Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7800 XT (ID=0x747e) Vendor: VRAM: 16173 MB Driver: 31.0.24002.92 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.819700 ms Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InventoryCloseAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InventoryCloseAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 867) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 867) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) UnloadTime: 4.346300 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 790092. Total: 966.389000 ms (FindLiveObjects: 35.591500 ms CreateObjectMapping: 40.236500 ms MarkObjects: 882.518100 ms DeleteObjects: 8.042000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 6.572400 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 790097. Total: 947.607700 ms (FindLiveObjects: 31.911600 ms CreateObjectMapping: 40.409100 ms MarkObjects: 873.939900 ms DeleteObjects: 1.346500 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:26.4658485+00:00 ClientSessionID=23a1fe8c2686463bb2d99fa96767c379 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-07T02:14:26.6024895+00:00 Matched player '2B6B99E9E92825D8' to region 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.BaseStateNode:.ctor() LE.Services.d__42:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:27.1325579+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-07T02:14:45.8645862+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:45.8645862+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:47.2326271+00:00 Matchmaking finished: {"Ip":"209.192.225.140","Port":25930,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:47.2996963+00:00 Enter Game: Connecting to 209.192.225.140:25930 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:47.3747625+00:00 Bind Successful (IP=209.192.225.140;Port=25930) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:47.3807634+00:00 Player 0 Connected (IP=209.192.225.140;Port=25930) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.3022115+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.3107222+00:00 Server Accepted (IP=209.192.225.140;Port=25930) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.3622636+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to F7C4C512C6490C38 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.4458350+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.4458350+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.4458350+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:48.4458350+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) 2024-03-07T02:14:49.1304181+00:00 HandleMessageAssignOwnership: could not find object 2776, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:49.1304181+00:00 HandleMessageAssignOwnership: could not find object 2777, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 917310. Total: 1022.791400 ms (FindLiveObjects: 42.984400 ms CreateObjectMapping: 42.619700 ms MarkObjects: 936.197400 ms DeleteObjects: 0.989500 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 8.540900 ms 2024-03-07T02:14:51.1147796+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:51.1257876+00:00 Time to Single load 'EoT' 2.69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 851919. Total: 1083.727200 ms (FindLiveObjects: 49.889800 ms CreateObjectMapping: 66.607600 ms MarkObjects: 931.102700 ms DeleteObjects: 36.126600 ms) 2024-03-07T02:14:52.3083315+00:00 PlayerActorSync.ReceiveSyncOwner(F869B67F0A8900E8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3093308+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F869B67F0A8900E8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3093308+00:00 PlayerActorSync.ReceiveCreateVisuals(F869B67F0A8900E8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3108342+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F869B67F0A8900E8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3138401+00:00 PlayerActorSync.ReceiveSyncOwner(4709B4C31C9B519F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3138401+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4709B4C31C9B519F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3138401+00:00 PlayerActorSync.ReceiveCreateVisuals(4709B4C31C9B519F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3158399+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4709B4C31C9B519F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3178402+00:00 PlayerActorSync.ReceiveSyncOwner(C06F3B72935F34B9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3178402+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C06F3B72935F34B9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3178402+00:00 PlayerActorSync.ReceiveCreateVisuals(C06F3B72935F34B9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3198399+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C06F3B72935F34B9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3218445+00:00 PlayerActorSync.ReceiveSyncOwner(B32012737E26EC14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3218445+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B32012737E26EC14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3218445+00:00 PlayerActorSync.ReceiveCreateVisuals(B32012737E26EC14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3228439+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B32012737E26EC14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3248443+00:00 PlayerActorSync.ReceiveSyncOwner(82B2D7F3ED07C59) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3248443+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(82B2D7F3ED07C59) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3248443+00:00 PlayerActorSync.ReceiveCreateVisuals(82B2D7F3ED07C59) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3258441+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(82B2D7F3ED07C59) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3283472+00:00 PlayerActorSync.ReceiveSyncOwner(72DB9B4F8E9EC1C8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3283472+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(72DB9B4F8E9EC1C8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3283472+00:00 PlayerActorSync.ReceiveCreateVisuals(72DB9B4F8E9EC1C8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3293523+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(72DB9B4F8E9EC1C8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3313527+00:00 PlayerActorSync.ReceiveSyncOwner(6EF433E2FF2A49A6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3313527+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6EF433E2FF2A49A6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3313527+00:00 PlayerActorSync.ReceiveCreateVisuals(6EF433E2FF2A49A6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3323522+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6EF433E2FF2A49A6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3343514+00:00 PlayerActorSync.ReceiveSyncOwner(8176D231CE0EEF07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3343514+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8176D231CE0EEF07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3353518+00:00 PlayerActorSync.ReceiveCreateVisuals(8176D231CE0EEF07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3353518+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8176D231CE0EEF07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3378592+00:00 PlayerActorSync.ReceiveSyncOwner(B3B97E762E1A77BC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3378592+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B3B97E762E1A77BC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3388580+00:00 PlayerActorSync.ReceiveCreateVisuals(B3B97E762E1A77BC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3398589+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B3B97E762E1A77BC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3408588+00:00 PlayerActorSync.ReceiveSyncOwner(A89E4DF16A8D3EA5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3408588+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A89E4DF16A8D3EA5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3418591+00:00 PlayerActorSync.ReceiveCreateVisuals(A89E4DF16A8D3EA5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3428586+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A89E4DF16A8D3EA5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3438583+00:00 PlayerActorSync.ReceiveSyncOwner(E8A4F901E62D69C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3438583+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8A4F901E62D69C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3438583+00:00 PlayerActorSync.ReceiveCreateVisuals(E8A4F901E62D69C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3453615+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8A4F901E62D69C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.3473656+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:14:52.6441358+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.6551475+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.6571524+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.6591534+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.6591534+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.6601527+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7387188+00:00 GetPrefab called, prefab: 785ff87cddf492e4eb516f7ab8a45cb5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7397192+00:00 GetPrefab(785ff87cddf492e4eb516f7ab8a45cb5) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7442286+00:00 GetPrefab called, prefab: 8003393676f3e684686ac3d475433923 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7452286+00:00 GetPrefab(8003393676f3e684686ac3d475433923) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7452286+00:00 GetPrefab called, prefab: 4e812072a69501541b1bd5e65eefd4c1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7462299+00:00 GetPrefab(4e812072a69501541b1bd5e65eefd4c1) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:52.7482279+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:53.0024650+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:53.0645149+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:53.7156156+00:00 PlayerActorSync.ReceiveSyncOwner(B06CE6583EC3CE60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:54.5089315+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B06CE6583EC3CE60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:55.9577834+00:00 PlayerActorSync.ReceiveCreateVisuals(B06CE6583EC3CE60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:55.9592865+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B06CE6583EC3CE60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:58.8256338+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:59.3972782+00:00 GetPrefab called, prefab: 244c26befed8ad941b693becd677d583 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:14:59.3982785+00:00 GetPrefab(244c26befed8ad941b693becd677d583) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7664058+00:00 Received load cache { ip = 172.240.122.84, port = 17026 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7664058+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7674115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7834251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7984361+00:00 Bind Successful (IP=172.240.122.84;Port=17026) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7994353+00:00 Player 0 Connected (IP=172.240.122.84;Port=17026) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.7994353+00:00 Disconnected (IP=209.192.225.140;Port=25930) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:03.8154479+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.0125417+00:00 Server Accepted (IP=172.240.122.84;Port=17026) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.0140449+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.225.140:12174 while creating new connection to 172.240.122.84:13915 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.0140449+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.0310595+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.225.140:12174 while creating new connection to 172.240.122.84:13915 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.0640859+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 4BA412BE7CFE8F7C LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.4834831+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.4834831+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.4834831+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:05.4834831+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 915224. Total: 1083.485900 ms (FindLiveObjects: 40.104300 ms CreateObjectMapping: 48.775200 ms MarkObjects: 993.841700 ms DeleteObjects: 0.764300 ms) 2024-03-07T02:15:06.6024614+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:06.6034617+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 22) 2024-03-07T02:15:06.9692797+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 79.312400 ms 2024-03-07T02:15:07.5047605+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:07.6338722+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:07.6403823+00:00 Time to Single load 'MonolithHub' 2.16 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:07.6453817+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 907464. Total: 1118.739700 ms (FindLiveObjects: 38.274600 ms CreateObjectMapping: 46.567000 ms MarkObjects: 1029.659100 ms DeleteObjects: 4.238200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 907464. Total: 1122.399800 ms (FindLiveObjects: 38.239200 ms CreateObjectMapping: 49.759600 ms MarkObjects: 1033.679000 ms DeleteObjects: 0.721200 ms) 2024-03-07T02:15:09.9281432+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:15:09.9426503+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:09.9466566+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:09.9466566+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:09.9466566+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:09.9466566+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:09.9486572+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.0087216+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.0107211+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.0132244+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.0132244+00:00 LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.0132244+00:00 LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.2114121+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.2439413+00:00 LoadingScreen.OnDisable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.2614555+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.2975009+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:10.3005056+00:00 Time to Additive load 'M_Rest' 3.70 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:21.5394079+00:00 LoadingScreen.OnBeforeSceneUnloaded(R2Q10, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:21.5394079+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 24) Unloading 8292 unused Assets to reduce memory usage. Loaded Objects now: 928106. Total: 1128.069100 ms (FindLiveObjects: 39.778900 ms CreateObjectMapping: 48.225800 ms MarkObjects: 1036.985000 ms DeleteObjects: 3.079000 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2024-03-07T02:15:25.5319565+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.6766026+00:00 LoadingScreen.OnSceneLoaded(R2Q10, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.6856070+00:00 Time to Additive load 'R2Q10' 4.15 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.9083028+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.9113014+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.9113014+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:25.9133052+00:00 Adding variant index -1 and scene index 159 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.1775514+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.1775514+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.1790552+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.1790552+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2140962+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2140962+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2150971+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2150971+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2150971+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.2150971+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:15:26.3787525+00:00 Applying variant to scene Wengari Battleground, scene index 159 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:16:02.7493561+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:16:02.7503557+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:16:02.7773770+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:16:02.7773770+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:16:02.7773770+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:16:02.7773770+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:17:21.5985608+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:21.5985608+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:21.6235797+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:21.6235797+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:21.6235797+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:21.6235797+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.6807203+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.6807203+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.7082470+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.7082470+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.7082470+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:17:34.7082470+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:19:57.6892405+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:19:57.6902397+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:19:57.7182599+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:19:57.7182599+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:19:57.7182599+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:19:57.7192595+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:21:04.1197284+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:04.1197284+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:04.1462518+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:04.1462518+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:04.1462518+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:04.1462518+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4031169+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4041186+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4306454+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4306454+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4316455+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:14.4316455+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7737379+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7737379+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7737379+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7772406+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7772406+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7772406+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7772406+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.7772406+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8037682+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8047678+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8047678+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8047678+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8072750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeObjective (Objective objective, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8312903+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8312903+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8312903+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8322906+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8332946+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:failQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:failStatefulObjective(StatefulObjective, Boolean) StatefulQuestList:failObjective(Objective, Boolean) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:16.8352939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.failStatefulObjective (StatefulObjective so, System.Boolean loading) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.failObjective (Objective objective, System.Boolean loading) [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5802805+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5907941+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5907941+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5907941+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5907941+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5922983+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.5922983+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6143183+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6153178+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6153178+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6153178+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6153178+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:20.6153178+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:32.7868427+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() UIBase:ExitToLogin() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) 2024-03-07T02:21:32.9780083+00:00 Attempted to get IsControllerActive but EpochInputManager is null at EpochInputManager#IsControllerActive:91 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() NavigationManager:TryToSelectNavigableFromID(NavigableID) ConfirmationPanelNavigable:OnDisable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 66 Unused Serialized files (Serialized files now loaded: 25) 2024-03-07T02:21:33.0545701+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.0630790+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 22.592400 ms 2024-03-07T02:21:33.2027010+00:00 game version: 1.0.2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2752635+00:00 DeathScreen opened: -infoProvider: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2802681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.CloseTooltip () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2812675+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2812675+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2812675+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:33.2812675+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:21:34.1585333+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6072 unused Assets to reduce memory usage. Loaded Objects now: 850636. Total: 1128.895700 ms (FindLiveObjects: 44.080900 ms CreateObjectMapping: 46.970900 ms MarkObjects: 1030.069100 ms DeleteObjects: 7.774200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 24) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 850636. Total: 1087.714200 ms (FindLiveObjects: 42.032400 ms CreateObjectMapping: 43.436000 ms MarkObjects: 1001.564700 ms DeleteObjects: 0.680600 ms) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:21:36.3974074+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 4.070800 ms 2024-03-07T02:21:36.9133635+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 854227. Total: 1080.568300 ms (FindLiveObjects: 40.716800 ms CreateObjectMapping: 48.312200 ms MarkObjects: 990.385600 ms DeleteObjects: 1.152900 ms) 2024-03-07T02:21:38.7650298+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7670332+00:00 Returning index -1 as region [us-east] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7680345+00:00 Ignoring region change - us-east is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7690344+00:00 Disconnected (IP=172.240.122.84;Port=17026) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7710353+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7795421+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:38.7900477+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.2164419+00:00 Found stale entity 6049AF43BE44E55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.2344602+00:00 Found stale entity 21E0CB9E55899E7F of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.2449707+00:00 Found stale entity C69D3C092429CED9 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5668033+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5668033+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5678021+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Services.Models.PlayerCharacterSummary', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.CharacterSummaryService:.ctor(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5688022+00:00 Only one data store may be registered for the combination of 'cosmos', 'LadderRecord', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LeaderboardServiceFactory:Create(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5688022+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.GlobalData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5698019+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.Stash', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5698019+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.StashTab', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:39.5708015+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.CharacterData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineCharacterService:.ctor(IGlobalDataService) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:42.3513431+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:42.3523426+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:43.5585570+00:00 Matchmaking finished: {"Ip":"209.192.227.244","Port":23167,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:43.6276208+00:00 Enter Game: Connecting to 209.192.227.244:23167 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:43.6906756+00:00 Bind Successful (IP=209.192.227.244;Port=23167) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:43.6906756+00:00 Player 0 Connected (IP=209.192.227.244;Port=23167) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.6736849+00:00 Server Accepted (IP=209.192.227.244;Port=23167) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.6746855+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.7032194+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 0A7872FA9CD61B90 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.8113360+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.8113360+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.8113360+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:44.8113360+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 22) 2024-03-07T02:21:48.2233589+00:00 HandleMessageAssignOwnership: could not find object 2748, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:48.2243648+00:00 HandleMessageAssignOwnership: could not find object 2749, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 833514. Total: 1035.497700 ms (FindLiveObjects: 38.448600 ms CreateObjectMapping: 47.389100 ms MarkObjects: 947.904600 ms DeleteObjects: 1.754600 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 7.700700 ms 2024-03-07T02:21:49.9754706+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:49.9979848+00:00 Time to Single load 'EoT' 5.20 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 827 unused Assets to reduce memory usage. Loaded Objects now: 863496. Total: 1060.743600 ms (FindLiveObjects: 39.604100 ms CreateObjectMapping: 41.867400 ms MarkObjects: 975.533600 ms DeleteObjects: 3.737300 ms) 2024-03-07T02:21:51.1699707+00:00 PlayerActorSync.ReceiveSyncOwner(EA6E8AFCE43B668D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1709715+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EA6E8AFCE43B668D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1709715+00:00 PlayerActorSync.ReceiveCreateVisuals(EA6E8AFCE43B668D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1724745+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EA6E8AFCE43B668D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1754842+00:00 PlayerActorSync.ReceiveSyncOwner(3CB2807456BEF542) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1754842+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3CB2807456BEF542) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1754842+00:00 PlayerActorSync.ReceiveCreateVisuals(3CB2807456BEF542) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1774821+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3CB2807456BEF542) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1794817+00:00 PlayerActorSync.ReceiveSyncOwner(451BBC17D9B45D3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1794817+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(451BBC17D9B45D3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1794817+00:00 PlayerActorSync.ReceiveCreateVisuals(451BBC17D9B45D3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1804815+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(451BBC17D9B45D3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1829850+00:00 PlayerActorSync.ReceiveSyncOwner(66E50D1E7D04D3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1829850+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(66E50D1E7D04D3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1829850+00:00 PlayerActorSync.ReceiveCreateVisuals(66E50D1E7D04D3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1839904+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(66E50D1E7D04D3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1859892+00:00 PlayerActorSync.ReceiveSyncOwner(58274ECADE1AD3A7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1859892+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(58274ECADE1AD3A7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1859892+00:00 PlayerActorSync.ReceiveCreateVisuals(58274ECADE1AD3A7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1869903+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(58274ECADE1AD3A7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1889889+00:00 PlayerActorSync.ReceiveSyncOwner(61F14CEA7DF6F742) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1889889+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(61F14CEA7DF6F742) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1889889+00:00 PlayerActorSync.ReceiveCreateVisuals(61F14CEA7DF6F742) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1899890+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(61F14CEA7DF6F742) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1919883+00:00 PlayerActorSync.ReceiveSyncOwner(D287AC465493116E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1919883+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D287AC465493116E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1919883+00:00 PlayerActorSync.ReceiveCreateVisuals(D287AC465493116E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1939925+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D287AC465493116E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1949923+00:00 PlayerActorSync.ReceiveSyncOwner(E97A22C9E49E6F55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1949923+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E97A22C9E49E6F55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1949923+00:00 PlayerActorSync.ReceiveCreateVisuals(E97A22C9E49E6F55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1969924+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E97A22C9E49E6F55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1979931+00:00 PlayerActorSync.ReceiveSyncOwner(32C48FD77A536CDC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1989924+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(32C48FD77A536CDC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1989924+00:00 PlayerActorSync.ReceiveCreateVisuals(32C48FD77A536CDC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.1989924+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(32C48FD77A536CDC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2015008+00:00 PlayerActorSync.ReceiveSyncOwner(79A5361504809AFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2015008+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(79A5361504809AFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2015008+00:00 PlayerActorSync.ReceiveCreateVisuals(79A5361504809AFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2025007+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(79A5361504809AFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2035002+00:00 PlayerActorSync.ReceiveSyncOwner(54E744363378C49E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2035002+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(54E744363378C49E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.2045003+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:21:51.5788444+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5858487+00:00 PlayerActorSync.ReceiveSyncOwner(3035ACF19DB81611) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5868486+00:00 PlayerActorSync.ReceiveSyncOwner(E8E4A8409F0FA27B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5918521+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5928534+00:00 PlayerActorSync.ReceiveCreateVisuals(54E744363378C49E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5948531+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(54E744363378C49E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5963562+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.5973599+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6003604+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6003604+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6003604+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6689187+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8E4A8409F0FA27B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6689187+00:00 PlayerActorSync.ReceiveCreateVisuals(E8E4A8409F0FA27B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.6709198+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8E4A8409F0FA27B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.9026079+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.9186235+00:00 PlayerActorSync.ReceiveSyncOwner(FB249149705267B1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.9636654+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.9982016+00:00 GetPrefab called, prefab: 28c7e83ba89084e468846449e303b17f LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:51.9992011+00:00 GetPrefab(28c7e83ba89084e468846449e303b17f) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:52.7103514+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3035ACF19DB81611) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:57.4081239+00:00 PlayerActorSync.ReceiveCreateVisuals(3035ACF19DB81611) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:57.4101226+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3035ACF19DB81611) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:57.4436496+00:00 GetPrefab called, prefab: f4ebd18750339d542a9e08f3d9013592 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:57.4436496+00:00 GetPrefab(f4ebd18750339d542a9e08f3d9013592) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:57.8625541+00:00 PlayerActorSync.ReceiveSyncOwner(73AB49E07DB19695) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:58.4195716+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(73AB49E07DB19695) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:58.8414391+00:00 PlayerActorSync.ReceiveCreateVisuals(73AB49E07DB19695) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:58.8434428+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(73AB49E07DB19695) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:58.9085119+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FB249149705267B1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:59.5305725+00:00 PlayerActorSync.ReceiveCreateVisuals(FB249149705267B1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:21:59.5325716+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FB249149705267B1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:11.2438278+00:00 PlayerActorSync.ReceiveSyncOwner(6D80DD28C5EF29) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:11.7643442+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6D80DD28C5EF29) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:12.1847405+00:00 PlayerActorSync.ReceiveCreateVisuals(6D80DD28C5EF29) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:12.1872480+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6D80DD28C5EF29) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:53.9157816+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4408196+00:00 Received load cache { ip = 34.74.126.151, port = 17608 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4408196+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4568349+00:00 Bind Successful (IP=34.74.126.151;Port=17608) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4578344+00:00 Player 0 Connected (IP=34.74.126.151;Port=17608) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4733506+00:00 Disconnected (IP=209.192.227.244;Port=23167) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:22:59.4903672+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:03.5332559+00:00 Server Accepted (IP=34.74.126.151;Port=17608) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:03.5347590+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.227.244:18952 while creating new connection to 34.74.126.151:25629 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:03.5357638+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:03.5512714+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.227.244:18952 while creating new connection to 34.74.126.151:25629 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:03.6008201+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 70A2A947264D372F LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:04.0572440+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:04.0582439+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:04.0582439+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:04.0582439+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 925872. Total: 1167.909400 ms (FindLiveObjects: 45.546600 ms CreateObjectMapping: 48.029700 ms MarkObjects: 1073.482100 ms DeleteObjects: 0.850500 ms) 2024-03-07T02:23:05.2617722+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:05.2627708+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) 2024-03-07T02:23:05.5170259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 36.174600 ms 2024-03-07T02:23:05.8007641+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:05.9363963+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:05.9449038+00:00 Time to Single load 'MonolithHub' 1.89 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1018 unused Assets to reduce memory usage. Loaded Objects now: 917858. Total: 1175.178800 ms (FindLiveObjects: 50.391700 ms CreateObjectMapping: 47.259500 ms MarkObjects: 1074.758000 ms DeleteObjects: 2.769300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) 2024-03-07T02:23:07.1439122+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:07.1439122+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 917858. Total: 1194.468200 ms (FindLiveObjects: 53.480200 ms CreateObjectMapping: 48.049800 ms MarkObjects: 1092.238800 ms DeleteObjects: 0.698900 ms) 2024-03-07T02:23:08.4635949+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.5006410+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.5036401+00:00 Time to Additive load 'M_Rest' 3.24 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.5486845+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:23:08.5637041+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.6272646+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.6297736+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.6317742+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.6327729+00:00 LoadingScreen.OnLocalPlayerInitialized(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.6327729+00:00 LoadingScreen.DisableAsync(M_Rest, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7068376+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7068376+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7068376+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7068376+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7078421+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.7098411+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:23:08.8965190+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:30:29.7420281+00:00 LoadingScreen.OnBeforeSceneUnloaded(R2Q20, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:30:29.7420281+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 1118 unused Assets to reduce memory usage. Loaded Objects now: 952175. Total: 1222.706000 ms (FindLiveObjects: 49.020800 ms CreateObjectMapping: 48.852700 ms MarkObjects: 1123.391100 ms DeleteObjects: 1.440900 ms) 2024-03-07T02:30:35.3584414+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:30:35.4445187+00:00 LoadingScreen.OnSceneLoaded(R2Q20, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:30:35.4590297+00:00 Time to Additive load 'R2Q20' 5.72 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:30:35.9944830+00:00 Adding variant index -1 and scene index 160 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:30:36.8537237+00:00 Applying variant to scene Occupied Heoborea, scene index 160 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:32:16.8428933+00:00 System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager+ReturnedToIdleAnimationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() ReturnedToIdleAnimationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8719174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager+ReturnedToIdleAnimationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() ReturnedToIdleAnimationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8784275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8784275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8794263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8804261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.8844262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9299788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9309786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9319802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9319802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9359788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9509962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9509962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9519966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9529970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9560310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9675386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9685385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9685385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9695394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9730622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9845709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9855716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9855716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9865718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:16.9900807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0005889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0005889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0015895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0025886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0065905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0201042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0201042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0211050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0221029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0256821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0371894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0381893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0381893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0391907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0437002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0552079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0562073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0572060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0572060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0612115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0752252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0762294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0762294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0772302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0812301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0932473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0942472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0942472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0952487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.0992471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1127620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1127620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1137617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1147627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1182676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1297851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1307848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1317842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1327849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1362948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1492983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1502989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1502989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1512997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1558088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1683184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1683184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1698215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1708259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1748255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1863330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1873338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1883374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1893390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.1933386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2073542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2073542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2083547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2093554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2128657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2258879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2268877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2268877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2278879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2313962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2589219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2599231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2609210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2619207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2654315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2819404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2829450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2839455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2849470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2879457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2999621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.2999621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3009625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3019615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3049612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3169772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3179777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3179777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3189776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3219779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3355258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3365263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3365263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3375273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3405255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3620541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3630546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3630546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3640544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3676409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3816506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3816506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3826522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3836511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3871660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3986755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3986755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3996752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.3996752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4042734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4157830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4167816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4167816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4177827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4222901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4353074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4353074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4353074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4368108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4408155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4538282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4548328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4548328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4558318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4598332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4718492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4728492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4738508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4748502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4788502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4923630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4933633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4943630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4953644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.4998746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5138873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5148929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5158931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5168912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5208924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5334062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5334062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5344066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5344066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5384077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5504254+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5514249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5514249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5524260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5554265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5669401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5679404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5689411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5699395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5729399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5849576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5859576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5859576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5869571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.5914627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6049770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6059772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6059772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6069763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6110332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6240460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6250529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6260511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6270547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6310559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6430674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6440721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6440721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6450722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6490712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6595815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6605822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6615867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6625867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6655867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6775978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6786037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6786037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6796037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6836022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6956206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6956206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6966205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.6966205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7006214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7131355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7131355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7141347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7151347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7181349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7311530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7311530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7321520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7331524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7361521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7471676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7481693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7481693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7491682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7521688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7636765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7646814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7656811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7656811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7696815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7791910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7806940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7806940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7816993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7856990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7982069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7982069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7992116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.7992116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8032118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8137238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8137238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8137238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8152269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8182314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8307388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8307388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8322419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8332464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8372471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8472506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8472506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8482520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:17.8482520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4538829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4939202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4949205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4949205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4959192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.4999201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5159352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5159352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5169360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5169360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5204451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5324611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5324611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5334611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5344618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5380535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5505607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5505607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5515621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5515621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5550703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5665802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5675781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5675781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5685788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5720924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5830956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5830956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5840952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5850962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5886506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5991581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.5991581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6001583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6011585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6031591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6181773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6191773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6191773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6201768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6243210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6373321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6373321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6373321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6388355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6428406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6563485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6573541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6573541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6583525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6613534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6733663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6743728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6743728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6753713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6793709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6938821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6938821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6948827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6958819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.6993858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7129008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7129008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7139014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7149010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7184627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7309747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7319754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7319754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7319754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7364854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7509923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7519982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7519982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7529971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7559983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7710146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7720135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7720135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7730131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7765188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7905273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7915287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7915287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7925273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.7970355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8095428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8110459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8120513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8120513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8160508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8285688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8295747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8305732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8315736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8345735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8475884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8485900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8485900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8495899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8540926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8666069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8676049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8676049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8686058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8731761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8871819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8886858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8896918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8906908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.8946901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9162148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9172149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9172149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9192152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9232149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9402425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9412488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9422474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9432476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9472473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9642676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9652674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9662685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9672719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9722732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9872884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9872884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9882881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9892881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:20.9938189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0088314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0098372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0108356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0118370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0168364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0313568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0323579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0323579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0333577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0378652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0528839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0538832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0548832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0558831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0598827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0733976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0743986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0743986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0753986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0799598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0949727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0959776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0959776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.0979782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1019796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1174922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1184934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1184934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1194930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1245308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1420498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1430497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1440490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1450490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1495974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1641069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1651117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1651117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1661132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1701123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1831308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1841297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1851303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1861303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.1916389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2051449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2071455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2071455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2091497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2131501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2316743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2326723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2336768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2356769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.2396767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3132459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3132459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3142456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3142456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3187922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3378171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3388174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3388174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3398170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3448171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3583297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3583297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3593294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3603296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3649704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3764788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3764788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3774784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3774784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3829868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3944930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3944930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3954931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.3964938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4004989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4110051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4120063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4120063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4120063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4165138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4305321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4315367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4315367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4325379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4365356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4500476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4500476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4510475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4520482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4550481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4670650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4680657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4680657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4690649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4735688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4840834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4850825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4850825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4860830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.4900820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5015931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5025927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5035939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5045924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5091748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5216844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5216844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5226842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5226842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5272413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5377491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5387495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5397487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5397487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5443925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5563990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5573991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5573991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5583992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5620026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5735118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5735118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5745112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5745112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5780720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5895819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5895819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5905817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5915832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.5951127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6076238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6086240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6096244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6106239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6137532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6257636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6257636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6267696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6277682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6318326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6433421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6443423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6443423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6458470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6498528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6603616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6613618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6613618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6628667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6678713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6788755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6788755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6803788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6813832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6853830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6973956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6973956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6984018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.6993993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7034007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7144121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7144121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7154190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7154190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7194168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7319275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7329321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7339326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7339326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7379311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7489443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7489443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7499488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7499488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7539498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7654568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7664574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7674622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7684611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7724619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7854794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7864791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7874787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7884792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.7930064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8055149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8065154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8065154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8075162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8115320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8230387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8230387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8230387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8240386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8280812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8380848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8390856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8390856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8400855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8446668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8561745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8571759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8571759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8581756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8627393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8737462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8737462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8747459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8747459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8793004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8908093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8918095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8918095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8928096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.8963192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9088290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9088290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9098287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9098287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9143793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9278902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9288912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9288912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9298916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9338961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9469080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9479127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9479127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9489131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9519132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9664279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9674279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9684277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9694275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9729666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9844824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9854819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9854819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9864815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9884816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:21.9994979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0004998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0004998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0014982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0044985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0295231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0305234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0305234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0315230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0351305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0476416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0476416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0486416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0486416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0521507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0636601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0646575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0646575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0656571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0693404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0788496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0798501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0798501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0808502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0848509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0973637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0973637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0983630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.0993639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1038735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1143813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1153821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1153821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1163829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1198934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1319092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1319092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1329093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1339082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1374198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1509264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1519282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1519282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1519282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1564353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1679443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1679443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1689438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1699441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1739500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1864594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1879637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1879637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1889702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.1929692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2049823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2059869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2069886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2069886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2109876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2235016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2235016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2245014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2255006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2290094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2415208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2415208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2425227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2435216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2465209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2585374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2595392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2605382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2605382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2645378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2770516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2770516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2780510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2790509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2825550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2940686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2950672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2950672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2960681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.2996176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3136268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3136268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3146263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3156261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3191694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3326768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3326768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3341807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3351868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3391852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3496946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3496946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3511981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3511981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3552031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3687103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3687103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3697148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3707153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3737150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3867336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3867336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3877345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3887344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.3927345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4072479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4072479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4082478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4082478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4127749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4538097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4548092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4548092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4558141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4598130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4738297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4738297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4748300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4748300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4788308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4898455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4908447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4908447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4918448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.4958445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5048485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5048485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5063517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5073576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5113569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5268864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5278883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5278883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5288879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5328923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5448959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5448959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5458960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5468953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5504091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5609176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5619171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5629181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5629181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5664776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5779925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5779925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5789908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5799905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5834945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5945048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5955040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5955040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5965050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.5995050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6125215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6135208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6135208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6145217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6181452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6296573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6296573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6306586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6316588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6351601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6481683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6481683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6491692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6501684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6536799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6651882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6661877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6671879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6681880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6717660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6852764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6867799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6867799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6877861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.6917841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7042922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7052978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7062968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7072966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7102965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7213099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7213099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7223153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7233140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7268186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7378267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7388271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7398319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7408314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7438320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7543421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7543421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7543421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7558451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7598490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7728582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7728582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7738621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7748624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7778625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7903712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7913770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7913770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7923765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.7963763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8093956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8103952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8103952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8113945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8143944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8254136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8269162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8269162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8279201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8309216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8429382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8439380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8439380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8449377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8479378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8589512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8599569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8599569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8609559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8649565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8774681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8784680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8794681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8804701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8834690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8964901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8964901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8974895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.8974895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9004898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9125079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9125079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9135073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9145082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9175075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9310242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9320244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9320244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9330237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9365547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9470701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9480705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9480705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9490699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9535737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9660869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9670869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9670869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9680881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9717450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9827475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9837492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9837492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9847484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9882864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9977995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9987989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9987989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:22.9998001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0038002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0178184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0188194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0188194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0198184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0243275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0353426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0363431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0363431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0373435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0408534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0553592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0553592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0568633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0578685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0608681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0733765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0733765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0743775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0753822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0793826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0898892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0898892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0913939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0923995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.0964008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1069060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1084092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1084092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1094135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1144154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1259219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1264264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1274316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1284310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1324324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1429404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1439465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1439465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1449456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1489460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1614594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1614594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1624600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1624600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1674604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1784771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1784771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1794768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1804775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1834772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1954937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1954937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1964942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.1974941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2014936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2130106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2130106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2140096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2140096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2190090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2310284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2310284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2320290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2330295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2375331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2510459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2520459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2520459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2530455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2571169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2686271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2696277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2706277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2706277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2751392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2856472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2866481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2866481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2876481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.2922067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3047145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3047145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3057142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3057142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3107192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3192300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3202300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3202300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3212302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3247734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3417928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3427924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3437926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3447935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3492973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3623062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3633061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3633061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3643064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3688374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3838479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3848530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3848530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3858530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.3898523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4013622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4013622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4023666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4033659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4073670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4168752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4183784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4183784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4193843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4233842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4353950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4353950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4353950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4364000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4403998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4514028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4529056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4529056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4539113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4569094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4684189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4684189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4699219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4699219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4739278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4854364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4854364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4864367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4864367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.4914410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5029519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5029519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5029519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5044553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5084608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5214735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5214735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5224779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5224779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5269821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5379912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5379912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5389911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5399960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5439960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5560063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5560063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5570104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5580115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5610115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5715200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5715200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5715200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5730239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5770303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5890338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5890338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5905372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5915427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.5945416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6075553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6075553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6085614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6095601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6135597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6260735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6270727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6275765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6275765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6315816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6420895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6420895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6430947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6440955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6480944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6576012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6576012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6591041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6601095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6641091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6751128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6751128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6766169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6776206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6806206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6921318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6921318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6936378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6946436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.6976418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7091515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7101514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7101514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7111510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7141566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7256651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7256651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7256651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7281747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7321790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7426866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7426866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7436878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7436878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7481965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7587046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7587046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7597034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7607036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7643373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7753429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7753429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7763416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7773437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7798609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7943742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7953740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7953740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7968778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.7998820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8113923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8113923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8123927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8133923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8164016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8259103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8274133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8274133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8284180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8314171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8449292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8459293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8459293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8469287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8504371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8599464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8609465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8609465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8619459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8649463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8794577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8804583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8804583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8814588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8849685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8954765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8954765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8954765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.8964767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9009957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9139989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9149996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9149996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9160006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9195111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9295224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9305223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9305223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9315226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9345228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9460362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9460362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9470366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9480354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9510353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9655485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9655485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9655485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9665497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9700575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9805661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9815662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9815662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9825654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9861586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9976718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9986711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9986711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:23.9996720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0032551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0142659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0152656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0152656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0162646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0192651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0302847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0312849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0312849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0322850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0362840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0512987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0522998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0522998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0532994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0563855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0678931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0688943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0688943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0698935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0734357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0839441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0849444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0849444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0859446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.0894625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1009754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1009754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1019753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1029743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1064772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1174862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1184875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1184875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1194871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1224865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1335070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1345068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1345068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1355056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1385069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1525221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1535228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1535228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1545223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1581283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1681376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1681376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1691370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1701374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1731384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1861551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1861551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1871550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1881561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.1911554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2021699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2031706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2031706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2041707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2081716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2171768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2186800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2186800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2206850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2236847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2377105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2377105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2387122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2387122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2427103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2657350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2657350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2667342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2667342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2703162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2838302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2848304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2858305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2858305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.2903391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3038466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3048483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3048483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3058530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3098524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3218664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3228719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3228719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3238710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3268706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3388881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3398931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3408927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3418937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3438932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3538964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3548958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3548958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3564004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3594051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3734185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3744234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3744234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3754234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3784245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3904354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3914403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3914403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3924399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.3964400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4089527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4089527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4099524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4109536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4139535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4269713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4284745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4284745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4304796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4344843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4464884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4474887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4474887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4484903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4530473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4645541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4655536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4655536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4665535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4700618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4805700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4815693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4815693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4825700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4861453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4991493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.4991493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5001483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5011494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5047337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5152399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5162390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5162390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5172404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5217637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5337768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5347780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5347780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5367768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5407814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5542886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5542886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5552940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5552940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5592927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5713053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5723101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5723101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5733102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5763093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5888197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5888197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5898240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5908246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.5938249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6058373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6068424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6068424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6078418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6118416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6213515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6228546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6228546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6238588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6268589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6393694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6393694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6403692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6403692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6443746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6573856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6573856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6583908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6593909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6623902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6744031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6744031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6754072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6764093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6804079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6939226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6949215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6949215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6959219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.6989224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7139402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7149404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7149404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7159407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7195696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7325871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7325871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7335881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7335881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7380982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7521095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7521095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7531139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7541133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7571139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7711328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7721341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7721341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7731322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7776363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7906478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7916478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7916478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7926480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.7961565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8086634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8086634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8096639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8106640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8132597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8252628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8262632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8262632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8272635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8308625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8423681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8433683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8443691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8453687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8480075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8595184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8595184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8605162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8615178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8650314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8765387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8765387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8775398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8775398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8811214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8956353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8956353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8966364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.8966364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9011445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9131478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9141476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9141476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9156526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9186586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9316749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9326743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9326743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9336782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9376784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9491860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9491860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9501865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9511919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9541919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9656997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9672036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9672036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9682073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9722084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9827157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9842202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9842202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9852252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:24.9892247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0017344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0027393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0027393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0037396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0067388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0197559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0207562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0207562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0217562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0257554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0382814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0392815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0392815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0402800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0432818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0553006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0563010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0563010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0573006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0603005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0723175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0723175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0733174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0743162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0773167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0898297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0898297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0898297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0908298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.0948307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1068483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1068483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1078470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1088472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1118477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1268645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1278648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1278648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1293678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1329847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1454939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1454939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1464926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1464926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1500029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1615092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1615092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1625091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1635106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1670841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1795935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1795935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1805933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1805933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1851011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1971066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1971066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1981057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.1981057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2026150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2166262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2176315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2176315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2186314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2226315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2341521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2341521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2351576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2361571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2391565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2511679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2511679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2521727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2531739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2561726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2701920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2711930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2711930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2721923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2761922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2917102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2917102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2927104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2927104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.2972188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3097279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3112316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3112316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3122370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3162362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3297499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3307555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3317552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3327551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3357550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3497733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3507736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3507736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3517757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3563197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3708298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3708298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3718302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3728355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3768347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3908536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3908536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3918533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3928528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:32:25.3973588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:35:55.3207915+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:35:55.3453164+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:35:55.3453164+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:35:55.3453164+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:35:55.3463164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeObjective (Objective objective, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:05.8962385+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:05.9077453+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:05.9207609+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:26.6066148+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() UIBase:ExitToLogin() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 67 Unused Serialized files (Serialized files now loaded: 29) 2024-03-07T02:36:26.8818415+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:26.8953502+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 23.410900 ms 2024-03-07T02:36:27.0069526+00:00 game version: 1.0.2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0840119+00:00 DeathScreen opened: -infoProvider: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0865161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.CloseTooltip () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0865161+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0875211+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0875211+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:27.0875211+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:36:28.1584654+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 17260 unused Assets to reduce memory usage. Loaded Objects now: 884346. Total: 1187.635300 ms (FindLiveObjects: 42.757500 ms CreateObjectMapping: 47.948600 ms MarkObjects: 1087.240100 ms DeleteObjects: 9.688700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 28) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 884346. Total: 1218.849200 ms (FindLiveObjects: 50.956400 ms CreateObjectMapping: 47.237500 ms MarkObjects: 1119.745400 ms DeleteObjects: 0.909500 ms) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:36:30.5849689+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 28) UnloadTime: 4.070200 ms 2024-03-07T02:36:31.1184188+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 887937. Total: 1155.418700 ms (FindLiveObjects: 45.508600 ms CreateObjectMapping: 51.719000 ms MarkObjects: 1057.390700 ms DeleteObjects: 0.799700 ms) 2024-03-07T02:36:33.1021536+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1051545+00:00 Returning index -1 as region [us-east] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1061525+00:00 Ignoring region change - us-east is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1076596+00:00 Disconnected (IP=34.74.126.151;Port=17608) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1086603+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1181673+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.1286809+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.8363634+00:00 Found stale entity 6049AF43BE44E55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.8478707+00:00 Found stale entity 21E0CB9E55899E7F of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.8824024+00:00 Found stale entity C69D3C092429CED9 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9289499+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9299485+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9299485+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Services.Models.PlayerCharacterSummary', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.CharacterSummaryService:.ctor(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9309489+00:00 Only one data store may be registered for the combination of 'cosmos', 'LadderRecord', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LeaderboardServiceFactory:Create(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9319478+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.GlobalData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9319478+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.Stash', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9329490+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.StashTab', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:33.9339480+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.CharacterData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineCharacterService:.ctor(IGlobalDataService) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:35.0334579+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:35.0334579+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:36.2371324+00:00 Matchmaking finished: {"Ip":"34.23.115.64","Port":13192,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:36.3076959+00:00 Enter Game: Connecting to 34.23.115.64:13192 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:36.3717796+00:00 Bind Successful (IP=34.23.115.64;Port=13192) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:36.3727793+00:00 Player 0 Connected (IP=34.23.115.64;Port=13192) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.4212767+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.4282787+00:00 Server Accepted (IP=34.23.115.64;Port=13192) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.4643184+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 62B77FDA3BE8E4CE LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.5994494+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.5994494+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.5994494+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.5994494+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:37.6289785+00:00 HandleMessageAssignOwnership: could not find object 182, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 23) 2024-03-07T02:36:40.9952103+00:00 HandleMessageAssignOwnership: could not find object 183, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 848248. Total: 1134.931000 ms (FindLiveObjects: 38.844800 ms CreateObjectMapping: 44.877800 ms MarkObjects: 1049.070700 ms DeleteObjects: 2.137400 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 8.515900 ms 2024-03-07T02:36:42.8293222+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:42.8503376+00:00 Time to Single load 'EoT' 5.26 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 840 unused Assets to reduce memory usage. Loaded Objects now: 878415. Total: 1113.017200 ms (FindLiveObjects: 41.836200 ms CreateObjectMapping: 44.945800 ms MarkObjects: 1022.581600 ms DeleteObjects: 3.652700 ms) 2024-03-07T02:36:44.0538942+00:00 PlayerActorSync.ReceiveSyncOwner(231AB561EB488DF8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0548941+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(231AB561EB488DF8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0548941+00:00 PlayerActorSync.ReceiveCreateVisuals(231AB561EB488DF8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0573974+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(231AB561EB488DF8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0594022+00:00 PlayerActorSync.ReceiveSyncOwner(A6CEBACBD389F1F2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0594022+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A6CEBACBD389F1F2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0594022+00:00 PlayerActorSync.ReceiveCreateVisuals(A6CEBACBD389F1F2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0604029+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A6CEBACBD389F1F2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0624019+00:00 PlayerActorSync.ReceiveSyncOwner(F1CA798CF1F6268A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0624019+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F1CA798CF1F6268A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0624019+00:00 PlayerActorSync.ReceiveCreateVisuals(F1CA798CF1F6268A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0644030+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F1CA798CF1F6268A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0664030+00:00 PlayerActorSync.ReceiveSyncOwner(E6CA3900671C4793) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0664030+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E6CA3900671C4793) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0674085+00:00 PlayerActorSync.ReceiveCreateVisuals(E6CA3900671C4793) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0684076+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E6CA3900671C4793) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0704082+00:00 PlayerActorSync.ReceiveSyncOwner(80913E880ABADAFA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0704082+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80913E880ABADAFA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0704082+00:00 PlayerActorSync.ReceiveCreateVisuals(80913E880ABADAFA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0724082+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80913E880ABADAFA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0749113+00:00 PlayerActorSync.ReceiveSyncOwner(BD186359F51A3C16) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0749113+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BD186359F51A3C16) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0749113+00:00 PlayerActorSync.ReceiveCreateVisuals(BD186359F51A3C16) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0759155+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BD186359F51A3C16) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0779154+00:00 PlayerActorSync.ReceiveSyncOwner(A694F55650F61AA8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0779154+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A694F55650F61AA8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0779154+00:00 PlayerActorSync.ReceiveCreateVisuals(A694F55650F61AA8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0799171+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A694F55650F61AA8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0809172+00:00 PlayerActorSync.ReceiveSyncOwner(1102F93D905FCA20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0809172+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1102F93D905FCA20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0819165+00:00 PlayerActorSync.ReceiveCreateVisuals(1102F93D905FCA20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0819165+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1102F93D905FCA20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0844243+00:00 PlayerActorSync.ReceiveSyncOwner(D4162C17D460B8AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0844243+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D4162C17D460B8AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0844243+00:00 PlayerActorSync.ReceiveCreateVisuals(D4162C17D460B8AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0854238+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D4162C17D460B8AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0874261+00:00 PlayerActorSync.ReceiveSyncOwner(BEC1D892D1EF2A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0874261+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BEC1D892D1EF2A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0874261+00:00 PlayerActorSync.ReceiveCreateVisuals(BEC1D892D1EF2A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0884257+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BEC1D892D1EF2A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.0894252+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:36:44.4707836+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.4792907+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.4812955+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.4832953+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.4832953+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.4832953+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.5578655+00:00 GetPrefab called, prefab: f331761ee7141704ea93f772477f4558 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.5578655+00:00 GetPrefab(f331761ee7141704ea93f772477f4558) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.5588651+00:00 GetPrefab called, prefab: f4ebd18750339d542a9e08f3d9013592 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.5588651+00:00 GetPrefab(f4ebd18750339d542a9e08f3d9013592) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.5653704+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.7940788+00:00 PlayerActorSync.ReceiveSyncOwner(1DA6F91E2A2FEAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.7940788+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1DA6F91E2A2FEAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.7940788+00:00 PlayerActorSync.ReceiveCreateVisuals(1DA6F91E2A2FEAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.7960787+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1DA6F91E2A2FEAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.7985880+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:44.8456359+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:36:54.5377501+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2609480+00:00 Received load cache { ip = 34.75.195.171, port = 12681 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2609480+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2619498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2769667+00:00 Bind Successful (IP=34.75.195.171;Port=12681) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2769667+00:00 Player 0 Connected (IP=34.75.195.171;Port=12681) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.2929823+00:00 Disconnected (IP=34.23.115.64;Port=13192) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:01.3094941+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:02.6307597+00:00 Server Accepted (IP=34.75.195.171;Port=12681) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:02.6327630+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.23.115.64:20500 while creating new connection to 34.75.195.171:19457 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:02.6327630+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:02.6487751+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.23.115.64:20500 while creating new connection to 34.75.195.171:19457 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:02.6823043+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 59B8887B597D021E LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:03.1182418+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:03.1182418+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:03.1182418+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:03.1182418+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 24) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 939137. Total: 1227.146400 ms (FindLiveObjects: 45.540600 ms CreateObjectMapping: 43.166700 ms MarkObjects: 1137.126300 ms DeleteObjects: 1.311600 ms) 2024-03-07T02:37:04.3813582+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:04.3813582+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 29.692500 ms 2024-03-07T02:37:04.9358184+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:05.0729476+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:05.0824562+00:00 Time to Single load 'MonolithHub' 1.97 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:05.0889643+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1009 unused Assets to reduce memory usage. Loaded Objects now: 931039. Total: 1239.714200 ms (FindLiveObjects: 46.226800 ms CreateObjectMapping: 43.889300 ms MarkObjects: 1145.106700 ms DeleteObjects: 4.491000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) 2024-03-07T02:37:06.3486038+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 931039. Total: 1216.532300 ms (FindLiveObjects: 47.105100 ms CreateObjectMapping: 46.068900 ms MarkObjects: 1122.111400 ms DeleteObjects: 1.245800 ms) 2024-03-07T02:37:07.7103016+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.7468329+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.7498330+00:00 Time to Additive load 'M_Rest' 3.37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.7928751+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:37:07.8088918+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.8804638+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.8834684+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.8864690+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.8864690+00:00 LoadingScreen.OnLocalPlayerInitialized(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.8874691+00:00 LoadingScreen.DisableAsync(M_Rest, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9585417+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9585417+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9595419+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9595419+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9605403+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:07.9645417+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:08.1757588+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:22.3907182+00:00 LoadingScreen.OnBeforeSceneUnloaded(R2Q30, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:22.3907182+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 953124. Total: 1220.871600 ms (FindLiveObjects: 43.168500 ms CreateObjectMapping: 49.453800 ms MarkObjects: 1126.157800 ms DeleteObjects: 2.090300 ms) 2024-03-07T02:37:25.9997865+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:26.0047866+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:26.1404168+00:00 LoadingScreen.OnSceneLoaded(R2Q30, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:26.1564312+00:00 Time to Additive load 'R2Q30' 3.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:26.1984668+00:00 Adding variant index -1 and scene index 161 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:37:26.3135656+00:00 Applying variant to scene The Lair of Formosus, scene index 161 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:38:56.9643031+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:56.9913216+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:56.9928246+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:56.9928246+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:56.9938294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeObjective (Objective objective, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:59.0271681+00:00 (991.0, 973.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:38:59.0291677+00:00 (991.0, 973.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:00.0716309+00:00 (1113.0, 991.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:00.0731340+00:00 (1113.0, 991.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:00.8678470+00:00 (1294.0, 982.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:00.8698468+00:00 (1294.0, 982.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:01.6775744+00:00 (1125.0, 983.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:01.6795734+00:00 (1125.0, 983.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:35.4062544+00:00 (1114.0, 972.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:35.4072536+00:00 (1114.0, 972.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:36.4826288+00:00 (1000.0, 983.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:36.4841319+00:00 (1000.0, 983.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:37.6886595+00:00 (1163.0, 955.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:37.6906639+00:00 (1163.0, 955.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:37.8738141+00:00 (1345.0, 960.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:37.8748128+00:00 (1345.0, 960.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.3579702+00:00 (1126.0, 987.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.3599738+00:00 (1126.0, 987.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.3909945+00:00 (980.0, 989.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.3935022+00:00 (980.0, 989.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.7267898+00:00 (937.0, 986.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:39.7292973+00:00 (937.0, 986.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:40.7195888+00:00 (1147.0, 970.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:40.7215876+00:00 (1147.0, 970.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:40.9382528+00:00 (1168.0, 978.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:40.9392521+00:00 (1168.0, 978.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:41.8134286+00:00 (1301.0, 973.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:41.8154292+00:00 (1301.0, 973.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.4189148+00:00 (1343.0, 971.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.4199137+00:00 (1343.0, 971.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.5209948+00:00 (1155.0, 985.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.5219946+00:00 (1155.0, 985.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.7211513+00:00 (996.0, 975.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:42.7236574+00:00 (996.0, 975.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:43.4952471+00:00 (1129.0, 972.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:43.4967503+00:00 (1129.0, 972.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:43.7314363+00:00 (1168.0, 974.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:43.7324367+00:00 (1168.0, 974.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:48.0063337+00:00 (1152.0, 959.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:48.0088419+00:00 (1152.0, 959.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:48.5602872+00:00 (991.0, 985.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:48.5622874+00:00 (991.0, 985.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1678749+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1678749+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1688746+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1688746+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1698746+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1698746+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1698746+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1708741+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1708741+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1708741+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1708741+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1708741+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1758772+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1758772+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1758772+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1768788+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1768788+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1768788+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1768788+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1768788+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1778785+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1788780+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1803810+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) PlayerActorSync:ReceiveStartQuest(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageStartQuest(MessageStartQuest) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.1973977+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2254210+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2254210+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2264207+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2264207+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2264207+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2264207+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2264207+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2319252+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2319252+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2319252+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2319252+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2319252+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2329299+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2329299+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2519504+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2529513+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2529513+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2529513+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2529513+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:39:57.2529513+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:07.5187330+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() UIBase:ExitToLogin() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 60 Unused Serialized files (Serialized files now loaded: 26) 2024-03-07T02:40:07.8820559+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:07.8970757+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 26.647800 ms 2024-03-07T02:40:07.9871668+00:00 game version: 1.0.2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0722468+00:00 DeathScreen opened: -infoProvider: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0747517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.CloseTooltip () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0747517+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0757588+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0757588+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:08.0757588+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:40:09.0041549+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 10682 unused Assets to reduce memory usage. Loaded Objects now: 855062. Total: 1264.251600 ms (FindLiveObjects: 40.195800 ms CreateObjectMapping: 48.301800 ms MarkObjects: 1167.738000 ms DeleteObjects: 8.015600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 855062. Total: 1262.795700 ms (FindLiveObjects: 44.226300 ms CreateObjectMapping: 44.108400 ms MarkObjects: 1173.409700 ms DeleteObjects: 1.050600 ms) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:40:11.5520287+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 6.006100 ms 2024-03-07T02:40:12.1050244+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 858630. Total: 1259.728700 ms (FindLiveObjects: 37.412300 ms CreateObjectMapping: 43.628700 ms MarkObjects: 1177.300000 ms DeleteObjects: 1.387300 ms) 2024-03-07T02:40:14.1988304+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2013335+00:00 Returning index -1 as region [us-east] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2023386+00:00 Ignoring region change - us-east is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2033392+00:00 Disconnected (IP=34.75.195.171;Port=12681) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2053375+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2148484+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.2263571+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.9100682+00:00 Found stale entity 6049AF43BE44E55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.9240805+00:00 Found stale entity 21E0CB9E55899E7F of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:14.9345913+00:00 Found stale entity C69D3C092429CED9 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0412226+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0422218+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0422218+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Services.Models.PlayerCharacterSummary', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.CharacterSummaryService:.ctor(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0432218+00:00 Only one data store may be registered for the combination of 'cosmos', 'LadderRecord', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LeaderboardServiceFactory:Create(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0432218+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.GlobalData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0447247+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.Stash', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0447247+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.StashTab', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:15.0457286+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.CharacterData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineCharacterService:.ctor(IGlobalDataService) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:16.1113622+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:16.1113622+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:17.3646285+00:00 Matchmaking finished: {"Ip":"209.192.227.132","Port":23701,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:17.4366836+00:00 Enter Game: Connecting to 209.192.227.132:23701 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:17.5007643+00:00 Bind Successful (IP=209.192.227.132;Port=23701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:17.5017634+00:00 Player 0 Connected (IP=209.192.227.132;Port=23701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.4482111+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.4552176+00:00 Server Accepted (IP=209.192.227.132;Port=23701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.4702315+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 5DFF474B5DCD01FF LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.5838400+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.5848393+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.5848393+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:18.5848393+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 23) 2024-03-07T02:40:19.3354597+00:00 HandleMessageAssignOwnership: could not find object 1927, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:19.3364574+00:00 HandleMessageAssignOwnership: could not find object 1928, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 356 unused Assets to reduce memory usage. Loaded Objects now: 853112. Total: 1241.308700 ms (FindLiveObjects: 41.557300 ms CreateObjectMapping: 49.409900 ms MarkObjects: 1148.577100 ms DeleteObjects: 1.763400 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 7.729300 ms 2024-03-07T02:40:21.3136777+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:21.3306943+00:00 Time to Single load 'EoT' 2.76 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 827 unused Assets to reduce memory usage. Loaded Objects now: 883086. Total: 1200.304500 ms (FindLiveObjects: 42.669400 ms CreateObjectMapping: 76.606100 ms MarkObjects: 1077.838400 ms DeleteObjects: 3.190200 ms) 2024-03-07T02:40:25.1762754+00:00 PlayerActorSync.ReceiveSyncOwner(6039FA07C273ADCA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1762754+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6039FA07C273ADCA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1762754+00:00 PlayerActorSync.ReceiveCreateVisuals(6039FA07C273ADCA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1782758+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6039FA07C273ADCA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1802754+00:00 PlayerActorSync.ReceiveSyncOwner(CF28695A32932F8F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1802754+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF28695A32932F8F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1802754+00:00 PlayerActorSync.ReceiveCreateVisuals(CF28695A32932F8F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1812766+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF28695A32932F8F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1837864+00:00 PlayerActorSync.ReceiveSyncOwner(5E6DC23BA95E94D5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1837864+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5E6DC23BA95E94D5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1837864+00:00 PlayerActorSync.ReceiveCreateVisuals(5E6DC23BA95E94D5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1857861+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5E6DC23BA95E94D5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1877861+00:00 PlayerActorSync.ReceiveSyncOwner(B43101BDA5F74515) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1877861+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B43101BDA5F74515) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1877861+00:00 PlayerActorSync.ReceiveCreateVisuals(B43101BDA5F74515) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1887854+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B43101BDA5F74515) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1907874+00:00 PlayerActorSync.ReceiveSyncOwner(3262C29FE10403BF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1907874+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3262C29FE10403BF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1907874+00:00 PlayerActorSync.ReceiveCreateVisuals(3262C29FE10403BF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1927912+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3262C29FE10403BF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1937909+00:00 PlayerActorSync.ReceiveSyncOwner(98B90F5628FDEA4E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1937909+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(98B90F5628FDEA4E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1947904+00:00 PlayerActorSync.ReceiveCreateVisuals(98B90F5628FDEA4E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1957923+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(98B90F5628FDEA4E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1977913+00:00 PlayerActorSync.ReceiveSyncOwner(1D1593D7AA522A66) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1977913+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1D1593D7AA522A66) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1977913+00:00 PlayerActorSync.ReceiveCreateVisuals(1D1593D7AA522A66) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.1992974+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1D1593D7AA522A66) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2002981+00:00 PlayerActorSync.ReceiveSyncOwner(BA5EF4A56CEBEA0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2002981+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA5EF4A56CEBEA0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2013024+00:00 PlayerActorSync.ReceiveCreateVisuals(BA5EF4A56CEBEA0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2023026+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA5EF4A56CEBEA0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2033025+00:00 PlayerActorSync.ReceiveSyncOwner(206314AEEE0BB5AF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2043015+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(206314AEEE0BB5AF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2043015+00:00 PlayerActorSync.ReceiveCreateVisuals(206314AEEE0BB5AF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2053025+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(206314AEEE0BB5AF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2063024+00:00 PlayerActorSync.ReceiveSyncOwner(9DF489CD9351DAC0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2063024+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9DF489CD9351DAC0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2063024+00:00 PlayerActorSync.ReceiveCreateVisuals(9DF489CD9351DAC0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2073011+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9DF489CD9351DAC0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.2088036+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:40:25.6342054+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.6477136+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.6507191+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.6527182+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.6527182+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.6527182+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.7322887+00:00 PlayerActorSync.ReceiveSyncOwner(810C28084FAD5A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.7337935+00:00 PlayerActorSync.ReceiveSyncOwner(D8705F4749B721C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.7337935+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D8705F4749B721C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:25.7528122+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.0330566+00:00 PlayerActorSync.ReceiveSyncOwner(EF56953A22ECE9FF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.0345599+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.0345599+00:00 PlayerActorSync.ReceiveSyncOwner(4EA9A37186573B4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.0971169+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1676847+00:00 GetPrefab called, prefab: 090dffeeb2f89ad49950a5fb78e5bb76 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1676847+00:00 GetPrefab(090dffeeb2f89ad49950a5fb78e5bb76) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1676847+00:00 GetPrefab called, prefab: 8003393676f3e684686ac3d475433923 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1686840+00:00 GetPrefab(8003393676f3e684686ac3d475433923) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1686840+00:00 GetPrefab called, prefab: 1cfe9aaf08453424fb2a0edda09fa5e8 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1696838+00:00 GetPrefab(1cfe9aaf08453424fb2a0edda09fa5e8) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1696838+00:00 PlayerActorSync.ReceiveCreateVisuals(D8705F4749B721C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1716851+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D8705F4749B721C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.1736875+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(810C28084FAD5A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.6305976+00:00 PlayerActorSync.ReceiveCreateVisuals(810C28084FAD5A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.6325971+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(810C28084FAD5A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:26.9659022+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EF56953A22ECE9FF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.5109948+00:00 PlayerActorSync.ReceiveCreateVisuals(EF56953A22ECE9FF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.5129946+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EF56953A22ECE9FF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.6796599+00:00 GetPrefab called, prefab: 4d58450eaa1a2ea49a2d17c90927c272 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.6796599+00:00 GetPrefab(4d58450eaa1a2ea49a2d17c90927c272) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.9133740+00:00 PlayerActorSync.ReceiveSyncOwner(F7B1ADC4322DAE07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:30.9809284+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4EA9A37186573B4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:31.8181735+00:00 PlayerActorSync.ReceiveCreateVisuals(4EA9A37186573B4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:31.8201728+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4EA9A37186573B4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:32.4557221+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F7B1ADC4322DAE07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:32.7579829+00:00 PlayerActorSync.ReceiveCreateVisuals(F7B1ADC4322DAE07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:32.7599833+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F7B1ADC4322DAE07) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:32.7935179+00:00 GetPrefab called, prefab: 4e812072a69501541b1bd5e65eefd4c1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:32.7945174+00:00 GetPrefab(4e812072a69501541b1bd5e65eefd4c1) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:38.0498566+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.6707663+00:00 Received load cache { ip = 34.23.54.137, port = 17364 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.6707663+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.6717669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.6727672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.7032988+00:00 Bind Successful (IP=34.23.54.137;Port=17364) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.7032988+00:00 Player 0 Connected (IP=34.23.54.137;Port=17364) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.7042979+00:00 Disconnected (IP=209.192.227.132;Port=23701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:48.7042979+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.1451096+00:00 Server Accepted (IP=34.23.54.137;Port=17364) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.1461082+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.227.132:13347 while creating new connection to 34.23.54.137:21044 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.1461082+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.1461082+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.227.132:13347 while creating new connection to 34.23.54.137:21044 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.1796358+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 023DF382763DA624 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.7141125+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.7156160+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.7156160+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:50.7156160+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 24) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 944647. Total: 1297.789500 ms (FindLiveObjects: 42.918400 ms CreateObjectMapping: 52.506500 ms MarkObjects: 1201.145200 ms DeleteObjects: 1.218700 ms) 2024-03-07T02:40:52.0822969+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:52.0838008+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 34.740600 ms 2024-03-07T02:40:52.7188558+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:52.8669811+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:52.8774928+00:00 Time to Single load 'MonolithHub' 2.16 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:52.8870024+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1009 unused Assets to reduce memory usage. Loaded Objects now: 934470. Total: 1263.712400 ms (FindLiveObjects: 47.500200 ms CreateObjectMapping: 46.216600 ms MarkObjects: 1164.970100 ms DeleteObjects: 5.024900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) 2024-03-07T02:40:54.1861349+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 934470. Total: 1237.201300 ms (FindLiveObjects: 41.281300 ms CreateObjectMapping: 46.256600 ms MarkObjects: 1148.381600 ms DeleteObjects: 1.281000 ms) 2024-03-07T02:40:55.5718032+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.6053307+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.6088359+00:00 Time to Additive load 'M_Rest' 3.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.6478729+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:40:55.6588790+00:00 ActorSync Player(Clone) StatefulQuestList is null at PlayerActorSync#ReceiveCompleteObjective:1888 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) PlayerActorSync:ReceiveCompleteObjective(UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.6618780+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7264372+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7284377+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7304368+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7304368+00:00 LoadingScreen.OnLocalPlayerInitialized(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7304368+00:00 LoadingScreen.DisableAsync(M_Rest, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7984950+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.7994934+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.8020006+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:40:55.9801636+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:16.1934099+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M140, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:16.1934099+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 950798. Total: 1310.306400 ms (FindLiveObjects: 47.298100 ms CreateObjectMapping: 83.198300 ms MarkObjects: 1178.694100 ms DeleteObjects: 1.114700 ms) 2024-03-07T02:41:20.6521879+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:20.7612795+00:00 LoadingScreen.OnSceneLoaded(M_M140, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:20.7707881+00:00 Time to Additive load 'M_M140' 4.58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:22.2926625+00:00 Adding variant index 5 and scene index 249 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:41:22.5088616+00:00 Applying variant to scene Autumnal Grove, scene index 249 and variant index 5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: operate-sdk-telemetry.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:41:49.5057410+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:UpdateVisuals() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2024-03-07T02:44:03.5751163+00:00 [Addressables] Object with name: v_Stranded Sailor 2 wasn't preloaded In Zone M_M140. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.0331014+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.0451142+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.0461147+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.0556234+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.0556234+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:44:27.1111703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.1859375+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() UIBase:ExitToLogin() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 29) 2024-03-07T02:45:11.5817837+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.5817837+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Client Disconnection Requested LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 18.824200 ms 2024-03-07T02:45:11.6703693+00:00 game version: 1.0.2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7419279+00:00 DeathScreen opened: -infoProvider: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7449274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.CloseTooltip () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7449274+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7449274+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7464299+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:11.7464299+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:45:12.5490897+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5025 unused Assets to reduce memory usage. Loaded Objects now: 878096. Total: 1277.731200 ms (FindLiveObjects: 38.166200 ms CreateObjectMapping: 41.604000 ms MarkObjects: 1190.674300 ms DeleteObjects: 7.286300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 29) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 878096. Total: 1341.942300 ms (FindLiveObjects: 49.950300 ms CreateObjectMapping: 47.122800 ms MarkObjects: 1243.994300 ms DeleteObjects: 0.874200 ms) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2024-03-07T02:45:15.1867204+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 29) UnloadTime: 3.738700 ms 2024-03-07T02:45:15.7796938+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 881687. Total: 1206.292200 ms (FindLiveObjects: 35.018500 ms CreateObjectMapping: 41.568200 ms MarkObjects: 1128.660400 ms DeleteObjects: 1.044600 ms) 2024-03-07T02:45:17.7932513+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.7957541+00:00 Returning index -1 as region [us-east] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.7957541+00:00 Ignoring region change - us-east is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.7982610+00:00 Disconnected (IP=34.23.54.137;Port=17364) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.7992649+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.8082680+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:17.8187748+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass24_0:b__0(Context) System.Net.GetHostAddressesCallback:Invoke(String) System.Func`3:Invoke(T1, T2) LE.Services.d__4:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__24:MoveNext() LE.Services.JsonDataStore`1:Load(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__11:MoveNext() LE.Services.OfflineCharacterService:GetCharacter(UserIdentity, String, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__23:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__34:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.5546543+00:00 Found stale entity 6049AF43BE44E55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.5721654+00:00 Found stale entity 21E0CB9E55899E7F of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.5816728+00:00 Found stale entity C69D3C092429CED9 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6527394+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6537406+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6547399+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Services.Models.PlayerCharacterSummary', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.CharacterSummaryService:.ctor(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6547399+00:00 Only one data store may be registered for the combination of 'cosmos', 'LadderRecord', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LeaderboardServiceFactory:Create(CosmosClient) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6562445+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.GlobalData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6562445+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.Stash', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6572484+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.StashTab', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:18.6572484+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.CharacterData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreService:Register(IDataStore`1) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineCharacterService:.ctor(IGlobalDataService) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:22.3070135+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:22.3070135+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:23.8049744+00:00 Matchmaking finished: {"Ip":"34.74.126.151","Port":16964,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:23.8740337+00:00 Enter Game: Connecting to 34.74.126.151:16964 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:23.9380933+00:00 Bind Successful (IP=34.74.126.151;Port=16964) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:23.9390936+00:00 Player 0 Connected (IP=34.74.126.151;Port=16964) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:24.9610170+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:24.9695263+00:00 Server Accepted (IP=34.74.126.151;Port=16964) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.0170688+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 2F4A180445816FC4 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.1446750+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.1446750+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.1446750+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.1446750+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:25.1531826+00:00 HandleMessageAssignOwnership: could not find object 3145, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 24) Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 857255. Total: 1201.042100 ms (FindLiveObjects: 36.280300 ms CreateObjectMapping: 43.039800 ms MarkObjects: 1119.217600 ms DeleteObjects: 2.504000 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 7.119300 ms 2024-03-07T02:45:27.7883427+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:27.8053511+00:00 Time to Single load 'EoT' 2.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 827 unused Assets to reduce memory usage. Loaded Objects now: 887229. Total: 1215.753300 ms (FindLiveObjects: 38.365500 ms CreateObjectMapping: 41.809900 ms MarkObjects: 1131.851800 ms DeleteObjects: 3.725400 ms) 2024-03-07T02:45:29.0698922+00:00 HandleMessageAssignOwnership: could not find object 3146, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1114263+00:00 PlayerActorSync.ReceiveSyncOwner(5AB1F10D5123FCC8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1114263+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5AB1F10D5123FCC8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1129306+00:00 PlayerActorSync.ReceiveCreateVisuals(5AB1F10D5123FCC8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1139360+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5AB1F10D5123FCC8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1169354+00:00 PlayerActorSync.ReceiveSyncOwner(D4FCC05DE5DA436D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1169354+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D4FCC05DE5DA436D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1169354+00:00 PlayerActorSync.ReceiveCreateVisuals(D4FCC05DE5DA436D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1179359+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D4FCC05DE5DA436D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1199354+00:00 PlayerActorSync.ReceiveSyncOwner(2A257F0BF3B25BB3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1199354+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2A257F0BF3B25BB3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1199354+00:00 PlayerActorSync.ReceiveCreateVisuals(2A257F0BF3B25BB3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1214380+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2A257F0BF3B25BB3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1234429+00:00 PlayerActorSync.ReceiveSyncOwner(C0253551C1B3BFF1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1234429+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C0253551C1B3BFF1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1234429+00:00 PlayerActorSync.ReceiveCreateVisuals(C0253551C1B3BFF1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1254428+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C0253551C1B3BFF1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1264427+00:00 PlayerActorSync.ReceiveSyncOwner(EE0B178213E3CC90) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1264427+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EE0B178213E3CC90) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1264427+00:00 PlayerActorSync.ReceiveCreateVisuals(EE0B178213E3CC90) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1284428+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EE0B178213E3CC90) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1294429+00:00 PlayerActorSync.ReceiveSyncOwner(AD726D725F4517D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1294429+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AD726D725F4517D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1294429+00:00 PlayerActorSync.ReceiveCreateVisuals(AD726D725F4517D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1314465+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AD726D725F4517D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1324474+00:00 PlayerActorSync.ReceiveSyncOwner(70521E9F2F88EE0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1324474+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(70521E9F2F88EE0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1334469+00:00 PlayerActorSync.ReceiveCreateVisuals(70521E9F2F88EE0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1344468+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(70521E9F2F88EE0B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1354465+00:00 PlayerActorSync.ReceiveSyncOwner(76CCD72A4106E943) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1354465+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(76CCD72A4106E943) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1364458+00:00 PlayerActorSync.ReceiveCreateVisuals(76CCD72A4106E943) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1374463+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(76CCD72A4106E943) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1374463+00:00 PlayerActorSync.ReceiveSyncOwner(2400036E96901064) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1389491+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2400036E96901064) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1389491+00:00 PlayerActorSync.ReceiveCreateVisuals(2400036E96901064) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1399536+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2400036E96901064) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1409537+00:00 PlayerActorSync.ReceiveSyncOwner(C3751501752D421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1419530+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3751501752D421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1419530+00:00 PlayerActorSync.ReceiveCreateVisuals(C3751501752D421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1429533+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3751501752D421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1439541+00:00 PlayerActorSync.ReceiveSyncOwner(2C2EE3C933D5B019) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1439541+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C2EE3C933D5B019) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1449537+00:00 PlayerActorSync.ReceiveCreateVisuals(2C2EE3C933D5B019) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1459536+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C2EE3C933D5B019) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.1474567+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T02:45:29.5087507+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:29.8960725+00:00 PlayerActorSync.ReceiveSyncOwner(24FCE5D0ECF44DE3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:30.6706775+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6546432+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6601508+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6621508+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6631507+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6631507+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.6646536+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.7892621+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:33.9574188+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(24FCE5D0ECF44DE3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.0417230+00:00 PlayerActorSync.ReceiveCreateVisuals(24FCE5D0ECF44DE3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.0437229+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(24FCE5D0ECF44DE3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.7743254+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.9449942+00:00 GetPrefab called, prefab: ec1de88dff9eb3040873c2c7a18cee6f LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.9449942+00:00 GetPrefab(ec1de88dff9eb3040873c2c7a18cee6f) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.9459933+00:00 GetPrefab called, prefab: 0ae10b1074648ab48bf57883ec63b03c LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:36.9469924+00:00 GetPrefab(0ae10b1074648ab48bf57883ec63b03c) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:43.5010537+00:00 PlayerActorSync.ReceiveSyncOwner(50437171660FD6F7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:45:44.7671927+00:00 PlayerActorSync.ReceiveSyncOwner(CAF9FA2FA81F7B0D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:45:45.7580486+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(50437171660FD6F7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3191769+00:00 Received load cache { ip = 34.148.118.28, port = 19628 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3201788+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3211787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3211787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3211787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3211787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3221786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3221786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3221786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncCharacterInfoProvider (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncCharacterInfoProvider message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3221786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncEquipItem (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncEquipItem message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3501994+00:00 Bind Successful (IP=34.148.118.28;Port=19628) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3517040+00:00 Player 0 Connected (IP=34.148.118.28;Port=19628) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3517040+00:00 Disconnected (IP=34.74.126.151;Port=16964) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:05.3837297+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:06.6918549+00:00 Server Accepted (IP=34.148.118.28;Port=19628) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:06.6938556+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.74.126.151:13887 while creating new connection to 34.148.118.28:23053 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:06.6938556+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:06.6938556+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.74.126.151:13887 while creating new connection to 34.148.118.28:23053 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:06.7268865+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to AE5F878D164212E6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:07.1933347+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:07.1933347+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:07.1933347+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:07.1943383+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 25) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 948298. Total: 1420.560500 ms (FindLiveObjects: 40.808400 ms CreateObjectMapping: 53.067200 ms MarkObjects: 1325.972300 ms DeleteObjects: 0.712200 ms) 2024-03-07T02:46:08.6836787+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:08.6836787+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:08.7632438+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 25) 2024-03-07T02:46:08.9984811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:09.0029917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:09.0215104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 30.814000 ms 2024-03-07T02:46:09.3243432+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:09.4609821+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:09.4955233+00:00 Time to Single load 'MonolithHub' 2.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:09.5060328+00:00 PlayerActorSync.ReceiveSyncOwner(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() [ line 648] (Filename: Line: 648) Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 938428. Total: 1332.601700 ms (FindLiveObjects: 46.426100 ms CreateObjectMapping: 47.519100 ms MarkObjects: 1234.697400 ms DeleteObjects: 3.958300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 24) 2024-03-07T02:46:11.0719883+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.0749935+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.1390473+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.1410479+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B6B99E9E92825D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.1435543+00:00 PlayerActorSync.ReceiveCreateVisuals(2B6B99E9E92825D8) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.1435543+00:00 LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:11.1435543+00:00 LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 939424. Total: 1334.547400 ms (FindLiveObjects: 41.756000 ms CreateObjectMapping: 44.358400 ms MarkObjects: 1247.046400 ms DeleteObjects: 1.386000 ms) 2024-03-07T02:46:12.6978605+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.6988615+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.7614127+00:00 LoadingScreen.OnDisable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.8299697+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.8619910+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:12.8664989+00:00 Time to Additive load 'M_Rest' 4.18 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:28.2023416+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M350, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:28.2023416+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 968446. Total: 1426.194400 ms (FindLiveObjects: 52.464900 ms CreateObjectMapping: 53.443400 ms MarkObjects: 1318.689600 ms DeleteObjects: 1.595500 ms) 2024-03-07T02:46:29.9929678+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:30.1641334+00:00 LoadingScreen.OnSceneLoaded(M_M350, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:30.1761481+00:00 Time to Additive load 'M_M350' 1.97 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:31.5444011+00:00 Adding variant index 5 and scene index 300 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:46:32.3696295+00:00 Applying variant to scene Bleak Steppe, scene index 300 and variant index 5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T02:49:50.4435782+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:49:50.4520878+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:49:50.4535929+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:49:50.4741104+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:49:50.4741104+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:42.5819578+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_F1S10, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:42.5819578+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 27) Unloading 21890 unused Assets to reduce memory usage. Loaded Objects now: 1028547. Total: 1403.551500 ms (FindLiveObjects: 44.371300 ms CreateObjectMapping: 43.343600 ms MarkObjects: 1301.015700 ms DeleteObjects: 14.820400 ms) 2024-03-07T02:51:44.2582795+00:00 LoadingScreen.OnSceneLoaded(M_F1S10, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:44.2697905+00:00 Time to Additive load 'M_F1S10' 1.69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:45.8355236+00:00 Adding variant index -1 and scene index 149 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:45.9351031+00:00 [Addressables] Object with name: v_Giant Crab 2.0 wasn't preloaded In Zone M_F1S10. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:51:46.0872307+00:00 Applying variant to scene Frozen Tunnels, scene index 149 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2024-03-07T02:55:47.4545408+00:00 DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T02:58:07.2796903+00:00 [Addressables] Object with name: v_Crabling wasn't preloaded In Zone M_F1S10. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T03:00:16.5995850+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:00:16.6075890+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:00:16.6085881+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:00:16.6180994+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:00:16.6180994+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T03:05:35.3218871+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick disconnected ("Controller (RAC PC360 Joystick)"). (Filename: Line: 1363) 2024-03-07T03:06:14.1031600+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M40, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:06:14.1041596+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 20 Unused Serialized files (Serialized files now loaded: 26) Unloading 5064 unused Assets to reduce memory usage. Loaded Objects now: 1075272. Total: 1495.654200 ms (FindLiveObjects: 52.010700 ms CreateObjectMapping: 59.123300 ms MarkObjects: 1378.787600 ms DeleteObjects: 5.732300 ms) 2024-03-07T03:06:16.1739242+00:00 LoadingScreen.OnSceneLoaded(M_M40, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:06:16.1864328+00:00 Time to Additive load 'M_M40' 2.08 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:06:16.3640923+00:00 Adding variant index 5 and scene index 191 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:06:16.4781750+00:00 Applying variant to scene Frigid Hinterland, scene index 191 and variant index 5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:47.3718130+00:00 Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:47.3768118+00:00 DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:52.9962497+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:53.0082600+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:53.0082600+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:53.0137632+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:08:53.0137632+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2024-03-07T03:11:09.6625170+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_F50, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:11:09.6635168+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 27) Unloading 25724 unused Assets to reduce memory usage. Loaded Objects now: 1057027. Total: 1780.166200 ms (FindLiveObjects: 61.664200 ms CreateObjectMapping: 58.295500 ms MarkObjects: 1646.177300 ms DeleteObjects: 14.028700 ms) 2024-03-07T03:11:11.9877709+00:00 LoadingScreen.OnSceneLoaded(M_F50, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:11:12.0002775+00:00 Time to Additive load 'M_F50' 2.34 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:11:12.1258850+00:00 Adding variant index -1 and scene index 151 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T03:11:12.2945486+00:00 Applying variant to scene Boreal Forest, scene index 151 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867)