I’ll try to be as short as possible for easy reading, here are some points that need to be addressed in the game:
Edit: i have added one more point as stated in my post below:
I have a serious issue with stash space, especially with the current iteration of the game, where almost every item could in theory be used in a build along with the fact that all characters share the same stash, 6 tabs are really just too few. I suggest one of the two:
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Either have a separate stash of each character AND an account stash next to each other, or
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After hitting lvl100, 2 or 3 stash slots unlock with every character you make.
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Music, its constantly out of place of what im doing, as a YT video vividly said: “Im fighting 150 monsters and in the background im listening to a melancholic piano playing - it doesnt make any sense”, also with the quarantine and all, the music played in the Lost Era is just depressing. Suggestion: Make the music much more engaging and thrilling.
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Sub-class lock and skill leveling, it is obviously ONLY there to make the game have a longer lifespan. This is all good and dandy BUT in a game where to actually build a viable character for end-game you need a hell ton of miss and match of skills, passives and items, not being able to do it on the fly is pretty restraining, also the fact that i need to lvl 10 characters just to try all the class combinations makes no sense, ESPECIALLY if you implement a ladder system. Suggestion: Subclasses are not permanent choices, costing gold to change (or speciall drops maybe?), Skill respecs only cost 1/3rd of the current points (ie max skill of 20, full respec or skill change goes to 13 and RETAINS the points if re-equipped)
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Auto-cast implemented properly and not via key + Num-lock or in fact make skills be able generally to be auto-cast when off cooldown.
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PLEASE for the love of god, make the materials (affixes -prefixes -runes) be automatically picked up, be stackable and auto-arranged in the forge screen, there is absolutely no reason not to do this and it takes half the fun of killing if after every encounter i have to manually sort out of 10 drops the mats and pick them up!
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Make the boss fights more skill based and not just a more spongy mob. This has immense value for multiplayer as well especially if u add more adds the more players there are in a party (weird sentence, sorry) and will definitely increase the skill requirement rather that solely relying on gear-checks.
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Has been stated before, please add a loot filter.
Thats my 50 cents for now, I wont delve into bugs, balancing, lack of items and general issues atm since being in BETA everything is understandable. My goal is to share my thoughts on guidelines that would probably improve the game in the future.
Thanx for reading - prease upvote!