First of all, this game is great, and the current corruption difficulty/reward scaling is just fine. However, after grinding to 1000 corruption, I feel there are a few major issues with the current system.
- When playing in a party, only the party leader gains corruption – this greatly discourages party play since corruption gain is necessary to progress.
- When playing an alt, player must grind the corruption all over again, and this coupled with the short “cycle” or “season” timeframe, discourages players from playing alts. Especially now you can have an alt with starting gear fit for 500+ corruption just from the market.
- After you gain 1000 corruption in one timeline, all other timelines stay at 100 corruption – this can be somewhat remedied by the “catch up” system, but still feels tedious to catch up corruption for all other timelines.
I am purposing a new corruption gain system: “Max Account Corruption.”, with this system:
- Each player has an account level max corruption value, starting at 100, and any gain of corruption will increase that value, which is applied to all timelines and all characters on the account.
- When entering a timeline, player has the option to change corruption value via a slider bar - anything between 100 up to their current max corruption can be freely selected, and this solves issue #2 and #3.
- Although corruption value can be freely set, player will only gain Max Account Corruption when playing at their current max value.
- When playing in a party, the party leader decides the corruption value, and if that value is higher than or equal to other party members’ Max Account Corruption, they are also eligible to gain max corruption value - this solves issue #1.
I hope if enough people agree with this proposal, the developers can consider implementing it!