[quote=“StinkyBunny, post:20, topic:27551, full:true”]
However, having a pure elemental class period.
[quote]
I’m probably not understanding you, but that’s the Mage that we already have.
[quote=“StinkyBunny, post:20, topic:27551, full:true”]
However, having a pure elemental class period.
[quote]
I’m probably not understanding you, but that’s the Mage that we already have.
I don’t think that every class needs to address every element. That would take away from the overall flavor of each class. There are already two classes that can spec very heavily into cold damage (spellblade and shaman/bm), I personally think that if it becomes too diluted across all classes, then they will lose some of their individual identity.
Seems like a cold themed unique Bow and Quiver were both added with the latest patch with Puncture getting some focus on the Quiver. Bit confusing to be seeing as I can’t actually convert Puncture to cold damage and I’m not sure if the Bleed/Poison Chance Conversion to Frostbite applies in terms of Damage as well. If not then I’m not sure what the point would be other than slowing enemies but I could be missing something!
The quiver does convert Puncture to cold but I’m also not entirely sure it the damage is particularly good even with a decent bleed/poison chance.
I think @XLVI_carpo was going to look at it as well.
Ah okay that wasn’t very clear from the Tooltip which only says:
“100% of Bleed and Poison Chance converted to Frostbite Chance with Puncture
+60 Freeze Rate with Puncture”
But that’s cool! I should have looked at the ability on the skillbar itself lol. I’m going to try to test it later today if I get a chance too but I’d love to hear @XLVI_carpo or anyone else’s thoughts on it!
It also gives the skill animation a cold-effect.
You mean this RawSuicide aka TriKster guy? And i thought the supporter pack makes it easy for you to tell us apart.
@Yani So i tested both uniques on my marksman. From my testing and feedback i can give you is that puncture loses dmg once you convert it with the quiver. There is almost nothing for rogue to scale frostbite dmg. So i tried out to use Puncture as a utility skill to apply as much frostbite (with the high amount of poison/bleed chance within puncture tree) as i can to reduce freeze avoidance on enemies while applying heavy dots from Hail of Arrows (cold) that also has a chance to freeze the enemy with each tick. So far it works pretty good. I also talked with Tunk because he has a crazy HoA marksman on rank1 arena i guess asking about scaling hoa dmg. The whole philosophy behind my build is to freeze enemies as much as i can with a decent amount of dmg. So you basically constantly attack with puncture for frostbite scaling while doing dmg with HoA at the same time. Playing with detonating arrow is weird because you always have to alternate between both skills so Puncture/HoA is more fun.
Yeah, I always get you guys confused.
That was basically the build I came to, good to know I wasn’t going nuts.
Awesome thanks for letting me know! I found it so weird that the uniques were Cold specific without any Cold/Frostbite scaling on the Rogue lol. I’ll try giving Puncture/HoA a go cheers!
Yw, Yes there is almost no cold support except flat elemental dmg on rogue tree.
Made that guide today, feel free to ask anything there or to give feedback. Im always interested in new ideas.
Been super busy but managed to have a very quick look! Seems cool! I’ll try give it a go myself over the next couple of days if possible.
@TriKster,
Thank you for helping out and linking my new guide!
To be fair, I was also talking about making a cold themed Markswoman with that quiver. So @Llama8 was right with his guess. But I just didn’t test it yet due to lack of time.
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