Community Feedback Survey - Audio

Hello Travelers!

The community team is back once again to ask you for your feedback! Today we’d like hear from you on the audio in Last Epoch. Audio is a topic that often doesn’t see a lot of feedback, however, audio plays a very critical role in the gameplay experience. An easy example being how much impact the right audio can add to skills.

To get things in the right direction, we have a few questions to help frame responses:

  • What skills audio do you think needs to be reworked and why?
  • What enemy audio do you find most interesting and why?
  • Do you have any other feedback about Last Epoch’s audio you’d like to share?

We’ll be keeping this survey open for the next week (Until 2026-01-27T08:00:00Z). As always, we greatly appreciate everyone’s passion for LE, and would love to hear how we can improve the auditory experience.

“Thanks for spending some time to share your feedback on Last Epoch’s audio. I want the community to know that we have been actively working on improving the audio including, but not limited to, impact and responsiveness and a whole lot more. We’re excited to see what kind of feedback may help shape changes we are working on.”
- Last Epoch Audio Lead

Thank you,
- EHG Community Team

4 Likes

Something that bothered me a lot last cycle was the storm bolts from Gathering Storm.

I tried making a full storm bolt build, and it was working well, but I ended up stopping it early because the audio (and, to a lesser extent, the visuals) of the dozens of storm bolts per second was just very underwhelming.

Swapping to a lightning Smite on hit with Multistrike was night and day - the audio was a lot more impactful and pleasing.

Edit - I second what @DJSamhein said about on-kill / on-crit voicelines, they do get very repetitive. Either adding more of them for each class, or lowering / offering an option to lower their frequency, would be nice. :slight_smile:

3 Likes

Personally I don’t have anything to say about the first two topics. The sound for skills and enemies seems fine to me and it’s something I rarely actually pay attention to (which means it’s good enough. If it was something grating I would have noticed it).
And I turn off music in almost every single game, so I also couldn’t give you feedback on it.

I do have 2 suggestions regarding sounds:
1- Add a slider to change the frequency of the class shouts. Those things like “Fools! Fools!”. That gets annoying very fast. It should go from none at all to all the time.
2- Change the sound of either the lizards or the woven eggs being broken. They sound the same and every time I break an egg I look at the minimap trying to see if there’s a lizard. (this is something PoE1 also has with rings and gems leveing).

3 Likes

I have one very big point regarding audio, voice acting specifically:

You changed the Voice Actor for the Acolyte at some point and I think the current voice actor is inferior in every way. The voices lines are weaker, the tone is way less fitting. The old one was way more sinister and dark, which fits the theme way more, especially with the way she spoke.

I don’t think this will ever change anytime soon because voice acting is freaking expensive compared ot other audio things. But I still want to put it out there and hope enough people agree so that this will get changed at some point.

Voice acting and all the small banter that comes out of the character I play, if it fits gives me so much joy.
The changed voice actor lowered my fun playing Acolyte by a huge margin.

2 Likes

I’m just hear to mourn Harton’s original pirate voice … I know it was cheesy but I miss it terribly.

“Break yer bones 'pon me body!”

Yarr :smiling_face_with_tear:

For me is that alot of skills sounds very same like for example melee skills like rive and vengeance or puncture, flurry and any bow skill which has the same “pew” sound to it.

Enemies being hit should also sound more distinct depending on what primary damage hit them or if there was a big hit or a stub then it should be somehow represented.

The enemies hit sound also feels the same throughout the game and only death sounds differ. Enemies should play different sounds when they get significantly hurt.

For background audio, i also mostly mute the audio as alot of areas either have just a generic background or nothing at all so i just play music or watch something on my 2nd monitor. Doubly true when im streaming and watch vod with music and without the lack of something in the background really stands out.

I really like how the audio is at the start of the ruined era, still probably the best audio in the game to date imo. Its atmospheric, dark and helps convey that you’ve reached a dark place in time.

1 Like

What skills audio do you think needs to be reworked and why?

Blackhole.

With it having pull strength I think of it like a vacuum sucking everything out into space and the noise from debris and such giving it that unique and unquestionably scary sound we all know to well.

Or try to put a spin to this:

Audio from an actual black hole.

Right now blackhole doesnt sound powerful or loud the way it should be. Would help with the power fantasy of casting something so arcane.

2 Likes

There are a few aspects of the new voice I like but most of it is definitely not as good as the old voice. It’s hard to describe but I like the new one best when it’s an unforced interpretation but some of her lines are so over-the-top it’s a bit laughable.

As to this, I have one ‘complaint’ and then one general criticism.

  1. The void cultists in act 1 that grunt and groan gets to be entirely too obnoxious when you’ve got a plethora of them on screen and currently their volume seems to be mixed much higher than just about everything else.

  2. Fair warning, for films I know this is possible (as I work in that industry) but I have no clue if this would be possible in video games mixing. The overall sound mix is kind of muddy for me. There’s always so much going on that often everything just blends together into a loud mash. I’d like to see a more dynamic flow to the sound that that ebbs and flows with the entrance of new elements and varies with the intensity of the sounds. For instance, mobs of 20-30 spiderlings/wengari/scorpions/etc should fade to a very low minimum if suddenly an ambush spawns and a champion comes in, with the sound of the champion the primary focal point.

2 Likes

Most melee skills have poor sound quality. Gathering Storm is a good example of this and lacks impact in both its melee and spell components.

This is just my personal opinion, but I also find the Harvest skill sound quite stressful, especially when you have a lot of attack speed.

As for spells, Black Hole is the one that comes to mind when asked which one has poor sound quality.

The background music is cool but lacks variety, especially when fighting a boss. I’m looking for an epic feel in the music to show me that this enemy is special, but it’s more like it’s telling me it’s just a random monster in most cases.

When I do play I basically play with all audio muted.

Voice lines are repetitive. Skills sound like they don’t have impact or don’t make any real sound at all. And as Necro player I can NOT STAND the voice actor. Class is fun, but I turn her off.

Music isn’t too bad but it also gets rather stale after a short bit.

I always laugh when I use the fruit vendor and he sounds like Rory McIlroy. "Can I help yew? I enjoy that line a lot. Stay safe traveller!

I love the sound of physical avalanche spell, but when I convert it to cold, I am not as big a fan of the icier crisp sounds, they lose their nice crushing sound to me. I use it anyway, but the physical variant definitely has nice crunch to it. Now that I have said that, I am starting to wonder if they even have different noises, or if it is just maybe the impact noise on a monster it makes when it hits it or it dies changes. I feel like it does minorly but am unsure if imagining it. Ice stormbolt is actually quite satisfying after I just went and listening to it in detail. I actually like ice stormbolt a lot, but I dislike that, it doesn’t have an actual bolt anymore from above. I just tested physical storm bolt to see what it sounds like, it is quite cool too actually. And even the regular one sounds pretty nice but maybe just isn’t sharp enough, it is quite rumbly but not enough splitting cracks. I don’t really think their sounds themselves are that bad, I think it is how they get mixed in with the sounds of many mobs dying, it might be the equalization of the noises in the mix combined with the death sounds of creatures or excessive noise all at once some aspects get lost in the mix, rather than any of them are bad as such. Maybe I need better headphones, I’ll look into that.

I do like crisp sounds of cold skills, but I feel like they are a little snowy crisp, than cracking/splitting ice wall crisp. Or perhaps if even just the noises of freezing or cold spells against frozen targets maybe had more crack to them. Maybe it is just more reverberation to make things sound bigger or more booming since a lot of them are sort of weather related for Shaman.

I do like the windy noises of maelstrom and tornado, but I feel like Tornado could have more “roar” to it, or even whistly gale. I feel like tornado needs more oomph, or an escalating crescendo or something. Maelstrom is very soothing, but the actual sound it makes when it is cast is sort of odd. Perhaps more like those instruments, or when Crocodile Dundee spins his rope (bullroarer) as a momentary casting sound as honestly, for maelstroms it probably should sound sort of like starting a nature motor as well due to its buffs and stacking potential. Vroom vroom.

I also dual wield swords and they slice and shing nicely, but I had tried using maces to see if they had a different melee sound, but I think it is the same? I didn’t test that very thoroughly, but I had considered buying cosmetics for 1h maces or axes you see as I noticed they can be used on swords still, as if they had changed the sound to more of a thud or dinging noise I think it might have been quite satisfying.

Sometimes I think when you walk over wood it is quite soothing, you could add some sort of novelty clogs cosmetics that make all footsteps wooden. Semi-joking there.

I love “I want to learnnnn” it is definitely one of my favourite lines to hear as it is quite amusing, Nothing really grates me too much for monsters. I enjoy Orobyss voice a lot when he speaks.

More splitting, more thudding, and more ding if I had to summarize. But generally I enjoy most of the sounds. Upheaval sounds really nice too. Entangling Roots is quite a pleasing therapeutic sound.

I always used to hear the wrong words when I fought Lagon that made me laugh but I think it must have changed since I last played as I can’t hear it anymore whatever it was. Though I do hear Barney Gumble reciting poetry everytime Rayleh tells me something like “You are too late, this World is already dead”. I have the voice error lines turned off as my Primalist just tries to tell me everything is impossible all the times and we just get into arguments about it. He always eventually does what I tell him anyway.

I also think one and two handed whips should be a thing, but that is a whole other kettle of fish. But I’d probably buy a whip class, just saying. Even if it is gender locked.

I don’t know if this is a bug or not, but since it wasn’t fixed during Season 3, I’m going to consider it an intentional change. In Season 3, the sound impact accompanying the biome change was removed when transitioning between islands in the Monolith. This feels off, as a key visual change lacks its corresponding audio feedback

The bear slamming the ground really should have better audio. I should hear a bear Roar and when he slams it, I should hear the earth shaking. This has been my biggest gripe im audio. Just for once listen to Diablo 4 pulverizer sound when the bear slams the ground. It’s so satisfying to hear

Not only class shouts. Shattering frozen enemies could be annoying too (while running with shrine uhh)

Most of the audio sounds great. The first thing that pops into my head as the only abysmal audio sound is Lightning Blast… Its the only build that I make sure to turn the audio off on and if I accidentally pick up a shrine while playing another build my ears feel like they are bleeding. It sounded fine before but a patch or two ago I think you guys changed something on it and now it sounds like its overlapping 1000 times. Hope this helps!