Yep, which is also why LE’s MG system will go down in flames in the current state
A functional market hinges solely in the reward derived from it. If you want something you need to go there, buy it and then you’re happy, goal achieved.
Now, we give a second system which does the same but without clear-cut outcome. Obviously it might be better early on but worse later on since rarity rises and hence obtaining it personally will be harder and harder and harder.
A market doesn’t have this issue. As long as people obtain things and don’t need it even the most rare items will find their way hence into it, by design. After all it gives you the funds to obtain what you need.
And this is the issue we have currently in LE.
The amount of supply is miniscule and the resources needed to obtain them extreme since only the most dedicated people can even afford it. The second we go one single step below it’s worthless. Hence you got no way to acquire the funds and hence no reasonable way to obtain it.
So the only way is to have a lucky drop you don’t need yourself and put it up, you can’t gradually obtain things, it’s not realistic in the current setup, the turnover rate because of price-dumping doesn’t hold up.
So, what does that mean? It means that the baseline function of the market of going there to derive a clear-cut goal from it to play towards isn’t upheld. You go in, see there are ‘0’ listings for what you need… and that’s it. You ‘finished’ the market. You can’t progress. Market lost all value in that exact second.
You can either wait or switch factions.
So there needs to be a baseline design rule because of that: End-game results are never allowed to be easier to obtain through any other alternative method then the market, only an auxiliary one to the market.
Which yes, does lead into this:
Yes and no. Yes, it’s a system you can enjoy as a non-trader.
No, it’s not an ‘alternative’ when looking at it objectively, it’s the only option available to you.
Not only does it allow trade through your group, hence trade with hoops attached… it also is the only place to reliably gather high-tier items since they aren’t available on the market.
A rare T7 affix with a T6 affix on top? Doesn’t exist on the whole market in Legacy, so you can’t make a legendary related to that.
Rare LP 3 uniques? Very few have listings.
LP 2 empowered boss uniques? Only very very few listings and only with vast investment available.
LP 3 empowered boss uniques? They don’t exist.
You currently have a easier chance to get a 4 LP item personally through CoF then seeing one outside of the most useless ones available on the market.
So MG is no viable option, it’s mandatory to be the best option available or it looses the reason for existence… so it’s not an alternative at all outside of personal flavor, and flavor doesn’t keep a market alive.
The fundamental core aspect of the idea is great!
Never said anything against that.
2 mechanics existing at the same time, trade and SSF-style, both non-interchangeable and in the same area. Great!
Beyond that? When we even start to create the framework it exists on? There it fails with MG. CoF is more or less fine. Minor tweaks, fixes, adjustments.
MG? Minor is laughable. It’s to the level that the fundamental aspects don’t function. It can’t function without a total overhaul from the bottom up since nigh every aspect of it is a negative effect on the longevity of the market.
Listing functionality is a net-negative.
Search is not properly implemented.
No resource sinks available at all.
Self-destructive through creating a ‘binary state’ in the market of no-value to massive-value with no area in-between.
In-designed market flooding.
No limitation on acquisition, not even adhering to game progression itself properly.