When my character is teleported by the game within the same instance - transport skills, the Lagon mid-fight teleport, exiting a monolith - I lose the ability to affect my character’s position on the server with movement inputs, and all skills are cast from the last position I was teleported to. This has happened every time I’ve been teleported throughout the game. If I tab out for long enough, when I come back the server resyncs and as long as I don’t use a teleport skill my character remains synced until the end of the monolith, when I’m teleported to the reward room and desync again. Changing zones doesn’t cause this problem - if I go to town, then back to the monolith area, then enter a monolith, my character remains synced until I teleport (which is how I’ve gotten as far as I have, lol). I’ve included a video of the bug below - please let me know if you’d like more or me to test it in specific situations, as the bug has 100% replication rate.
Logs:
le_graphicsmanager.ini (468 Bytes)
Player.log (2.6 MB)
DxDiag.txt (95.1 KB)
Bug video: https://youtu.be/WXSIUS_15tc