Corruption System Change Request

Corruption System makes players so painful!
I don’t know how many months of vacation time it will take to reach 1000 Corruption. If I want all 10 boulders to have 1000 Corruption, I have to accumulate 1000 Corruption 9 times again!
If you play with another character, you must start over to accumulate all the Corruptions!10 times!
Too many players have left the game because of the Corruption System!

You only need to push one timeline to high corruption, after that the corruption catchup mechanics (bonus corruption) will bring you to the same level of corruption with 2-3 shade kills.

Also in pratice you never need this high corruption on every single timeline.

Most builds ignore certain timelines completely, because there is just no good potential reward for them in these timelines.

Also I don’t know how much playtime you have each day or in a week.
But you don’t need months to reach 100 coruption, if you do, there is something fundamentally wrong with the way you increase your corruption.

Given that you have a build that coul even handle this high corruption, you will blast through low corruption anyway, giving you easily 20-40 corruption per hour. (2-3 shade kills together with a coupl of Gaze of Orobyss stacks)

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Or they don’t get much time to play. And it’s 1,000 not 100.

As far as I know, there is no upper limit for corruption.
If 1000 corruption you have no feeling , So what about 2000? 3000? 4000?
Even if there is a catchup mechanism, it will still cause you pain.
1000 corruption or less , Porous equipment, rare equipment, money, etc. have a very low drop rate.
If the improvement of corruption in the later period is very high, but it is already very uncomfortable in the early stage, it is difficult to continue.
Characters cannot freely switch professions. When trying to play with a new character, the low corruption makes people have no motivation to continue playing.

There is no limit, but Mike has said in his stream that if a build can do 1k corruption (or more) then it’s because they made a mistake and it went horribly wrong.
You’re not supposed to get to 1k, let alone higher numbers.

If they manage to balance around 300-600ish like they wanted to, then it’s not as hard to get to the limit. Mike also said they’re working on catchup mechanics for alts as well.

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So throw MP balance out the window is what ur saying?

Any time u group up in a game like this mobs HP and dmg should scale.

MP is already a joke balance wise. MP should be balanced to the point its almost on par with playing SP.

Why should the game just get easier cuz ur in a party.? Doesnt make sense

Would love to see those changes specially with party and having monolith account wide instead of character locked. Would love to see it similar to PoE’s map system, with some sort of points earned to specialize into different mechanics or something, but i guess that would be abit further away.

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Disagree here.

Why. Account wide atlas in POE is why i never spent that much time on alt characters. Once i hit maps with an alt. Im always think whats left for my alt to do.

Monos shouldnt be account wide for this reason

A catch up mechanic for alts would be far better still gives u something to do on alts.

Creating a new character is ment to be like starting a new game with the loot and mats u already have

Yes exactly,

To me the current state of things doesn’t make any sense.
MP scaling should be thrown out of the window, that’s my point.

You are stronger if you are in group, just like in real life, scaling is just annoying.

Team play should be encouraged, now is discouraged or plain useless/annoying, especially for rewards, plus the other points made by OP (ie. not sharing mono progression, etc).

And definitely the monolith should be per-account not per-character, is simply boring and useless to repeat the completion multiple times, unfortunately the blessings are tied to the monolith.

No, it shouldn’t. No one should be penalized just because they don’t have friends playing LE, or because they don’t have stable internet and have to play offline or if they have social phobias. Playing solo or in group should be similar experiences.

D4 made group play stronger initially and they had to fix it because everyone complained. I don’t think EHG will do the same mistake.

HP should scale for sure. Enemy damage scaling or not is a discussion to be had though, that is not really clear.

The reason EHG made enemy dmg not scale was mainly to allow every build that is working in Solo Play to also work in Multiplayer.
If you are playing multiplayer and the enemies all of the sudden do more damage, this might make it so, that you can’t play on the same difficulty level that you play solo, if the rest of the party doesn’t synergies and give group wide buffs.

This would enforce a multiplayer meta where you are forced to play with groups having some builds that boost the entire group and thus making multiplayer more for organized groups and less for random throw together groups.

So this would disincentivize random groups a lot and only foster a strong premade group environment.

MP balance is really tough to do without screwing over a large portion of the community that just casually want to play together.

The goal of EHG was to make unroganized party play slightly worse than solo play and organized party play slightly better than solo play.

I don’t think this is where we are currently at, so they defintiely need more tweaking on that.

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I’m with JustOne in this argument, because I think it’s in EHG’s best interest.

Solo Players gonna solo play.

Optimizers are going to optimize. If they have to group to optimize and grouping is annoying, they are going to be annoyed. Optimizers like to be annoyed. Llama is an optimizer, which is why he hates the, “then don’t do that”, conversation. (I just like to randomly make claims about Llama, it makes me giggle. No, I don’t really know why).

Players that want to group, and are able to group, and if the gameplay is enjoyable while grouping, will stay (and return) to a game because of the game, but also because of other players. They enjoy the companionship. This very definitely benefits the developer.

So, having a good group experience benefits the developer. Well, except for the optimizer who is viewing this as sort of a job even though they don’t know it. But really, no one can make them happy.

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No one debates this. What is being debated was the assumption/suggestion that group play should be inherently superior to solo play. That there should be significant advantages if you play in a group that you can’t get while solo.

And this is against the philosophy EHG has set for LE. Which is why they’ve also always said there will never be any raid bosses.

Also, as can be seen in D4, making group play the superior choice will actually piss off a large part of your playerbase. Blizz has had to nerf down the group play because of this.

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while this is true and I have no valid response, and I admit that I am biased toward playing with friends, I’m simply going to respond with, “nuh unh!”

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Is too!
:laughing:

Seriously, though, ARPGs are a genre that, while it certainly is multiplayer, most people tend to play solo. Or sometimes group and solo most of the time.

Not to mention that if you boost group play too much, you’ll be scaring off the introverts, which is just mean.

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You are totally right, I’m just going to continue to deny it.

Also, I don’t want ARPGs* requiring the holy trinity cause I fucking hate that shit. I do like that EHG has classes that can buff/heal other classes, but I don’t want them going too far with that.

*except maybe a small sub-genre we could call group based ARPG (GBARPG)

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I don’t have a problem with group play, although none of my friends is playing LE. I just don’t want it to be a superior choice that you feel that you have to play in a group or you’re missing out, which is what happened in D4 launch/S1.
I also don’t want group play to be like in D3, where each group was basically 1 damage dealer and 3 zDPS builds.

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If damage scaled you wouldn’t want to play in a group as it would bring the point at which everything oneshots you further forward.

I would be if I weren’t lazy. And I have no idea which conversation you’re talking about, unless it’s the “if you don’t like X just don’t do it”, but that’s a fucking dumb argument.

I can think of a few things that would make me happy.

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