/3rd of the current points (ie max skill of 20, full respec or skill change goes to 13 and RETAINS the points if re-equipped)
There’s a fairly sizeable thread here discussing respecs & the other viewpoint is that respecs (& making the masteries not a permanent choice) lead to builds being more of a loadout (like they are in D3).